Improvement for Crafting


Aggelakis

 

Posted

Me too.

Here, have a Mantrid "Haters gonna hate" gif:


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

I like some of the ideas already mentioned in this post. It would be nice if there were some improvements for crafting. One thing that came to mind was a variation on combat attribute monitoring. As it currently stands you can set a window to monitor your combat attributes.

What I'd like to be able to do is the same with the salvage needed for recipes I wish to craft. Right-clicking on the salvage needed would create a window showing that particular recipe's need vs. how many pieces you have (similar to the combat monitoring window). If you have two recipes that need the same salvage you would have two separate lines showing the same piece needed for each recipe. (Insert SCR before anyone else does. ) It's probably more of a pain to create this, but it would be a nice QoL in my mind.

I might try and make a photo shopping stab at this later to better illustrate my thoughts.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.