DA/WM: Looking for some final tweaks.
First off your attacks are poorly slotted for acc, second you will get more if you switched your PS to reg end mod IO's. Wow no travel power. I would replace your focus acc with 2 RR and 1 end mod and put the extra slots into the melee damage for acc a quad mako works good in there. You are still SC to S/L it also frees up a few slots. I reworked it a bit for you to show what I mean. I am sure I might be missing some other stuff as well.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Pettanko: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(5), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx(9), RctvArm-EndRdx(9)
Level 1: Bash -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Acc/Dmg(37), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 2: Pulverize -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 4: Murky Cloud -- S'fstPrt-ResKB(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-EndRdx(19)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29), RctvArm-EndRdx(34)
Level 8: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(21), Theft-Acc/EndRdx/Heal(21), Nictus-Acc/EndRdx/Rchg(23), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Heal/HP/Regen/Rchg(27)
Level 10: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt(34), Mocking-Taunt/Rchg/Rng(34), Mocking-Taunt/Rchg(36)
Level 12: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(17)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(17), Krma-ResKB(39)
Level 16: Boxing -- Empty(A)
Level 18: Cloak of Fear -- Abys-Acc/EndRdx(A), N'mare-Acc/EndRdx(46), U'spkT-Acc/EndRdx(48)
Level 20: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 22: Death Shroud -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Dmg(36), EndRdx-I(43)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx(27)
Level 26: Oppressive Gloom -- HO:Endo(A)
Level 28: Whirling Mace -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg/Rchg(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 35: Shatter -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(40), Erad-Acc/Dmg/Rchg(50), Erad-Dmg/Rchg(50)
Level 38: Crowd Control -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(40), Erad-Acc/Dmg/Rchg(48), Erad-Dmg/Rchg(50)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Focused Accuracy -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(45), EndRdx-I(45)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1429;698;1396;HEX;| |78DA65935B4F13411886670F505A5A69293D702A2DC8A9C042A312E321C40826183| |0458C5E19B2E04817EA966C572377FE108D5EFB073CEB6FF0CA2B7F8051D44BEFEA| |B7DF3B409B369477F69BA7DFBCF3CECEFAD3E5A810CF968416BD5EB5EBF5AD3BB6B| |B2FBDD02DDB7FECD9D5AEB2F47DAAD44242887ECC6D2DCB87D2AD4B6BD9F6F6B7AE| |798F6A5E4ACDACCBAA94D63D9B46F68E4CACBA15E949D7B78E07D172AD56B5D6A47| |DE0B8BB317EB8E1EC567C7AEA399E7A20BD7AC53948F0F3AAFBC4A93BDB4ED5F10F| |932B07CE8EB5E24A6FF790FAD77DE91D66C95691BE6FC3F44FA3AF6898224B83616| |166583A47492645570E32C6722122D487F00D925171F6366413526699DB232989C5| |886A4EB806BC13C0347E55DC6CC6DF91194399316026021711B8E82D4060E63DE11| |DC08D0E00430086F0AB02B80FC485D847A323D46B046DFB1290384B3A6304CBA7D3| |2C037D2C17C97B18DE8D70550F4A850A648F65CC61F94850B772D19DD28252B40F1| |267892759D2F426C4D4E662E0CE803BD3C24DFC1381278DF01E2C2F7A1AF4119F68| |A1041AE889EFCCCE7D6399FFCA595D22C749957612314F6E34A73D8DB46791F61BE| |A9752C653477AD061EC17E4074BB1C09C414E328ACB20E62C62CE22E601C4FC99FA| |F58313FD8B24A6212E93A54158D207D17C024B4DFC6431A9F9B06A3E8C547248258| |75472482541DC88E246C0E5C1E5C1E5C15D89043B04378A9526B19B12962F61DDAB| |C48D2B6EBC859B6FE15ED2BB30054E9B9AE13C8A90573433A38E63E6B91E443FFB0| |282DC5EC784B00068569E4BF3902F94D4823ADB05741B324F2E16FD05C7BDD65C09| |F3AB56364FAE93D0189A364FAE6FA31C0956C2F87ED3D86E1A6F378DC371BA6DE8D| |6380A2EAA3A3B6D8E1DFD6E2E4D71E9CF6949D3EE72DEE64D3EFBBFA733BA864DEA| |2DB2D0B6BF625BA5D45639DF5639D75659A257BEA4B6F41F55EBE5AF| |-------------------------------------------------------------------|
Oh, you'll definitely need Conserve Power on this build, considering that almost half of your attacks are underslotted for end reduction. You've overslotted your armor toggles for end reduction, but that's not going to help much considering that the three DA armors use very little end anyway.
Focused Accuracy is a huge end hog, and not needed. You'd be better off dropping it and slotting a Kismet +Acc if you think you need additional ToHit. I'd get Build Up or Jawbreaker instead.
All your attacks need at least another slot, and Whirling Mace needs two. I know you said you're not that interested in damage, though heaven knows why, but all your attacks are underslotted for either accuracy or end reduction as well. That's not good.
That Gaussian's set is sucking up a lot of slots that could better be used elsewhere; it's a great set for positional defense, but Rectified Reticle is a better choice for typed defense.
