Mind/Kin suggestions


EmperorSteele

 

Posted

Hello all.

I'm trying to maximize my mind/kin/psi and I wanted to get suggestions as to how to improve my character.

Notes:
-I solo and team
-I'm thinking about respecing a power out and adding in Super Speed for the bonus to avoiding agro.
-Also, I wouldn't mind taking speed boost if I could fit it in. (I respeced out of the single target sb for a few reasons, but the full team version might work for me)
-I have both the Vrare reactive and gravitic so I can do more damage or have an ability that doesn't break mesmerizes sleep.
-I'll probably put positron's blast in terrify, Ragnarok would be nice to have as well.

Here is the current design.

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Global Chat: @Prime Knight

Liberty
{Heroes}
Panthera Knight - Claws/SR/BM scrapper 50!!
Prime Knight - Mind/Kin/Psi controller 50!!
Pshun Keru - Triform peacebringer 50!!
Pius Knight - BS/DA scrapper +20
{Villains}
Kaiser Presul - Rob/FF mastermind +30

 

Posted

... How do you want your character improved? I mean, yeah, this build is a bit of a mess (World of confusion kinda stinks, especially 1-slotted. You have two travel powers. Slotting is all over the place), but without knowing what you want out of your build, it's hard to give you suggestions.

Like, you say you team AND solo. Okay, is either of those difficult for you right now? Do you have a hard time locking down targets solo? Do you feel you don't contribute enough to a team? Are you having survival issues and want more defense?

To be honest, I don't agree with a lot that you've dong here. 3 slots in hover for speed is a waste. You have SIPHON SPEED. That will put you at the speed cap. Dominate should be slotted as an attack, IMO. You picked up CJ for a LotG mule, yet you could have put that in Hover or Indomitable Will and gotten a different power. And again, two travel powers... feels like a waste.

There's a lot more you can do with your build, but you need to focus on what you want to do!

I'll show you two of my builds. The first is my main build. Some things look under-slotted (like Fulcrum Shift), but mind you i have over +90% in recharge and accuracy bonuses from IO's alone. That is, I don't have hasten or SS active in the build boosting my stats... And I don't think it counts incarnate abilities, either...

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The second one is my ranged Defense soft-cap'd build. It hits hard without getting hit back. Great for soloing hard targets.

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Hope you get some ideas from all this =)


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

I like your designs. They are close to what I'm trying to. I very much like the 47% range defense. That's impressive.

Also, my character does feel very powerful, but he's also very squishy.

I'm trying to do quite a few things:
1. Stick to the concept of a telekinetic first
2. I want to improve damage output and survivablity.
3. I like mobility a lot
4. I want to add more stealth

I've never really ran the numbers on powers and slotting. And this character design is based heavily on the old SO design. I really haven't tweaked much other than when I respeced out of fitness and picked up the teleport powers and WoC (before I found out that WoC wasn't so good). And the way I still think about slotting, is "slot 3 enhancements for max efficiency"

You singled out CJ as a mule, actually the reason I took the power was for the immobilization protection; as a kin, moving in and out of melee is important and I notice I got immobilized more than I liked. I just added the LotG because it was the perfect thing to slot.

Like I mentioned above, WoC was a power that sounded cool. I took it before I read about it on the forums. So since then I've tried to make it work with the reactive proc.

I'd like to add damage slotting to dominate and I'm playing around with a few ideas. I've got a few questions for you though.

When slotting dominate without hold enhancements, how well does it do against level 54 bosses. I noticed without hold enhancements they don't stay held for long.

I also noticed that you don't slot the damage proc's, but you do slot the others. Why is that?

Also, 2 travel powers are fun, SS+SJ is great, and Teleport is wonderful.

I also notice that you have basically all the ultra rare sets. Do you advice for someone that gets to play basically only on weekends the most cash I've ever had on a character was 200 mil before I used it on the coercive persuasion set. (or a basic design for then not so rich )

Anyway, thanks for the response,the builds, and the advice. I'll try to put them to good use.


