Brutes Super Strength/ Electric Armor


BlatentActs

 

Posted

What would be a good build option for this brute/ Not so much as for farming but all around good qualities?


 

Posted

Quote:
Originally Posted by BlatentActs View Post
What would be a good build option for this brute/ Not so much as for farming but all around good qualities?
Softcapping s/l defense isn't too hard to do and then you want global recharge to get Energize down.

I've been toying with a tank build that uses positional defense but I have no idea how it would pan out with super strength. I started with Mace/Axe and am looking to changing that to MA post i21.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Hmm that is good information but could you get into more detail?


 

Posted

Quote:
Originally Posted by BlatentActs View Post
Hmm that is good information but could you get into more detail?
Utilizing IO set bonuses and powers like weave and maneuvers, you can add defense onto /Elec's good resists. Typed defense (smashing/lethal, for example) is easier to shoot for because those particular bonuses require fewer pieces of the sets that give them. Kinetic Combat, for instance, only requires 4 pieces to grant a s/l defense bonus.

Positional defense (melee/ranged/AoE) would off more overall protection but is difficult to build for because you typically have to use every piece of a given set. These are sets like Guassian's, Mako's Bite, and Touch of Death, to name a few. You have to slot all 6 pieces in order to get the positional defense. This means you'd have to 6slot several powers, which could limit a build depending on sets used.

Another thing to keep in mind while building for defense is that while there is the softcap of 45% that is achievable, it is sometimes more practical to gain less than that and use inspirations to make up the difference. The lowest tier is 20% defense, which would require the use of 2 small lucks or one medium luck (both give 25%). The second, more common tier is 32.5%, which requires only 1 luck (12.5%) to hit 45%.

The elec/ Tank I mentioned was being built with 32.5% defense to melee, range, and aoe. However, since it is so slot intensive I am unable to choose an epic pool for another AoE attack and other similar things I could have done with the build. Choosing to build typed defense - namely smashing, lethal, and energy as they are the most common damage types - is less slot instensive. This would allow you more flexibility in your build as to take other powers (from the epic pools, for instance). Additionally, you could be enabled to get other bonuses, such as +rech, with this flexibility.

That was probably way longer an explanation than was necessary lol. I'll briefly touch on Energize since it was also mentioned in my other post. Energize has a duration of 30 seconds. Basically you want to slot it and utilize set bonuses/Hasten in order to get its recharge time down to as close to 30s as possible.

Hope that's ample clarification...


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Here's a quick sample build created at work - 46% Defense to S/L with a decent (46% amount of global recharge).

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@Deadboy