fire/stone help
At first glance I would label this build nearly unplayable. Your attacks are woefully underslotted, sometimes not at all. You also seem to be going after recharge bonuses at the expense of your build. Tremor will be near useless, Seismic Smash is a spectacular attack and needs to be taken earlier and slotted. Also, you took boxing and kick with weave, but left out Tough, a major source of S/L resistance.
Fire/Stone is an extremely strong combination, combining a high damage primary with a hard-hitting, mitigation heavy secondary.
At first glance I would label this build nearly unplayable. Your attacks are woefully underslotted, sometimes not at all. You also seem to be going after recharge bonuses at the expense of your build. Tremor will be near useless, Seismic Smash is a spectacular attack and needs to be taken earlier and slotted. Also, you took boxing and kick with weave, but left out Tough, a major source of S/L resistance.
Fire/Stone is an extremely strong combination, combining a high damage primary with a hard-hitting, mitigation heavy secondary. |
See, I feared Tough and Weave would function like Combat and Super jumps, where only one could be active at a time. Mind you, its not my active build, just something I was playing with on hero builder. My in game build is slotted a little heavier with the attacks, but I still fear my lack of resistances. But Maybe I'm overblowing that.
Oh wow ya your going to have major end issue with this build just glancing at it. First off you only have 4 KB protection and thats not really good, try to get atleast 8-12 protection. Also those purples in your attacks are doing you really nothing but costing u infl. Switch them out with Kinetic Combat 4 of them and then put in something else to help with acc. Your leadership pull is costing u major end issues, and you did not take FE? I would get rid of kick, also change out the taunt IOs out of tremor since they really aint doing you no good, replace them with eradication 3 or 4. Also replace the rest with RA to give u better S/L def. Have I miss anything?
Ok, so I scrapped the old build and rebuilt from scratch taking into consideration some of what was said... however, I took Build-up Over FE. Build-Up has a 90 sec recharge and FE has 180 sec recharge. Given that, the majority of my attacks (the stone) will get twice as much benefit from me taking Build-Up compared with taking FE, where Burn and Blazing Aura would get these bonuses, but reduce the total amount of bonus for my stone attacks.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Ramses 2.0: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield
- (A) Steadfast Protection - Resistance/Endurance
- (3) Steadfast Protection - Resistance/+Def 3%
- (3) Steadfast Protection - Knockback Protection
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (7) Kinetic Combat - Damage/Recharge
- (A) Kinetic Combat - Knockdown Bonus
- (7) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (11) Kinetic Combat - Damage/Recharge
- (A) Explosive Strike - Accuracy/Knockback
- (15) Explosive Strike - Damage/Knockback
- (17) Explosive Strike - Chance for Smashing Damage
- (A) Miracle - +Recovery
- (9) Miracle - Heal
- (13) Miracle - Heal/Endurance
- (15) Miracle - Endurance/Recharge
- (19) Miracle - Heal/Recharge
- (19) Miracle - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance/Recharge
- (23) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Endurance/Recharge
- (A) Obliteration - Damage/Recharge
- (17) Obliteration - Accuracy/Recharge
- (25) Obliteration - Chance for Smashing Damage
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Obliteration - Damage
- (29) Obliteration - Accuracy/Damage/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (34) Impervium Armor - Resistance/Recharge
- (36) Impervium Armor - Endurance/Recharge
- (36) Impervium Armor - Resistance
- (36) Impervium Armor - Psionic Resistance
- (37) Impervium Armor - Resistance/Endurance/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff
- (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Titanium Coating - Resistance
- (21) Titanium Coating - Resistance/Endurance
- (31) Titanium Coating - Resistance/Recharge
- (31) Titanium Coating - Endurance
- (37) Titanium Coating - Endurance/Recharge
