psi/mm build tips?


EJI

 

Posted

Trying to max out ranged defence. New to invention system and hoping for some pointers.
Thanks in advance.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Psionic Dart -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/Rchg(48), Thundr-Dmg/EndRdx(50)
Level 1: Subdual -- Acc-I(A)
Level 2: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/Rchg(9), Thundr-Dmg/EndRdx(46)
Level 4: Telekinetic Blast -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg(9), Thundr-Dmg/EndRdx/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(46)
Level 6: Psychic Focus -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13), AdjTgt-ToHit(34), AdjTgt-ToHit/EndRdx(37)
Level 8: Will Domination -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/Rchg(21), Thundr-Dmg/EndRdx/Rchg(34), Thundr-Dmg/EndRdx(37), Thundr-Acc/Dmg(43), Thundr-Acc/Dmg/Rchg(48)
Level 10: Psychic Scream -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(15), Posi-Acc/Dmg/EndRdx(15), Posi-Dmg/EndRdx(31)
Level 12: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(31), LkGmblr-Def/Rchg(31), LkGmblr-Def(40)
Level 14: Fly -- Flight-I(A)
Level 16: Psionic Lance -- CalAcc-Acc/Dmg/Rchg(A), CalAcc-Acc/Dmg(17), CalAcc-Acc/EndRdx(17), CalAcc-Acc/Rchg(19), CalAcc-Acc/Rng(40), CalAcc-Acc/ActRdx(48)
Level 18: Psionic Tornado -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(19), ExStrk-Dam%(21)
Level 20: Concentration -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-ToHit/Rchg(34), AdjTgt-Rchg(37)
Level 22: Drain Psyche -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Acc(33), Efficacy-EndMod/Rchg(40)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 26: Scramble Thoughts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(27), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(50)
Level 28: World of Confusion -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(29), Erad-Acc/Dmg/Rchg(29)
Level 30: Kick -- Acc-I(A)
Level 32: Psychic Wail -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/Rchg(36)
Level 38: Psychic Shockwave -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Rchg(39)
Level 41: Body Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), S'fstPrt-ResDam/Def+(42)
Level 44: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 49: Scare -- N'mare-Acc/Fear(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(23), EndMod-I(23), EndMod-I(39)
Level 4: Ninja Run



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Posted

Kept your power picks, except psi wail -which looked like an erad set mule. Caps ranged, does a few things differently.

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Posted

Im not sure how the numbers compare, but drain psyche on my dom caps my end unslotted.
Slotted for accurate healing it also can cap my regen. Something to consider.


 

Posted

Drain Psyche is stronger for doms than for blasters.


 

Posted

Quote:
Originally Posted by EJI View Post
Drain Psyche is stronger for doms than for blasters.
I thought so.
I just checked the numbers, and with 4 targets unslotted blaster drain psyche gives 7.1 end/sec. I cant even imagine burning through that much end.

Slotted with touch of the nictus:
4 targets: 7.26 end/sec, 37.54 hp/sec
10 targets: capped around 12 end/sec, 83.09 hp/sec
Slotted with efficacy:
4 targets: capped around 12end, 22.89 hp/sec
10 targets: capped end, 45.79 hp/sec

I like the way you slotted it to max both, though I prefer to slot 4 nictus and 2 recharge. IMO slotting for any end is excessive vs having the power back faster.


 

Posted

In practice, roughly 1 end mod io in drain psyche caps recovery for me on a decent pull. I agree that's overkill for this build, I use it on mine to retoggle right away after a nuke. Also agree that recharge, then healing, are the priorities in this power. I use a slotting similar to this with a t4 spiritual, gets me around 115 hp/s on a target capped pull with a 35s recharge time (again, particular to that build and the amount of global recharge it's running). I also like some accuracy in this power to be able to hit av's reliably with -regen, another bonus to this particular slotting is 2 +hp bonuses. I had it slotted more heavily for heal in a previous iteration (of that build) and was getting around 125 hp/s (again, t4 spiritual). As my build does not quite cap hp, I felt the extra 22.6 hp was worth 10 hp/s- the recovery is gravy but nice in certain circumstances. ymmv.


 

Posted

I know this could be considered kinda low-content, but I wrote a guide to the Psi/MM Blaster that you can check out... I've posted a couple of builds, and reasons for and against almost every power choice. It's posted on the last page of the Blaster Guide sticky at the top of this forum.


