Demon/Thermal Leveling Build


Deacon_NA

 

Posted

I'm making a new Demon/Thermal character, and I made a SO build to use while leveling before I start getting into IO's. I was wondering what others thought of the build. Any comments/suggestions are appreciated.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 40 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Thermal Radiation
Power Pool: Flight
Power Pool: Leadership

Villain Profile:
Level 1: Summon Demonlings -- Acc(A), Acc(5), Dmg(5), Dmg(7), Dmg(7)
Level 1: Warmth -- Heal(A), Heal(9), Heal(25), RechRdx(33), RechRdx(33)
Level 2: Fire Shield -- ResDam(A), ResDam(11), ResDam(17)
Level 4: Cauterize -- Heal(A), Heal(9), Heal(25), RechRdx(34)
Level 6: Enchant Demon -- RechRdx(A)
Level 8: Hover -- Flight(A)
Level 10: Plasma Shield -- ResDam(A), ResDam(11), ResDam(31)
Level 12: Summon Demons -- Acc(A), Acc(13), Dmg(13), Dmg(15), Dmg(15)
Level 14: Fly -- EndRdx(A)
Level 16: Corruption -- Acc(A), Acc(17), Dmg(34), Dmg(34), Dmg(37)
Level 18: Hell on Earth -- RechRdx(A), RechRdx(19), RechRdx(19), Acc(21), Dmg(21), Dmg(23)
Level 20: Thaw -- ResDam(A)
Level 22: Lash -- Acc(A), Acc(23), Dmg(31), Dmg(33), Dmg(37)
Level 24: Assault -- EndRdx(A)
Level 26: Summon Demon Prince -- Acc(A), Acc(27), Dmg(27), Dmg(29), Dmg(31), Hold(40)
Level 28: Forge -- RechRdx(A), RechRdx(29)
Level 30: Power of the Phoenix -- RechRdx(A)
Level 32: Abyssal Empowerment -- RechRdx(A)
Level 35: Heat Exhaustion -- Acc(A), Acc(36), RechRdx(36), RechRdx(36), RechRdx(37)
Level 38: Melt Armor -- Acc(A), Acc(39), RechRdx(39), RechRdx(39), RechRdx(40), DefDeb(40)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run(A)
Level 1: Supremacy
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run
Level 2: Swift -- Flight(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(3)



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Posted

The build looks pretty good. I have one power suggestion and some slotting points to make. I like taking the mastermind attacks from Demon Summoning, but Crack the Whip is usually one of the two that I take. Crack the Whip is a targetted AoE, with knockdown and resistance debuff. It's a pretty good way to get the attention of a spawn for the demons to react to.

On the slotting side, lash and corruption are a wee bit overslotted. Even without full IO sets, I like to make sure I have all my minions six-slotted before level 40. The lowest minions need full slotting for accuracy and damage, because they eventually are -2 in level to the mastermind. If you really only want 5 slots in the demonlings, I would strongly suggest crafting an inexpensive set IO of pet damage for Acc/Dmg or Acc/Dmg/End to maximize the accuracy and damage of the little guys. On the SO/generic IO scale summon demons and demon prince need a full slot of endurance reduction. After the level 32 upgrade when they have their AoEs and auras activated, they will burn through endurance like nobody's business.

You also might consider some endurance reduction in warmth or cauterize.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I just made one of these a couple of weeks ago. I'm very impressed so far, even at "the dark age" for a MM, lvl 24 now.

I'd say you're lacking end reduction. A MM pays for his/her/its awesomeness via high endurance costs, so in the 2 heals, I'd use 2 end reductions, 1 in place of a heal, one in place of a recharge.

The 2 upgrade powers should use end reduction, not recharge. Someone may debate my point above, this one can't be debated.

Likewise for your attacks, not enough end reduction. Personally I view the attacks as more of a -res debuff than a high damage attack. So I'd take at least 1 of the damage enhancers and substitute in an endurance reduction for any of the personal attacks.

Power of the Phoenix has an exhorbitant endurance cost (61 end!) and I'd use an end reduction instead of recharge (notice a trend?).


Global = Hedgefund (or some derivation thereof)

 

Posted

The prince is very slow with his attacks but he does always like to open with his hold so I like to slot 3 holds on him (1 acc 1 end 1 dmg 3 holds).


 

Posted

Quote:
Originally Posted by Deacon_NA View Post
The 2 upgrade powers should use end reduction, not recharge. Someone may debate my point above, this one can't be debated.
Well, it could be debated. Just not in any manner that could be explained as rational, sane, or logical.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by _Klaw_ View Post
I'll debate it In general I would not put end in my attacks because in the past if my end got low I could always just sit back and recover and buff my pets (with ends in my buffs). However I do get the point for demons that if you like to spam -res then you would want the ends rather than dmg.
The "not debatable" part was actually that you should put end reduction in the upgrade powers, not anything about the attacks.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

It looks fairly unanimous: Dechs, Deacon, Klaw, and I all agree you need some more endurance in the heals and the primaries (attacks, pets, and upgrades). It should be noted, demons use more endurance than any other mastermind pet you may be familiar with.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

This work a little better?

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 40 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Thermal Radiation
Power Pool: Flight
Power Pool: Leadership

Villain Profile:
Level 1: Summon Demonlings -- Acc(A), Acc(5), Acc(5), Dmg(7), Dmg(7), Dmg(9)
Level 1: Warmth -- Heal(A), Heal(21), EndRdx(23), EndRdx(34), RechRdx(34), RechRdx(40)
Level 2: Fire Shield -- ResDam(A), ResDam(9), ResDam(21)
Level 4: Cauterize -- Heal(A), Heal(11), EndRdx(25), EndRdx(34), RechRdx(37)
Level 6: Enchant Demon -- EndRdx(A)
Level 8: Hover -- Flight(A)
Level 10: Plasma Shield -- ResDam(A), ResDam(11), ResDam(23)
Level 12: Summon Demons -- Acc(A), Acc(13), Dmg(13), Dmg(15), Dmg(15), EndRdx(17)
Level 14: Fly -- EndRdx(A)
Level 16: Crack Whip -- Acc(A), Acc(17), EndRdx(33)
Level 18: Hell on Earth -- RechRdx(A), RechRdx(19), RechRdx(19)
Level 20: Thaw -- ResDam(A)
Level 22: Power of the Phoenix -- EndRdx(A)
Level 24: Assault -- EndRdx(A), EndRdx(25)
Level 26: Summon Demon Prince -- Acc(A), Dmg(27), Dmg(27), Dmg(29), EndRdx(29), Hold(31)
Level 28: Forge -- RechRdx(A), RechRdx(31), RechRdx(33), EndRdx(33)
Level 30: Maneuvers -- EndRdx(A), EndRdx(31)
Level 32: Abyssal Empowerment -- EndRdx(A)
Level 35: Heat Exhaustion -- Acc(A), Acc(36), EndRdx(36), RechRdx(36), RechRdx(37), RechRdx(37)
Level 38: Melt Armor -- Acc(A), Acc(39), EndRdx(39), RechRdx(39), RechRdx(40), RechRdx(40)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run(A)
Level 1: Supremacy
Level 2: Rest -- RechRdx(A)
Level 2: Swift -- Flight(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(3)
Level 4: Ninja Run



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Posted

You will be much more pleased with the performance of this latest build.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Agreed, looks solid.

I know this is just SOs, but if you get a chance, try to get your hands on a -kb io, it's a difference maker. The Karma -kb can be had for a song, looking at the market now in the last 5 bids I see a sale for 55,000. One of those can go in either Hover or Maneuvers. Steadfast Protection can go in either of your shields.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Deacon_NA View Post
Agreed, looks solid.

I know this is just SOs, but if you get a chance, try to get your hands on a -kb io, it's a difference maker. The Karma -kb can be had for a song, looking at the market now in the last 5 bids I see a sale for 55,000. One of those can go in either Hover or Maneuvers. Steadfast Protection can go in either of your shields.
Thaw is another good place to slot the Steadfast Protection since the recharge and endurance cost aren't big deals.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.