- (39) Titanium Coating - Resistance/Endurance/Recharge
- (A) Mako's Bite - Chance of Damage(Lethal)
- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Endurance
- (39) Reactive Armor - Endurance/Recharge
- (39) Reactive Armor - Resistance
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Recharge
- (33) Shield Wall - +Res (Teleportation), +3% Res (All)
- (33) Luck of the Gambler - Defense/Endurance
- (A) Obliteration - Chance for Smashing Damage
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage
- (A) Obliteration - Damage
- (A) Perfect Zinger - Taunt
- (45) Perfect Zinger - Taunt/Recharge
- (46) Perfect Zinger - Accuracy/Recharge
- (46) Perfect Zinger - Chance for Psi Damage
- (A) Apocalypse - Damage/Endurance
- (50) Apocalypse - Accuracy/Damage/Recharge
- (50) Apocalypse - Accuracy/Recharge
- (A) Kinetic Crash - Accuracy/Damage/Knockback
- (40) Kinetic Crash - Accuracy/Knockback
- (46) Kinetic Crash - Damage/Endurance/Knockback
- (48) Kinetic Crash - Recharge/Knockback
- (A) Crushing Impact - Damage/Endurance/Recharge
- (40) Crushing Impact - Damage/Recharge
- (43) Crushing Impact - Accuracy/Damage/Endurance
- (45) Crushing Impact - Accuracy/Damage/Recharge
- (A) HamiO:Cytoskeleton Exposure
- (A) Energy Manipulator - EndMod
- (45) Energy Manipulator - EndMod/Recharge
- (48) Energy Manipulator - Chance to Stun
- (A) HamiO:Membrane Exposure
- (A) Panacea - +Hit Points/Endurance
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Celerity - RunSpeed
- (A) Titan:Citrine Shard
Level 2: Swift
- (A) Empty
- (A) Regenerative Tissue - +Regeneration
- (A) Titan:Selenite Shard
- (A) Efficacy Adaptor - EndMod
- (11) Efficacy Adaptor - EndMod/Recharge
- (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (50) Efficacy Adaptor - EndMod/Endurance
first off your miracle proc + rec is only good when u use healing flames, and i think the PvP IO is the same. You over slotted tuff you only need 4 there. In build up i would of slotted it 3 or 4 and have 2 RR and 1 or 2 recharge IOs there. CJ only needs 3 or 4 slotes as well. The Kinitic crash is a bad idea in tremor. I would replace them with eradications.
first off your miracle proc + rec is only good when u use healing flames, and i think the PvP IO is the same. You over slotted tuff you only need 4 there. In build up i would of slotted it 3 or 4 and have 2 RR and 1 or 2 recharge IOs there. CJ only needs 3 or 4 slotes as well. The Kinitic crash is a bad idea in tremor. I would replace them with eradications.
|
According to wiki, the PvP IOs work as set bonuses and are always on, but you're right about the Miracle proc.
EDIT: Rather, the teleportation protection is a proc, but the 3% res/def bonuses are constant globals, and that's why I wanted them anyways.
Ramses I couldn't play your tanker. I would suggest you pay more attention to how much resistance the next resistance IO is adding than the next bonus. Put them bonuses to second place as you build. The chance for damage in Boxing is basically more expensive but of no greater bang for buck than if a basic Damage IO was there. Concentrate on what the power is for, buff that side of things, perhaps lower the end costs, think of the rechg and then worry about bonuses. I know you have to do both at the same time but it looks to me like more attention is paid to what the bonuses are doing. Your slotting in fire shield would be better in temp prot, the slotting in temp prot would be better in tough, the slotting in tough would be better in fire shield..it goes on and on. I would start again. I'd advise on concentrating on getting your def to S/L to 45% then try for what extras you find yourself able to achieve.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
..it goes on and on. I would start again. I'd advise on concentrating on getting your def to S/L to 45% then try for what extras you find yourself able to achieve.
|
I see what yuou mean about moving the slotting around, however... I can't find a single, serious fiery aura build that has more then 38% S/L defenses.
If anyone is running one, I'd love to see it. Please link one below.
I see what yuou mean about moving the slotting around, however... I can't find a single, serious fiery aura build that has more then 38% S/L defenses.
