Bane 4PvP
33 view, 0 replies.... brilliant.
Consciousness: that annoying time between naps.
-Need around 60% def ranged
-Double assaut is from disapointtng to useless (depends)
-I'll take Maneuvers over Assault
-Dam bonus is useless (base damage is too low on veat). If you want to boost the damage output, proc is the way
-I'll take Mace beam instead of Bash
I totally prefer Crab over Bane in these days :
Fortification and Serum (res/heal/+hp--> hello 2000hp) are really nice.
But i play my toon mostly as disruptive and antistalk, so i went with the fast animating attack (single shot and burst + venom).
I just made this have nice defenses and accurarcy but have poor kb.
Code:
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Hi could I please have people's responses to my build, been away from game for 8 months and I am unsure if this will be correct or close or no where near... but I would really like opinions on this build please, it's for RV random PvP'ing. I have a widow atm and fancy a Bane.
Thank you in advance for any replies I receive.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Bash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(11)
Level 1: Wolf Spider Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(27), TtmC'tng-ResDam/EndRdx/Rchg(33), S'fstPrt-ResDam/Def+(34), S'fstPrt-ResKB(43)
Level 2: Combat Training: Defensive -- Krma-ResKB(A), LkGmblr-Rchg+(13), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(17)
Level 4: Combat Training: Offensive -- Acc-I(A)
Level 6: Build Up -- Rec'dRet-Pcptn(A), HO:Membr(7), HO:Membr(7), HO:Membr(9)
Level 8: Grant Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(9)
Level 10: Assault -- EndRdx-I(A), EndRdx-I(11)
Level 12: Tactical Training: Maneuvers -- Ksmt-ToHit+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(36)
Level 14: Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(15)
Level 16: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37)
Level 18: Shatter -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Dam%(19), Mako-Acc/Dmg(19), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(23)
Level 24: Cloaking Device -- Krma-ResKB(A), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(43)
Level 26: Placate -- RechRdx-I(A), RechRdx-I(40)
Level 28: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(29), SprngFt-EndRdx/Jump(29), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(50)
Level 30: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx(31), QckFt-EndRdx/RunSpd(31), Clrty-Stlth(33), Zephyr-ResKB(43)
Level 32: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(33)
Level 35: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39)
Level 38: Mental Training -- Run-I(A)
Level 41: Web Envelope -- GravAnch-Acc/Rchg(A), GravAnch-Hold%(42), Enf'dOp-Acc/Rchg(42), Enf'dOp-Acc/Immob/Rchg(42), Range-I(46)
Level 44: Shatter Armor -- Hectmb-Acc/Rchg(A), Hectmb-Dmg(45), Mako-Acc/Dmg(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Surveillance -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg(48), ShldBrk-Acc/DefDeb(48), ShldBrk-Acc/Rchg(48), Achilles-ResDeb%(50)
Level 49: Phase Shift -- RechRdx-I(A), RechRdx-I(50)
Level 50: Musculature Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Barrier Radial Epiphany
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Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3), Mrcl-Heal(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
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Consciousness: that annoying time between naps.