MA/SR ... to Aid self? or not to Aid self?


American_Dynamo

 

Posted

Ive recently returned to the game after a short break and having deleted my Mids when i left i lost all my builds data current and planned.

Specifically my Ma/Sr , he currently has a build that puts him well over the 45% positional defense requirement of a /SR and sits at more around 55% on M/R/AoE

I figure ... this means there is likely some-alot of wasted space in my build since /SR dosnt suffer from Defense Debuff building for more than 45% is a waste? correct?

Anyways whilst he rocks for most of the time its more when it rains it pours ... and i often find myself desperately combining insp to make a green to keep me alive when the hits make it through ... this lead me to believe Aid Self would be a good idea? just looking for some feedback really for your thoughts on having more than 45% for 'end game' content and if Aid Self is worth it?

Heres a sample of my planned build ....

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Posted

Aid Self ... for the 5-10% of the time when stuff hits you despite your Defense.

I'll put it this way. You can't hold the aggro of 5 Rikti Magus on yourself for over 2 minutes without Aid Self. You'll faceplant, or run out of green skittles, long before then if you don't have Aid Self. And I know this from personal experience (and did it twice on one mothership raid one time).


It's the end. But the moment has been prepared for ...

 

Posted

Rebirth may be a good alternative to Aid Self. They can of course be combined, but that would be overkill for most purposes.

Having over 45% defense is nice for the incarnate trials since the soft cap on them is 59%. But you'll often be buffed, and when you aren't, 46.5% defense puts you one purple from soft cap. Your 48% then allows for a little bit of defense debuffing on top of that, so seems like a good point to be at.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Thanks for your reply,

you basically confirmed what I had always suspected *guess my concept made me to proud to change this long ago*

Recently i finished a Ill/Rad build that now can solo GMs, now i want the same sort of relative build potential from my scrapper

The term scrapper tricks springs to mind

I know /SR has accomplished some pretty mean feats in its time and MA/ as a high damage single target set seems likely that it could also pull a rabbit or two out of the hat.

So what if i want to be that scrapper that hands a Tank a wakie dammit! >.<'

Anyways heres my most recent Mids build if anyone has any thoughts/suggestions/glaring mistakes to point out

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| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


 

Posted

To me Aid Self is a definite especially if you are going after high end targets and I would slot it with some interrupts.

Here is my MA/SR with Musculature and Longbow lore has had no problem with AV's and my last pylon was 86 secs for high 500's dps (sorry forget the exact number)

Code:
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American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp

 

Posted

Not only is it a good idea, but I'm totally stealing it for my shield brute