Claws. Scrapper or brute, /dark or /elec.


Amy_Amp

 

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Quote:
Originally Posted by Fallen_Hand View Post
I know that Brutes are supposed to be tougher than Scrappers, so does that make up the difference for most people?
It depends on the circumstances. For me, Scrappers are the rule and Brutes are the exception. If I want to handle high-level AE ambush farms, I generally go with Brute for their greater HP and resistance hardcaps. SS isn't open to Scrappers and Tanker damage makes me sad, so Brutes are an exception there, too. For everything else, I look to Scrappers.


 

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I run a Claws/Elec brute, and it's great. As TopDoc says "Claws Electric Brutes Rule". Early, easy AoE mass death with aura+spin. Non-stop killing, excellent syngery with electric's defense/support powers. Energize is good stuff. You can play what you like, obviously, but you won't be disappointed if you run Claws/Electric. From low level farming to high end trials, you'll enjoy it.


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Globally, I'm @Teamsaver, on the Infinity server

 

Posted

Quote:
Originally Posted by Teamsaver View Post
I run a Claws/Elec brute, and it's great. As TopDoc says "Claws Electric Brutes Rule". Early, easy AoE mass death with aura+spin. Non-stop killing, excellent syngery with electric's defense/support powers. Energize is good stuff. You can play what you like, obviously, but you won't be disappointed if you run Claws/Electric. From low level farming to high end trials, you'll enjoy it.

This! I rolled a Claws/Elec Brute yesterday and he is a beast! Of course, this is early level content, but I am greatly enjoying the feel. It had been a while since I played a Brute and the new Fury Mechanics do make it considerably easier to hold a good damage buff.

But to be honest, I think that one of the best things about playing the character is that fine line you have to run in keeping that Fury bar filled by rushing into battle after battle and taking as little down time as possible to rest. That means I run in the "Red" a lot, but it sure is exciting!

For sheer fun factor, the Brute is a great choice here.


 

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I'd say go claws/ela Brutes.

Regardless of the fact that Claws may or may not be better on a Brute or Scrapper (and last I knew Scrappers was better ST DPS, Brutes were better AOE...but regardless...) there's ELA.

ELA is just better on a Brute.
*Fury effects the damage of Lightning Field.
*90% Energy Resist vs 75% Energy Resist.
*(Optional)You may prefere to have a taunt aura.

Build for softcapped S/L Defense.

On my FM/ELA Scrapper (using Cardiac and building on the idea of S/L Defense and then all the resists I could get, with some decent +RCH) I'm pulling off...

66.8% S/L Resist, 53 F/C Resist, 75% Energy Resist (this would be 90% for a Brute), 38.2 Negative Resist and 34.5% Psi Resist.

that's impressive numbers imo, backed up by 45% S/L Defense, and +/- 20% Defense to everything else. It's great!

Going for Incarnate abilities, you grab Barrier, and you have 90% Resists going for you some of the time, while always sitting at the above resists with an additional +5% all the time.

And if they keep the AT specific IOs as we've seen them, I'd grab ahold of that, replace the Obliteration I have in one power, and be sitting at better S/L Defense/Resists and +RCH.

The AT Specific IO Set for Brutes I think would put the build I'm using for my Scrapper (so obviously the build is easily used for Brutes) at 74-75% S/L Resist without Barrier in effect!

That's just sweetness right there

Now add on ELA's Slow Resist (40%, that's better than SRs) add a Winter's Gift for an additional 20%, and no worries about END Drain!

The only thing I could say to make the Claws/ELA Brute combo better, is to switch out Claws/ for a Primary with no redraw issues

[Edit] Sidenote...this is purely from a numbers perspective. From actual gameplay, I still prefere Scrappers


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