What is the best melee pool?
Speed: Flurry - It looks good, and can slot stun IO's. Will I regret it, though?
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Flight: Air Supremecy - Doesn't look martial arts-ish at all. Probably wouldn't use it because of that.
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Really; if you aren't going to take Air Superiority then just takes what looks best for concept purposes and don't bother to slot it, because you sure aren't going to get any practical use out of them.
Arc #40529 : The Furies of the Earth
Is flurry's problem the same as Jump Kick's problem? Does it have a psychotically long animation and then not do anything? Punch and kick at least have quick animations.
I like powers that have stun in them, because there are like 3 different procs you can slot to them to give them a bonus effect. They're not super exceptional effects, but they're alright. Also the purple stun set isn't as expensive as a lot of purple sets.
Ever use Shadow Maul or Sands of Mu? Flurry uses the same animation, except it's only single target and less damaging. Jump Kick is quite a bit better than Flurry actually since they made the animation interruptable partway through a while back.
Arc #40529 : The Furies of the Earth
Oh, Flurry is one of the worst melee attacks in the game if you ask me. Activation time is too long for the damage and the stun chance is way too low.
The best melee pool is still Air Superiority but if you don't like the theme, I would suggest Jump Kick. I've used Jump Kick before when I made my "clown character" (the flip is funny) and I didn't find the activation time that long to be honest. You can cancel the jump with a jump if I remember correctly. You don't have to wait for the whole animation?
It's been a while since I used Jump Kick though.
Jab has the best DPA but it's kinda boring. Maybe you can try Kick?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
The best melee pool is still Air Superiority but if you don't like the theme, I would suggest Jump Kick. I've used Jump Kick before when I made my "clown character" (the flip is funny) and I didn't find the activation time that long to be honest. You can cancel the jump with a jump if I remember correctly. You don't have to wait for the whole animation?
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Arc #40529 : The Furies of the Earth
Personally I'd agree that Air Sup is the best pool attack by a mile, good damage, fast recharge and animation, and the knockdown provides great mitagation. Boxing is also a decent attack, especially if you load it with a couple procs, kick and jump kick I'm not fond of, but they work. Flurry is one of the worst powers in the game.
I'm rerolling my Ninjas/ff MM, and for thematic purposes I want to give them a martial arts hand to hand attack power. What's the best one? I tried the jumping one, leap kick, and I have to say I found its performance lacking. Has anyone tried the others on a MM? Also: can anyone tell me how do you make Mids print out a build to post on here?
Speed: Flurry - It looks good, and can slot stun IO's. Will I regret it, though?
I'm feeling slightly inclined to try taking the speed set to completion for Afterburner, but not sure it will be useful enough to be worth it. (Not a lot of recharge intensive powers in the /FF set)
Fighting: Kick - Doesn't look very martial art-ish, but it seems to recharge fast.
Fighting: Brawl - Can slot stun IO's as well.
Probably I would take brawl, which I guess is... martial arts looking enough....
Flight: Air Supremecy - Doesn't look martial arts-ish at all. Probably wouldn't use it because of that.