If anyone is running one, I'd love to see it. Please link one below. |
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
defensive fire tank: Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam(5), TtmC'tng-EndRdx(7)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Numna-Heal(11), Numna-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
Level 6: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 8: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Rchg(34), Mocking-Taunt/Rng(36)
Level 12: Combat Jumping -- HO:Cyto(A), HO:Cyto(33), Zephyr-ResKB(34)
Level 14: Super Jump -- Winter-ResSlow(A), Zephyr-ResKB(40)
Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(37), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(39), TtmC'tng-ResDam(39), TtmC'tng-EndRdx(40)
Level 18: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
Level 20: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 22: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(23), TtmC'tng-EndRdx/Rchg(25), TtmC'tng-ResDam/EndRdx/Rchg(25), TtmC'tng-ResDam(27), TtmC'tng-EndRdx(27)
Level 24: Weave -- HO:Cyto(A), HO:Cyto(43)
Level 26: Maneuvers -- Krma-ResKB(A), HO:Cyto(45)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 32: Rise of the Phoenix -- Dct'dW-Heal/Rchg(A), P'Shift-EndMod/Rchg(48)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48)
Level 47: Build Up -- HO:Membr(A)
Level 49: Temperature Protection -- S'fstPrt-ResKB(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- HO:Micro(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(37), Mrcl-Rcvry+(37)
Level 2: Hurdle -- HO:Micro(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(46)
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Thanks, LSK... except those cytoskeletons cost a small fortune these days. Hmmm...
EDIT: without the Cyto's, it drops to 38.5%
So lets try this one more time, shall we? I beat and mangled your friends power set a bit to work with stone melee. I think this should work on the defensive side of things.
LSK, please thank your friend for his build's help.
EDIT: Oh, uh, Infinity. Our majority Trial leader is trying to get us started on the Hammi side of things again though.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield
Level 1: Stone Fist
Level 2: Healing Flames
Level 4: Stone Mallet
Level 6: Blazing Aura
Level 8: Consume
Level 10: Heavy Mallet
Level 12: Hasten
Level 14: Combat Jumping
Level 16: Plasma Shield
Level 18: Burn
Level 20: Boxing
Level 22: Tough
Level 24: Weave
Level 26: Maneuvers
Level 28: Build Up
Level 30: Super Speed
Level 32: Fault
Level 35: Tremor
Level 38: Seismic Smash
Level 41: Temperature Protection
Level 44: Conserve Power
Level 47: Rise of the Phoenix
Level 49: Physical Perfection
------------
Level 1: Brawl
Level 1: Gauntlet
Level 1: Sprint
Level 2: Rest
Level 4: Ninja Run
Level 2: Swift
Level 2: Health
Level 2: Hurdle
Level 2: Stamina
| Copy & Paste this data into Mids' Hero Designer to view the build |
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You mention struggling to get to the soft-cap for S/L, but have you tried aiming for 32.5 instead of 45. It would put you a small purple away from the soft-cap, useful for tougher encounters, and ease up on the slotting you'd need to devote to extra def.
I can't open the build without a data chunk or working data link, but it certainly looks miles better than the first build you posted.
You mention struggling to get to the soft-cap for S/L, but have you tried aiming for 32.5 instead of 45. It would put you a small purple away from the soft-cap, useful for tougher encounters, and ease up on the slotting you'd need to devote to extra def.
I can't open the build without a data chunk or working data link, but it certainly looks miles better than the first build you posted. |
Yeah, the exporter was acting up before, but I got the data chunk posted now too. Maybe that will help.
Well, you certainly found a crapload of defence. 50+ on melee and s/l.
Without fiddling too much with what you have currently, there are a few changes I would make.
Changing the End Mod in consume to the End Mod/Recharge will cut about 15 seconds off the recharge, with only minimal reduction to end/foe.
I would drop Maneuvers for Fiery Embrace. This still leaves you safely over the soft-cap, saves some endurance, and gives you a good boost to damage.
I would change one of the Defence in Combat Jumping to a Karma -KB, to replace the one lost in Maneuvers. It only drops defence by 0.6%.
