My Fire/SS build
Well first off you did not take fiery embrace which will help you with some of your damage. Second the third Stead fast is not helping you much since you already past thee rule of 5 with your HP. I would also suggest of switching out your gaussiun set with 2 RR which you will get a little more S/L def and 2 recharge. Use the extra slots from that and temp protection into some of your attacks for more acc. Usually a quad mako. I would also change BA and FS with probably Eradication 4 of them and 2 scirocco's to help with the end. BA is very end heavy. You really do not need temp protection, and the 5th slot of RA for you do not come into contact with cold or fire damage much. If this is for the AE fire farm you are already max on fire res. But I also see that you have KB protection so I am going to assume that you also do reg content with this toon. If it is for reg content thumbs up.
The forum has hundreds of Fire/SS builds floating around. If you don't see threads that help in the first couple of pages, do a search using two of the key powers. Maybe "embrace stomp."
I have a fire/ss stalled at 28 or so that I was growing to be a fire farmer [until I started playing with the CEBR brute fad.] and I'm using a build that's just considered the gold standard. Sure, lacks originality, but sometimes, especially for something like a pure farmer, you want efficiency. Let your costume be your originality.
That said, if this isn't a farmer...like...nevermind.
Yeah, it's for regular content. I really can't stand doing fire farms, way too boring. Also, I don't really have any endurance problems at all, and the couple times I've actually run low on endurance due to drains, consume and conserve power have been enough to nullify it. As for not taking fiery embrace, I know that it's a good power, but I'd never remember to use it, given the way that I play this character.
Plus, according to MIDS, Scirocco's two-piece bonus is regen, not recovery, so it wouldn't do anything for endurance.
I use temperature protection as a convenient place to stick steadfast protection.
Oh, derp. Yeah, I thought you were talking about the set bonus. Anyway, I don't really have any endurance problems. The only time my endurance seems to budge is against the psychic mobs during trials, with whatever endurance drain they use.
I'm also surprised you don't have endurance issues with the current slotting, but there are still some changes I'd recommend to get more out of this build.
First, I know this is probably a level 50 build already, but if you respec I'd reorder the powers so you can have KoB, Rage and Foot Stomp as soon as they're available. That way you'll have them more often if you exemp. I'd also take BA by the 20s at least, but that's more of a personal preference. Tough and Weave could be delayed a few levels, and Temp Protection can easily wait until the 40s.
I'd also take Fiery Embrace; even if you just use it for hard targets I think it will be more useful than spending four slots on travel powers. Another option if you really don't want FE is to take Hasten.
Slotting issues:
Drop the End/Rchg IO in the Reactive Armor sets. You don't need the additional end reduction and the F/C bonus you get from it is pitiful. Besides, F/C defense should be a low priority anyway since you already have capped Fire resistance.
Move the three slots you save from the RA sets to Jab, Punch and Haymaker. As is, they are underslotted for accuracy and damage. I like using the Mako's quad, but any IO with accuracy and damage will do.
Instead of the Mako's Acc/Dam and Dam/Rchg, the Acc/Dam/Rchg and the Acc/Dam/End/Rchg will give you better numbers. Another alternative is the Pounding Slugfest Acc/Dam and Dam/Rchg, which will give you a nice regen bonus.
Burn is very underslotted. It's a very critical power and should be slotted fully, IMO. I'd move the Oblit set you have in Blazing Aura to Burn, which will have the additional benefit of greatly reducing the end cost of BA once it's slotted with another set.
To get the slots for Burn, I'd recommend two things: Drop the Steadfast Res/End in TP--you need the slot more than the HP bonus--and drop the Gaussian's set in Rage. Two Rectified Reticle in Rage plus a slot or two of recharge will give you more of a S/L def bonus and save a few slots.
Here's a quick redo of your build, I ended up taking a slot from KoB to achieve some of the other goals. It's still soft-capped to S/L without Hover, but the end use and attack slotting is much better. A more radical change you could consider is picking up Maneuvers, which would allow you to drop some of the Oblit sets and might get you to 32% E/NE defense.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(5), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
Level 2: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(11), Mako-Acc/Dmg/EndRdx/Rchg:50(23)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(13), Dct'dW-Rchg:50(15), Dct'dW-Heal:50(15)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(19), Mako-Acc/Dmg/EndRdx/Rchg:50(29)
Level 8: Hover -- LkGmblr-Rchg+:50(A)
Level 10: Consume -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(34), P'Shift-EndMod/Rchg:50(34)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27)
Level 14: Fly -- Zephyr-ResKB:50(A)
Level 16: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(19), Zinger-Taunt/Rchg/Rng:50(21), Zinger-Acc/Rchg:50(21), Zinger-Taunt/Rng:50(33), Zinger-Dam%:50(33)
Level 18: Burn -- Oblit-Acc/Rchg:30(A), Oblit-Dmg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(48)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36), Mako-Acc/Dmg/EndRdx/Rchg:50(42)
Level 22: Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(46), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(29), RctvArm-ResDam:40(25), RctvArm-ResDam/EndRdx/Rchg:40(50)
Level 26: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(48), LkGmblr-Rchg+:50(31)
Level 28: Rage -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(36), RechRdx-I:50(37), RechRdx-I:50(37)
Level 30: Blazing Aura -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(37), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Sciroc-Dmg/EndRdx:50(39), Sciroc-Acc/Dmg/EndRdx:50(42)
Level 32: Combat Jumping -- Zephyr-ResKB:50(A), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(50)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 38: Foot Stomp -- Oblit-Dmg:50(A), Oblit-%Dam:50(39), Oblit-Acc/Rchg:50(43), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(45)
Level 41: Rise of the Phoenix -- RechRdx-I:50(A)
Level 44: Temperature Protection -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/Def+:30(45)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal/EndRdx:50(40), Numna-Heal:40(42)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(40), P'Shift-End%:50(40)
------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 34.3% Defense(Smashing)
- 34.3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 24.3% Defense(Melee)
- 6.44% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 4% Enhancement(Heal)
- 18% Enhancement(Accuracy)
- 42.5% Enhancement(RechargeTime)
- 15% FlySpeed
- 267.1 HP (14.3%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 17.1%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 4.95%
- 20% Perception
- 1.5% (0.03 End/sec) Recovery
- 52% (4.06 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 15% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
I decided I'd throw this up and see what people thought about it. It's the build I use for my Fire/SS tanker, if that wasn't obvious enough. I built him for survivability, and it's worked out pretty well so far.