Natural Blasters need a new Secondary


Angelxman81

 

Posted

I'm all for this but I would want a set that could go either way...A ranged only Blaster or a Blapper. The set should offer equal value for either type and a nice combination if you take them all...

Here's my idea.

Crane Kick - Smashing/Knockback chance to KB online with Power Thrust
Punch - Smashing/Knockdown
Focus Chi - MA version of Build Up
Cobra Kick - Smashing/Disorient
Quickness - +Recharge, +Speed, Res(Slow)
Hand Clap - PBAoE Foe Knockback/Disorient
Power Boost - Special
Boost Range - Increase Range
Eagle's Claw - Smashing/Disorient

Damage of course would be dialed to proper Blaster Secondary levels, but this seems like a nice balance to me.

Cheers


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Posted

Quote:
Originally Posted by Rigel_Kent View Post
Is there any concept or gameplay reason you couldn't go another AT with Trick Arrow instead? Blasters aren't always the best idea for concept. Or gameplay.
Mostly, not wanting to shoot nets and glue at people. That's perfect for some concepts, like Frankenstyle, my former Vahzilok experiment comedy action guy. It's not so hot for my samurai-themed deadly archer. One approach I considered was taking TA and only taking snare arrow and flash arrow, but that's a pretty gutted power set. Another idea was going Empathy/Archery and defining Empathy as a non-powered leadership ability, using Maneuvers from Leadership to shift the build into more of a buffer. However, I realized I would much prefer having a different level 1 melee attack, Build Up, and so forth. I want to play the concept very aggressively. That led me to reflect on my dissatisfaction with EM for Natural blasters, which are fairly close mechanically but just don't scratch the right itch.

You know what's kind of weird? (Tangent alert) TA isn't much of a debuffing set. If anything, it looks more like a Blaster Secondary baby-control set.


 

Posted

My idea would look kind of like this:

CHI MANIPULATION
Punch (like SS) (mod dmg, knockdown)
Thunder Kick (minor dmg, disorient)
Cobra Strike - very light damage, big disorient
Focus Chi = +dam, +hit
Conserve Power
Stealth
Scare/Intimidate - ranged fear
Dragon's Tail - PBAoE, mod dmg, knockdown
Invoke Panic Plus - PBAoE fear


 

Posted

Macesters.

Blasting Maces. We already have it with Arachnos Maces. A weapon that blasts and bludgeons. Vanguard Swords that shoot light. Magic Hammers that shoot... electricity. Bayonets.

Best part: no redraw.

You can steal many of the animations from other sets and just limit it to special weapons that look like they do more than one type of combat.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Macesters.

Blasting Maces. We already have it with Arachnos Maces. A weapon that blasts and bludgeons. Vanguard Swords that shoot light. Magic Hammers that shoot... electricity. Bayonets.

Best part: no redraw.

You can steal many of the animations from other sets and just limit it to special weapons that look like they do more than one type of combat.
There is currently only 1 set that rely fully on a weapon, Archery/TA, that would be a nice addition to the 'full weapon' sets. Combined with that Mace mastery, lovely set


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