Also, changing the Gladiator +3% def in Temp Protection to a Steadfast +3% def would likely pay for most of the rest of your IO's and net almost the same benefit.
Swapped a Def/End into Weave, dropped the other def from CJ for a LotG +Recharge, and 5-slotted Doctored Wounds into Healing Flames for the recharge bonus.
Your def to Melee and S/L is still above soft-cap (~47%), saves some influence, and some end, which will hopefully come in handy since Obliteration has almost no End Reduction as a set.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield
- (A) Titanium Coating - Resistance/Endurance
- (3) Titanium Coating - Resistance/Recharge
- (3) Titanium Coating - Endurance/Recharge
- (5) Titanium Coating - Resistance/Endurance/Recharge
- (5) Titanium Coating - Resistance
- (7) Titanium Coating - Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (11) Doctored Wounds - Heal
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (13) Doctored Wounds - Endurance/Recharge
- (13) Doctored Wounds - Heal/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (15) Obliteration - Chance for Smashing Damage
- (15) Obliteration - Accuracy/Damage/Recharge
- (17) Obliteration - Damage/Recharge
- (17) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage
- (A) Efficacy Adaptor - EndMod/Recharge
- (19) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (21) Efficacy Adaptor - Accuracy/Recharge
- (A) Kinetic Combat - Damage/Endurance
- (21) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (42) Karma - Knockback Protection
- (42) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Titanium Coating - Resistance/Endurance
- (27) Titanium Coating - Resistance
- (29) Titanium Coating - Endurance
- (29) Titanium Coating - Resistance/Recharge
- (31) Titanium Coating - Endurance/Recharge
- (31) Titanium Coating - Resistance/Endurance/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Damage
- (33) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (A) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (A) Titanium Coating - Resistance/Recharge
- (36) Titanium Coating - Resistance/Endurance/Recharge
- (36) Titanium Coating - Resistance
- (37) Titanium Coating - Resistance/Endurance
- (37) Titanium Coating - Endurance
- (37) Titanium Coating - Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (39) Defense Buff IO
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Rectified Reticle - To Hit Buff/Recharge
- (46) Rectified Reticle - To Hit Buff
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Mocking Beratement - Recharge
- (45) Mocking Beratement - Taunt
- (45) Mocking Beratement - Accuracy/Recharge
- (45) Mocking Beratement - Taunt/Recharge
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (40) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Recharge Reduction IO
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Damage
- (48) Obliteration - Chance for Smashing Damage
- (48) Obliteration - Accuracy/Recharge
- (50) Obliteration - Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (A) Efficacy Adaptor - EndMod
- (50) Efficacy Adaptor - EndMod/Endurance
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Run Speed IO
- (A) Endurance Modification IO
Level 2: Swift
- (A) Run Speed IO
- (A) Healing IO
- (A) Jumping IO
- (A) Efficacy Adaptor - EndMod
- (43) Efficacy Adaptor - EndMod/Endurance
- (43) Efficacy Adaptor - EndMod/Recharge