Characters
Bound Kitty: Cl/Regen Scrap lvl 50! Unified Kitty: PB lvl 50! Jenoma: Eng/Pain Corr lvl 50! Operative Jenoma: Fort lvl 50! Alicia Steele: KM/WP Scrap lvl 50! and others on Pinnacle/Virtue! @Bound Kitty on Live/Beta

 

Posted

Reworked the build.
Gave you more recharge, recovery and regeneration. I was able to obtain range cap for you.

I tightened up some of the powers as well in the rework.
EG 5 slotted positron blast for the recharge bonus and more damage in the attack. 6 slotted your stun attack to actually stun a bit more and longer.

Cut your drain psyche down from 69 seconds to 47 second recharge.

I think you can even rework it a bit more. What I have come to learn is your first or even second build are never the final build.

Start looking for set limits.
For example in your build you over slotted Luck of the Gambler in Hover and Weave. 3 LOTG is pretty much the limit unless your getting the 4,5 or 6th set bonus. Which you probably will not. The 3 standard for a set of 3 from LOTG is +recharge, Defense / Endurance and Defense. You over slotted Tough by one.

Took out fly and put in super speed with stealth IO. It allows you to zip around to the end of missions when needed. Like TIP missions. You can hover with super speed on and still benefit from the stealth. Nutshell its a glitch in the system. Super speed has a stealth component built in which combines with the stealth IO. Even though your not really running at super speed just having it on while hovering will still afford you the same benefit. So only Rikti drones and snipers will spot you.

Where this come into play is setting up to for a Drain Psyche attack hovering above mobs while stealth.

Last minute touch, reworked World of Confusion.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Psionic Dart -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/Rchg(48), Thundr-Dmg/EndRdx(50)
Level 1: Subdual -- Acc-I(A)
Level 2: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/Rchg(9), Thundr-Dmg/EndRdx(46)
Level 4: Telekinetic Blast -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg(9), Thundr-Dmg/EndRdx/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(23)
Level 6: Super Speed -- Clrty-Stlth(A), Zephyr-Travel/EndRdx(48), Zephyr-Travel(50)
Level 8: Will Domination -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/Rchg(21), Thundr-Dmg/EndRdx/Rchg(34), Thundr-Dmg/EndRdx(37), Thundr-Acc/Dmg(43), Thundr-Acc/Dmg/Rchg(48)
Level 10: Psychic Scream -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(13), Posi-Acc/Dmg(15), Posi-Acc/Dmg/EndRdx(15), Posi-Dmg/EndRdx(31)
Level 12: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), Zephyr-Travel(31), Zephyr-Travel/EndRdx(40)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def(36)
Level 16: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(17), Mantic-Acc/ActRdx/Rng(17), Mantic-Dmg/ActRdx/Rchg(19), Mantic-Dmg/EndRdx/Rchg(34)
Level 18: Psionic Tornado -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(19), ExStrk-Dam%(21)
Level 20: Concentration -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(25)
Level 22: Drain Psyche -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Rchg(40)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(42)
Level 26: Scramble Thoughts -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Stun/Rng(29), Stpfy-Acc/Stun/Rchg(37), Stpfy-KB%(37), Stpfy-Acc/EndRdx(43)
Level 28: World of Confusion -- CoPers-Conf%(A), CoPers-Conf/EndRdx(29)
Level 30: Kick -- Acc-I(A)
Level 32: Psychic Wail -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Dmg/Rchg(42)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 38: Psychic Shockwave -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Rchg(39), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(46), C'ngBlow-Dmg/Rchg(50)
Level 41: Tactics -- GSFC-ToHit(A), GSFC-Build%(43), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Rchg/EndRdx(46)
Level 44: Scare -- N'mare-Acc/Fear(A)
Level 47: Body Armor -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Def(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(23), Efficacy-EndMod/Rchg(39)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 33.9% Defense(Energy)
  • 33.9% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 34.9% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 3.6% Max End
  • 37% Enhancement(Accuracy)
  • 3% Enhancement(Stun)
  • 35% Enhancement(RechargeTime)
  • 21% FlySpeed
  • 85.8 HP (7.12%) HitPoints
  • 21% JumpHeight
  • 21% JumpSpeed
  • MezResist(Immobilize) 1.1%
  • 24.5% (0.41 End/sec) Recovery
  • 32% (1.61 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 21% RunSpeed




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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives