Dark Miasma/Dual Pistols Leveling Build
I took a stab at it. For leveling up I want Tar Patch, Howling Twilight and Fearsome Stare ASAP. I also slotted to-hit debuff in Fearsome Stare. After my dark users gain enough experience with dark servant and such, I switch to Glimpse of the Abyss sets.
Also, for your five slotted blasted and AoEs, some sets are very cheap (IF they are available) and can leverage some nice attributes like Range in your empty clips.
I didn't switch it out but I would consider dark mastery for the PbAoE stun, endurance refill power, and a self-rez which is nice in the higher levels.
In short I agree with the majority of powers and slotting. I would emphasize the level up sequence for pre-emptive crowd control earlier.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Twilight Grasp -- Acc(A), Acc(3), Heal(13), Heal(19), Heal(31), RechRdx(31)
Level 1: Pistols -- Acc(A), Dmg(9), Dmg(25), Dmg(43)
Level 2: Tar Patch -- RechRdx(A), RechRdx(3)
Level 4: Empty Clips -- Acc(A), Dmg(5), Dmg(11), Dmg(15)
Level 6: Howling Twilight -- RechRdx(A), RechRdx(7), RechRdx(15)
Level 8: Darkest Night -- EndRdx(A), ToHitDeb(9), ToHitDeb(13), ToHitDeb(19)
Level 10: Hasten -- RechRdx(A), RechRdx(11)
Level 12: Fearsome Stare -- Acc(A), Acc(23), ToHitDeb(25), ToHitDeb(40), ToHitDeb(40)
Level 14: Super Speed -- Run(A)
Level 16: Shadow Fall -- EndRdx(A), ResDam(17), ResDam(17), ResDam(40), DefBuff(46)
Level 18: Swap Ammo
Level 20: Bullet Rain -- Acc(A), Dmg(21), Dmg(21), Dmg(34)
Level 22: Petrifying Gaze -- Acc(A), Acc(23), Hold(43), RechRdx(46)
Level 24: Dual Wield -- Acc(A), Dmg(31), Dmg(37), Dmg(37)
Level 26: Suppressive Fire -- Acc(A), Dsrnt(27), Dsrnt(27), RechRdx(43)
Level 28: Executioner's Shot -- Acc(A), Dmg(29), Dmg(29), Dmg(37)
Level 30: Recall Friend -- RechRdx(A)
Level 32: Dark Servant -- Acc(A), Heal(33), Heal(33), ToHitDeb(33), ToHitDeb(34), Hold(34)
Level 35: Piercing Rounds -- Acc(A), Dmg(36), Dmg(36), Dmg(36)
Level 38: Hail of Bullets -- Acc(A), Dmg(39), Dmg(39), Dmg(39)
Level 41: Dark Embrace -- EndRdx(A), ResDam(42), ResDam(42), ResDam(42)
Level 44: Soul Storm -- Acc(A), Acc(45), Hold(45), Hold(45), RechRdx(46)
Level 47: Summon Mistress -- Acc(A), RechRdx(48), RechRdx(48), RechRdx(48), Dmg(50), Dmg(50)
Level 49: Power Boost -- RechRdx(A), RechRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx(A)
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(5), EndMod(7)
Level 4: Ninja Run
Level 18: Chemical Ammunition
Level 18: Cryo Ammunition
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Just a thought, would you consider swapping soul storm for soul drain? It would make for a pretty competent one/two punch with Hail of Bullets.
My personal preference would be to add another to hit debuff to fluffy instead of the hold. The hold is only single target but the debuff is PBAoE.
Also, just an FYI, your end usage will feel pretty high with no end redux in your blasts. Not a concern on teams, but if you solo much you will notice it.
Thanks for the advice, the toon is level 8 now, and I just got darkest night and tar patch so I'm pretty tough now. I'll keep in mind much the slotting advice, and I think I might start putting an endrdx in each blast starting when I get DO's.
I couldn't find too much info on these two sets, so I thought I'd make a build myself and see what others think of it. This is a leveling build, so I don't plan on getting too heavy into the IO system until I get higher level, but I'd like to hear what people think about my general slotting and power selection.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Twilight Grasp -- Acc(A), Acc(3), Heal(13), Heal(19), Heal(31), RechRdx(31)
Level 1: Pistols -- Acc(A), Dmg(9), Dmg(25), Dmg(43)
Level 2: Dual Wield -- Acc(A), Dmg(3), Dmg(15), Dmg(37)
Level 4: Empty Clips -- Acc(A), Dmg(5), Dmg(15), Dmg(37)
Level 6: Tar Patch -- RechRdx(A), RechRdx(7)
Level 8: Darkest Night -- EndRdx(A), ToHitDeb(9), ToHitDeb(13), ToHitDeb(19)
Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(11)
Level 12: Shadow Fall -- EndRdx(A), ResDam(25), ResDam(40), ResDam(40)
Level 14: Super Speed -- Run(A)
Level 16: Fearsome Stare -- Acc(A), Fear(17), Fear(17), RechRdx(40)
Level 18: Swap Ammo
Level 20: Bullet Rain -- Acc(A), Dmg(21), Dmg(21), Dmg(34)
Level 22: Petrifying Gaze -- Acc(A), Acc(23), Hold(23), Hold(43), RechRdx(46)
Level 24: Recall Friend -- Range(A)
Level 26: Suppressive Fire -- Acc(A), Dsrnt(27), Dsrnt(27), RechRdx(43)
Level 28: Executioner's Shot -- Acc(A), Dmg(29), Dmg(29), Dmg(37)
Level 30: Howling Twilight -- RechRdx(A), RechRdx(31)
Level 32: Dark Servant -- Acc(A), Heal(33), Heal(33), ToHitDeb(33), ToHitDeb(34), Hold(34)
Level 35: Piercing Rounds -- Acc(A), Dmg(36), Dmg(36), Dmg(36)
Level 38: Hail of Bullets -- Acc(A), Dmg(39), Dmg(39), Dmg(39)
Level 41: Dark Embrace -- EndRdx(A), ResDam(42), ResDam(42), ResDam(42)
Level 44: Soul Storm -- Acc(A), Acc(45), Hold(45), Hold(45), RechRdx(46), RechRdx(46)
Level 47: Summon Mistress -- Acc(A), RechRdx(48), RechRdx(48), RechRdx(48), Dmg(50), Dmg(50)
Level 49: Power Boost -- RechRdx(A), RechRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx(A)
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(5), EndMod(7)
Level 4: Ninja Run
Level 18: Chemical Ammunition
Level 18: Cryo Ammunition