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1361;663;1326;HEX;| |78DA6553DB6E1251143DC3A5C81404EC0D5AA0944BB995A144DF8DB16D622C8AB6E| |F84B447981407326062DFFC002FF15913DFFD0AEFFA11FE829747132FE39EBD4E29| |091360CDAC73F6DE6B2DE6341FEE848478745568A1EBFDCE68D43EEC5827D2D60FE| |551CF1AF407DD531110422440B777E43D698DA4B1674AFBB47DED81DD89AB95A6EC| |4B691C8C0796C47DEC86D593B6B4C6C6D98DDE1A0CFAC6C150CAE310DFEECBCED0B| |4BA617ED833BBBD313D45CE968EA53DEA99C385DDA17964EC5AD2EE9EB69B9DD198| |26C7495281BE6F83F4A3D157387E51A19B86F054015B0CBE1AC06098AB33E474A12| |EC72B5A0459317787E1C25DC001C3BBA06A2E1C9F76934BF5DB805B0CA17D409321| |4F6DBDAAAD176DE3681B47DB55B47D436DFDD8E7F73B1EB7F4A25B48F08F9FA27F0| |17F182EFD66F840550196E378024FB0F29461F1194381C607D5F820E62E42C532C6| |2F637C96FECF79EC13F355E1962E1315468C9EF0129B29FFA2A794287FE5DE1FA97| |144E51C41CEAB8834894893483D8DD4D348FD1355C594D1188CA6612603BF1938CC| |C0EF06DC6B246641F958808F0DF8D8808F1C7C7869DF92D2B484F139CCCD415A1E4| |2F35098572F0455ADA04A5B8932B599E6103E93DA04E66A09E4B2092852B26B6A65| |EDA5C795577BC1900BB82121CB14A22AD1E675257FFD3E535B3DC009C064A8E8AE0| |9C8CF22954DC45144544564544438658453D5F1E2BBDD0B48A5828C6A08A78670DE| |9399126C8A92EB37255E51BBAAD25A85B12FB4CB501A0C4CAD434A1DC3EB50D4808| |60634BC0E0BB1AD22DC7E8C95E70C49DFE460D1872E51F64D0EA8539959DD9E611A| |33CCE519E6CA0CB33FCDD4D85ACB3739BB42CB30158C4ECEA7F38D72D4543E1A2A7| |E4C5379A6BE4F5325A67E9E531E0DE62B305FC1A1FC0F1594D762| |-------------------------------------------------------------------|
Ok I should of mentioned this before I also pointed out to my friend as well. First off most attacks are going to be S/L/En/neg. Getting melee up there is for positional is kind of a waist if you have S/L sc for the game will take the higher value. Also most of your attacks are lacking in acc. Not to mention you are over the rule of 5 on some of them. I played a little with it here you go.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), RctvArm-EndRdx(5), S'fstPrt-ResDam/Def+(7), S'fstPrt-ResKB(40)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-EndRdx/Rchg(13), Dct'dW-Rchg(13)
Level 4: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29)
Level 6: Blazing Aura -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(15), Erad-Dmg(15), Erad-Acc/Dmg/Rchg(17), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(19)
Level 8: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Dmg/Rchg(21)
Level 10: Heavy Mallet -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43), Zephyr-ResKB(50)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(31)
Level 18: Burn -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-Acc/Rchg(33), Erad-Acc/Dmg/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dmg/EndRdx(34)
Level 20: Boxing -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(37)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(43)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
Level 28: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(46)
Level 30: Super Speed -- Zephyr-ResKB(A)
Level 32: Fault -- Mocking-Rchg(A), Mocking-Taunt/Rchg/Rng(45), Mocking-Acc/Rchg(45), Mocking-Taunt/Rchg(45)
Level 35: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(40)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 41: Temperature Protection -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam/Rchg(50)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Rise of the Phoenix -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(48), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Dmg/EndRdx/Rchg(48)
Level 49: Physical Perfection -- EndMod-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1361;661;1322;HEX;| |78DA65535B72124114ED1920C804240402E445783F6580D27FCB32499565A268F24| |F51490B2438500396C62F17E00EB4CA7F57E15B17E1067C44DD01DEB9A74391628A| |E1F4DCBEDDF79C73BBF79F6DFB8578715368FEDBFDF668D43A6C5BA7D2360EE551D| |71AF4079D33E11542AC22DCDA968FA43592E66E4FDA67AD5B4FEC765CCDECCBBE94| |E6C17860498C4377ACAEB4A535362F06467330E89B0743298FFD3CDC93ED61CFEA0| |4F863B7D7E98EE92B7831752CED51B7370CEF0C7B47E68E25EDCE596BBF3D1A53E5| |3851CAD1FBDE477F1ABD62E211091A14849E6270A70119868518C1A628C41932865| |0CFC42D9A0469A11F302C3C60B8F21070C2F0C1A76A50BA7697460D61DC07DC63F0| |EF019A0C59DADDA5D25DD83D8E6DE3D8760DB5369CDD1BE21DEDEE41BAC7F35377F| |85D3D07FC6058FA0D78CEE9CB4F193ED12A2FB39AE85EAC5A465EE417438E58F814| |0B1FCA4740260A1651B04840639A9ABC0823B5C50A97C802A23413C08C2BB0C20A4| |B1186F21243E3BBEEC067AA16547941B4626D8B61