So, Whats YOUR fav AT & Powerset?
Favourite ATs: Corruptor, dominator, controller, brute. In that order.
Not really sure if I have a favourite powerset, but my dark/dark corruptor is my favourite character.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
1: Stalker
2: Controller
3: Mastermind
No one pays attention to me, cause I listen to the voices in my head.
Scrapper - Broadsword/Dark Armor is my #1 favorite, just barely edging Claws/Regen for the honor. I still love my main Claws/Regen, but I have a lot more time and energy invested in the BS/DA, with much better return. Plus, he just rocks.
Blaster - Sonic/Devices. Marshall Stack is still the most fun blaster I've ever played. I have a Fire/Fire at 50 as well, but he's only level 50 on principle.
Brute - Tough call, I have more brutes than anything else at the moment. I like my DM/SR, but I'm really enjoying my Electric/Willpower as well. Maybe after the changes it'll be the SS/EA I just started up.
Now, my favorite scrapper MIGHT change, depending on how well done Street Justice is. If it's a good set my SJ/WP (or maybe Invuln) scrapper could very well end up being my favorite. Because it'll be "me".
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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Favourites, huh? I can do that
Stalkers are my characters who are decent fighters but prefer to get the upper hand on their enemies and are less likely to run in yelling "Believe it!"
Scrappers: These are what I started playing first, I have multiples of... I think every set, and this is just a cool AT. Scrappers are insanely dangerous, yet very casual AT. Their damage is scary, yet it doesn't take much work to get the Scrapper to deal damage. These are my characters who are defined by being dangerous first and foremost.
Brutes: These were my "Stalkers for villains." They're very solid fighters with a feel of invincibility and more than enough offence to be a threat, but they're slow to start and difficult to keep going. A lot of work, as it were. Brutes are my characters who are defined by being incredibly hard to kill first and foremost, while being dangerous only if you keep trying and failing to kill them.
Stalkers: I know the AT is... Kind of bad. In fact, I had a "few" ideas for things we could do to help them. However, I still love my Stalkers. They're INSANELY dangerous if I play my cards right and they're still very solid in a scrap. It's everything a growing boy needs
Masterminds: These have been a favourite of mine since CoV Beta. The sheer, raw power of a Mastermind played right is truly a sight to behold, and I've gotten out of more ridiculous crap with my Masterminds than any other character. The set is held back by the almost complete lack of henchmen controls embedded in the system, but I'm one of the original people who worked on designs for binds in the beginning, so I have a very solid system to control my own henchmen. It's easy to move and direct them, have them pick targets, avoid Burn patches, disengage from fights and so no. A Mastermind in control of his henchmen is a force of nature!