Regen vs HP--one for the crunchers


Deus_Otiosus

 

Posted

Ok, in a vacuum, which is better--25 HP or 29% Regen (.05%/sec, 1.27 HP/sec)

Hope all those numbers are right--think so.

Now, out of the vacuum. Just looking at a WP build I made focused on being really darned tough. I noticed I used two Numis in High Pain Tolerance to pick up a little regen when I could have used two basic IO's and gotten more HP. Basically, in set bonus terms, the difference between a Huge Improved Regeneration bonus and just a hair less than a Large Increased Health bonus.

It's a small but tough decision, because, though it's "Huge Regen" vs only "Large HP" bonus, I usually always go with HP because, to my knoweldge, regen is based on a percentage of HP so higher HP increases effective regen anyway, and higher HP helps with Alpha Hits, which WP is a bit succeptable to.

Tiny tweak, but I'll go with HP unless someone can show that the regen will increase survivability better.

Thanks!


 

Posted

Crap, all of those numbers are right except the "29% Regen" was a typo I didn't catch--should be "12% Regen". Sorry, I'm a goober.


 

Posted

My advice is to use 3 Numi in HPT.

Heal, Heal/Rech, Heal/End.



There is no reason to skimp on slotting HPT.


 

Posted

I know that is good advice, but I already have x5 of that HP bonus and I need 4 Reactive Armor's in there for the S/L/E/N defense. My build would not make a minmaxer happy, but it makes me happy because of concept. And part of the concept is tough, tough, tough (unfortunately on a budget), and I didn't go Tanker cause Fury fits the concept too. This is just one piddly little tweak I can't decide on.

Thanks!


 

Posted

Sigh, found another mistake--didn't realize the slot level was set wrong on Mids.

Ok, so, to re-state: which is better--21.6 HP or 12% Regen (.05%/sec, 1.27 HP/sec) on a WP Brute.

This is making me re-think my leaning towards HP.

Sorry for the slop, y'all.


 

Posted

Generally, I'd say the HP. You not only get additional hp/sec of regen, but you get more HP to take damage with. I say get both and sacrifice elsewhere, but I can't make any recommendations to that effect without seeing the build.


 

Posted

First--thanks for the quick responses .

Second, I guess what I really want to hear is HP is best, but I wanted to see if anyone who knew more than I do could talk me out of it to be sure :P.

Third, I haven't posted my build because it would horrify anyone who knows what they are doing. He's built more for my concept of what his powers are than for effectiveness. But this is one small area where more regen or HP could fit conceptually equally well and I can't tell which is more effective, so I wanted some feedback. Concept is why I can't sacrifice in another area.

So... is HP the winner, or is there someone in defense of regen?