031D49A0235F282FA4F486A030| |01BD49E8484247127A53D0AB118BB09213869C14E4A4202703395998EAA2F415456| |605643238091990C9AAE3417931E4E93188CB5F12F795D8AEA2AEB60A43F2800219| |BCAE66D65FEB0EBDEA2B868CD7E1CF336213E61429790B21D7D6630E5D3B019C027| |A0C79C31181BCB40A21AF80BC429FA162E0FC3B76E4E04319AE54614715763460C7| |475251547614D37C074A70A5043B1AE8D41B3AB715C5BC0299DF68A9A9189968500| |D27AC863ED5D0BCB70121EA2821EA495EBAE19E5E33FAD1234AEEE9759D94E766EB| |7391C65CE4FA5CE4C65C646F3652652A4DF7F40A0B0DEC7C4BD36B3A39273B35455| |EC38ABFB3A12C87FECC868A1CFA371B7AC9ADF90FBAE9CF94| |-------------------------------------------------------------------|
I took what everyone has done and combined it into something I would be more comfortable playing, the power order is better except that the taunt that mysteriously got chosen by the OP because LSK deemed it so is a bit late in the build. I think if you are a team mate flexible tank then taunt is worth taking:
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), S'fstPrt-ResKB(25)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(42)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13)
Level 4: Blazing Aura -- Erad-%Dam(A), Erad-Dmg/Rchg(5), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(17), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(9)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 10: Heavy Mallet -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), T'Death-Acc/Dmg/EndRdx(50)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Boxing -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(31), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 18: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(19), Oblit-%Dam(25), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(50)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(37)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Def/Rchg(37), LkGmblr-Def/EndRdx/Rchg(39)
Level 24: Consume -- Mocking-Taunt/Rchg/Rng(A), Mocking-Rchg(33), Mocking-Taunt/Rchg(33), Mocking-Acc/Rchg(27)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
Level 28: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(34), RechRdx-I(50)
Level 30: Fault -- Mocking-Rchg(A), Mocking-Taunt/Rchg(31), Mocking-Taunt(45), Mocking-Acc/Rchg(45)
Level 32: Rise of the Phoenix -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-Acc/Dmg/Rchg(36), Erad-Dmg/Rchg(33)
Level 35: Tremor -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46), T'Death-Acc/Dmg/EndRdx(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(48), Mocking-Taunt/Rng(48), Mocking-Taunt(48)
Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(43), EndMod-I(43)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1409;693;1386;HEX;| |78DA6553DB6E1251143DC30CB64CA12D055A7A8302E55EA625FA6E8C6D13B528DAB| |E3604DB2360712080517CF21B7CF145E3BB5FE15D3FC21F30DAEAA38917DCB3D769| |2561C2B0F6ECB3CEBEAC7D4EE9E1A65788C71785E6BDDCAC76BB95BDAA7D243BE69| |E3CA8DBAD66ABD61763428879B82B9BF28EB4BBD2DA6EC84EBF72E97EA71A562B25| |D994D2DAEDB56C09DB7FC5AECB8EB47BD6A9E12DB75A4D6B4756DB0DBB66F2C76E5| |BCA431F9BDB8D5ABD470B53A7AC43D9E9D61BEDC056BB71606DD9B253EB574AD56E| |8F3287A9A42CBDAF3DF4A7D12B068688909116AE2820C660C419C26182659130857| |A885E26888B733701BB0CE3B718B2FBC2D9F5C6A382135DBB465651983700D719BC| |3B8012C32BA2EB28C6AD9FB89C84C65786C96F0CD3C78047C2A1CF3C60982579DDD| |8A5B9431C68FCA77078715A19532B6379264F0292D4874715E6410341B4338B0666| |D14E117DBC27EE0402E9135069012A2D41A525A894A0843E8415BECF2E279346AE2| |9B8F429648A20530C9912C8F48152F8C173FB07BC75E6174358E80E447EF357F60F| |43F12F834ED103AAB0000A4BA0B0200A5B456106F1428A179A668D5683003F432AC| |0F08EAA98E3910DF4B9BB9C62E51EA0C1B070C4F09178F3A8569B87A429409A945D| |C48A6BF119910322F69CA10842C67446835296113B82D86B7500527CA21451C58B7| |EE1B9C730FE040EC30A8E46CE74E48370712896825469C898867E690897857079DA| |955407208979E4309D02C652C0580A38002F284446F59B411F6B809734EF3C9415F| |9A7484FB12D55B985D6D6A1E57A138046DF52871B6AEBC61CDFAF25E3EC7ED18F1E| |9135CE2EE82037B2BA31E2298E78CE8F782E8C7876863D056EAC6C9CDD5DA1ADB0C| |B332D1C2DB996636A5253C56BD8F17DD87595CFDDC9B02BC3AC1FFF5D2EED090B91| |836E3964B96D3A2A234B75C8DE1FB2CB43F63F9479E139| |-------------------------------------------------------------------|