Global Chat: @Prime Knight

Liberty
{Heroes}
Panthera Knight - Claws/SR/BM scrapper 50!!
Prime Knight - Mind/Kin/Psi controller 50!!
Pshun Keru - Triform peacebringer 50!!
Pius Knight - BS/DA scrapper +20
{Villains}
Kaiser Presul - Rob/FF mastermind +30

 

Posted

Oookay, now we're getting somewhere! I'll post a build I think you might be happy with based on your criteria. But first I'll answer your questions!

1) Good point on CJ. I hadn't considered that. I usually just hover over enemies and have found immbs to be a very rare problem, because i sneak up on things and they never get an attack off. I also keep 3 BFs on me at all times, just in case.

2) You asked about how slotting for damage compares with slotting for mez, and then asked about my usage of mez procs. Well, that's answering your own question: I make up for my apparent lack of mez duration by making sure all my ST attacks have a (possible) hold component! That, along with a T4 Alpha Nerve (which enhances Hold duration) helps keep hard targets held while I attack them. Make sure you have TK on a boss, that way any procs going off will keep them held. (TK is mag 3, all the procs are mag 2. You only need 4 mag to overcome most bosses hold protection)

See, slotting for hold duration is nice, but I'd rather kill my target outright. If you're worried about them breaking mez while you buff (Siphon power, siphon speed, fulcrum shift, maybe a heal and/or an inspiration), Sleep or Confuse them first.

Also, AFAIK, damage procs will wake/alert foes. Though sometimes the hold procs will make enemies aware, but most of the time not.

3) As for Inf, the market forums are rich (har har) with advice. I'm not much of a money maker... It's taken me a LOOONG time to get all these purples, though you'll find that the Mez sets are cheaper than the damage ones.

One of the best ways to make Inf right now is to do Tip/Morality missions and save up A-Merits. Buy rare stuff (lotG, Numina Uniques, etc), sell it on the market. Run TFs (especially the weekly target!), get merits, do random rolls in the 30+ tier. Keep what you need, market or vendor the rest.

Finally, put in low-ball bids on expensive stuff before you log-off. When you come back the next weekend, see if your bids filled. Then, re-list the items at a higher price and hope someone impatient offers up more than what you paid. Don't list for a super-huge amount, but somewhere between what you paid and what you want (When someone bids, the item with the lowest listed price is sold... or at least that's how it's supposed to work. But you want to make sure you make a profit after the listing fee is taken care of!)

ooo

Anyway, here's a quick and dirty, and cheap, build that i think does what you want. A few notes: No hover. If you want, swap out Siphon Power or just buy jetpacks from an in-game vendor or as a temp power.

And yes, i put in, and 6-slotted, repel. If you wanna be a telekenetic, you'd be remiss not to take the most "kinetic" power in kinetics =) The 6-slotting is for the rather delicious recharge bonus and KB resist. However, if you end up really not using or dislike using repel, then you should obviously pick a different power and assign the slots elsewhere.

Also, there's TWO unassigned slots. Put 'em wherever you want =)

And finally, some powers have "alternate" slotting for when you DO get money. The three LotGs are gonna be expensive if you don't already have 'em, but most everything else you should be able to get easily. Some of the slotting may seem a bit weird, but I tried to maximize each power's stats instead of -just- going for set bonuses. Though once you get the purple Hold, Sleep, and Confuse sets slotted, you'll notice a decent improvement in your recharge times and other stats.

This build, blow-for blow, is comparable with the one you posted. Better acc, recharge, and recovery. Your current build has slightly better regen and damage bonuses. Doesn't completely blow yours out of the water, but if you hit up the alternate slotting, you'll see a marked improvement.

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-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Hey,

Thanks for the build ideas and design. There's one thing I forgot to mention which changes things a little. This is my flying character.

So anyway here's a new design I created and there's at least one thing I might change. I kept TP in the design even though I have fly in there too. I might keep TP and trade recall friend for speed boost.

Anyway, here it is, and about the only thing not in my price range right now is the res/end HO.

(sorry for the delay in the reply)

Please let me know what you think.

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Global Chat: @Prime Knight

Liberty
{Heroes}
Panthera Knight - Claws/SR/BM scrapper 50!!
Prime Knight - Mind/Kin/Psi controller 50!!
Pshun Keru - Triform peacebringer 50!!
Pius Knight - BS/DA scrapper +20
{Villains}
Kaiser Presul - Rob/FF mastermind +30