Question regarding level locking and farming


Infini

 

Posted

Hi all,

I had made an ss/fire brute to use exclusively for farming and got him to 50 in a couple days. However I was wondering if it would be better to level lock a farmer at level 30 in order to get IOs that would be more useful while exemping.

So, I rerolled the ss/fire as claws/fire and got him to level 24 in a couple hours (starting from character creation).

My main concern is the lack of slots and what the best way to slot the build. My thinking is more frankenslotting the attacks and then muling some LotGs. Going to post the powers I'm looking at right now, below. Should I even bother with Follow Up or take another LotG mule and put the slots in Spin? What should I do about Burn? Level to 31 and put the slots into it?

If there's a better way, I'm all ears.

Thanks in advance for any and all help!

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Natural Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment

Villain Profile:
Level 1: Strike -- Empty(A)
Level 1: Fire Shield -- Empty(A)
Level 2: Slash -- Empty(A)
Level 4: Blazing Aura -- Empty(A)
Level 6: Spin -- Empty(A)
Level 8: Follow Up -- Empty(A)
Level 10: Healing Flames -- Empty(A)
Level 12: Hasten -- Empty(A)
Level 14: Combat Jumping -- Empty(A)
Level 16: Plasma Shield -- Empty(A)
Level 18: Focus -- Empty(A)
Level 20: Consume -- Empty(A)
Level 22: Temperature Protection -- Empty(A)
Level 24: Grant Invisibility -- Empty(A)
Level 26: Invisibility -- Empty(A)
Level 28: Burn -- Empty(A)
Level 30: Stealth -- Empty(A)
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)



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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Low level farming is never as efficient as a max level build. However, if you've read any of the threads about low level farming, you've probably got an idea how to do it fairly efficiently. If you haven't, find the threads by Neogumbercules (can't remember the title, sorry) and TopDoc (Cebr).

My low-level farmer is locked at level 10 and does fine when using the appropriate map. I can cap my tickets (per map) in about 5 minutes, and inventory cap them in 30-60 minutes, depending on how focused I stay (I get bored with farming easily).

If you're using a mission that levels with you, you're going to feel a slot crunch. If you go /Fire and pick a fire ambush farm, it will be easier, because it's trivial to cap your fire resists, and the enemies can be set to pure fire damage. You'll still want to use inspirations to softcap your defenses.

If you're using a level 1-3 farm, it doesn't really matter which defensive set you take, as long as you have Spin and a damage aura by level 6 or 8 (depending on map). I'll leave it to the existing threads on how to optimize your farming.

Lowbie farming will take some practise, and since it depends a lot on inspiration drops, taking someone else along makes things much more difficult, since you lose half or more of your inspiration drops.

As far as returns go - it depends. You're not going to see a significantly larger return than you will farming at 50. The main reason to level lock is to get things at the level you want when they may not be available often on the market. Mine is just there to get level 10 Knockback protection, and Steadfast, Kismet and Regenerative Tissue uniques at level 10 for my own characters.


@Roderick

 

Posted

getting level specific recipes is my goal with this. My ice tank farms at a decent speed for me (+4/8 ambush in about 6 min - nothing compare to an ss/fire brute, I know) if i'm looking for just Inf.

After I started this thread I did start reading through the CEBR thread. Very informative.

I'm really just not sure what level would be best to lock at. In the CEBR thread, someone mentioned that they had a level 25, 35, and 50 farmer to achieve certain goals. I'm thinking level 30 or 33 sounds good to get recipes for endgame builds that are somewhat exemp friendly.

Also realized from that thread that if I'm just sticking to a lowbie farm, I don't really need to slot powers I take after level 8 (hasten). That makes things a lot easier.

Thanks for the reply, Roderick.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
Also realized from that thread that if I'm just sticking to a lowbie farm, I don't really need to slot powers I take after level 8 (hasten). That makes things a lot easier.
If you aren't slotting purple or PVP sets, then that could be true. Otherwise, you can slot those sets and receive the bonuses at any level, even if you aren't able to use the power. The best lowbie farmer would be level 50, loaded with purples & PVPs. You might be able to get away with lower level PVP IOs in a level 33 build, but you wouldn't be able to get any purples into the build, which would make it less efficient.

Also, if you plan to use a power outside of the arc (e.g. higher-level buffs) before heading in, then you may want to slot them accordingly.