Any quibbles are up for discussion because we are all learning.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
While I'm not quite finished yet, I did want to thank all of you for your help so far. This has been wonderful help, especially since much of the fire/stone guide work thats out there is vastly outdated (with one sole exception.) I'll have a finished build to post later this week.
While I'm not quite finished yet, I did want to thank all of you for your help so far. This has been wonderful help, especially since much of the fire/stone guide work thats out there is vastly outdated (with one sole exception.) I'll have a finished build to post later this week.
|
Thank you on behalf of all of us for returning to the thread, often ya can post a build and never know if the OP has so much as looked at it. This is the key reason why I for one don't spend more than a few mins on a build. Some people might spend ages and never know if the build has even been considered and consideration is all anyone can ask.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
By the way, out of curiosity... is there much reason for me to worry about ranged and negative damage and such? I mean, the final build isn't really holding up well against those, and I have no psionic resistance at all.
I've been having trouble playing with my fire/stone build. Its not exactly a common power combo, but the only builds I could find were legacy builds before the Fitness change.
Anyways, I feel like I'm just not getting enough resistance.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Ramses: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam(5), TtmC'tng-EndRdx(7)
Level 1: Stone Fist -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Dam%(9), Hectmb-Dmg/EndRdx(11)
Level 2: Blazing Aura -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(11), Armgdn-Dam%(13), Armgdn-Dmg/EndRdx(13), Armgdn-Dmg/Rchg(15)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/EndRdx(19), Dct'dW-Heal/Rchg(19)
Level 6: Stone Mallet -- Empty(A)
Level 8: Temperature Protection -- Empty(A)
Level 10: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(25)
Level 12: Heavy Mallet -- Empty(A)
Level 14: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(40), Aegis-Psi/Status(40)
Level 16: Boxing -- Empty(A)
Level 18: Kick -- Empty(A)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(37), LkGmblr-EndRdx/Rchg(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 22: Burn -- Oblit-Dmg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(34), Oblit-Acc/Rchg(34)
Level 24: Combat Jumping -- RedFtn-Def(A), RedFtn-EndRdx(25), RedFtn-Def/EndRdx(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def/Rchg(33)
Level 26: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(33), Zephyr-Travel(36)
Level 28: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(31)
Level 30: Hurl Boulder -- Empty(A)
Level 32: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(43), LkGmblr-EndRdx/Rchg(43), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(45), LkGmblr-Def(45)
Level 35: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(40), GSFC-ToHit(42), GSFC-ToHit/Rchg(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(48)
Level 38: Rise of the Phoenix -- Amaze-ToHitDeb%(A), Amaze-Stun(45), Amaze-Stun/Rchg(46), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(46)
Level 41: Tremor -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(50), Mocking-Rchg(50), Mocking-Taunt/Rng(50)
Level 44: Seismic Smash -- Empty(A)
Level 47: Conserve Power -- Empty(A)
Level 49: Physical Perfection -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)