I'm also not sure why you chose to skip the fourth Reactive Armor in DE, since it would give you another easy 1.25% S/L def bonus.
Here's a quick redo of your build, with similar numbers for defense. The end drain shows as a little lower, but it's actually going to be much lower because the end use of your attacks is not reflected in that number. I chose to underslot Ob Shield a bit because resistance slotted there just affects Psi resistance. I also pulled a slot each from CJ and Maneuvers because the base value of those powers is much less than Weave or CoD, so it doesn't hurt your defense totals too much.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Pettanko: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx(9)
Level 1: Bash -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 2: Pulverize -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx/Rchg(17), KntkC'bat-Dmg/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 4: Murky Cloud -- S'fstPrt-ResKB(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam/Rchg(34)
Level 6: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(9), Aegis-ResDam/EndRdx(19), TtmC'tng-ResDam/EndRdx(29)
Level 8: Dark Regeneration -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(21), Numna-Heal/EndRdx(23), Dct'dW-Heal/EndRdx(23), Theft-+End%(27)
Level 10: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt(34), Mocking-Taunt/Rchg/Rng(34), Mocking-Taunt/Rchg(36)
Level 12: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(17)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), Krma-ResKB(39)
Level 16: Boxing -- Empty(A)
Level 18: Cloak of Fear -- Abys-Acc/EndRdx(A), N'mare-Acc/EndRdx(46), U'spkT-Acc/EndRdx(48)
Level 20: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 22: Death Shroud -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(29), Erad-Acc/Dmg/Rchg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(43)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(27)
Level 26: Oppressive Gloom -- HO:Endo(A)
Level 28: Whirling Mace -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg/Rchg(39), Erad-Dmg(45), M'Strk-Acc/Dmg/EndRdx(46)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 35: Shatter -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(40), Erad-Dmg/Rchg(46), Erad-Acc/Dmg/Rchg(50), M'Strk-Acc/Dmg/EndRdx(50)
Level 38: Crowd Control -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(40), Erad-Dmg/Rchg(45), Erad-Acc/Dmg/Rchg(48), M'Strk-Acc/Dmg/EndRdx(50)
Level 41: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(43)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A), EndMod-I(48)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(3)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1429;714;1428;HEX;| |78DA65934B53134110C767B30B212181841008AF10400804589252299F455982552| |858412D3D59A90547B21037D4667DE0C96FE141ABBCFB057CEB67F0E4C90FA0827A| |F4167BFB3F40A86C65F3EFEDF94D774FCFCCEA93C58810CF168416B95CB16AB5D22| |DCBD9966EF0BAE53D74AD4A5B517A1E79AA4121441FC64A8BF2BE746AD25CB4DCED| |D225F741D54DAA91555991D2BC6391656DC8F8B25396AE743CF3C08814ABD58AB92| |2AD1DDBD98CF2C7157BB3ECD157E7C1D03DE9D6CAF64E9CBF979D4776CD5EB72BB6| |B79B58DAB137CC2547BA9BBB14BFE64977374565E5E87D1BA23F8D5E51D7C530195| |9618CB0B48EB2B4A5594E87857AEA86582319159922CB891B909B902D9282980FAB| |A8846BC05B81C7C04D61560EF83BAA424715869E22634884913E8CF45DA8690415B| |E27BC4515DDD2CB781B6675E5353FDE608EE5037141CD07EB2DC19F011FE8DE83EC| |B3F4AC31D7738DA5BF4BF79D67A8F6106AD74395803F3252866CB18CD92C1F096A5| |755B4273942A41B12638925109D8E40547151701DE03AC04DFC137E5E8DB84EE415| |9D757AC427CA10C7CC40FC3BB3B3DF58E6BEF272CF51A909D5E604FA9B5D6BECEF1| |4BA3D8336BFA17849D5E6243A30F883650C6D197BCC5CEE298B4E05F5AAC27BB10F| |29EC430A9BD38FEDF84C61FBC089BE79124317E7A9B20155D900824F20E3C42F961| |9249EF5389541A98654AA21F4288D1EA5D1A3347A19276E587564185C064006C085| |B0BF5EE41D45C2ACCA84BC05145340DE8B848F2B7CFC183E037CEE187E96F049E0D| |AE48B80DFFCDC4B96577474A6D5E64D4F33FC3A2A84895A35F3391F99B90C8F7CA1| |86E5159C073C681CDE2FFAF99BBFD2E809F1F4A27178AB84C6D09471787DEBC530A| |36CDF6DB0AD067BBDC10EC5E8D2297BDFBFAF6A0BB559AEE877A36B925D7F8E5C9A| |769BFB6D5CE523F0F76824A061AD01AC5549BE697DB9264FA1C973AAC973B2C9B39| |0F0E36319FF01AAA1EBB2| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Accuracy concerns: Please set your mids to 39% base acc. Now go to the Gaussian's proc in Focused Acc and remove it. Now look at all of the attack powers. The lowest is 92.5%, most of them are 95% or over. This is the cap for +4s, and depending on level shift I will be fighting +3s to +1s. Kismet also does not confer resistance to tohit debuffs.
Travel power concern: Ninja Run, Swift, Sprint, Raptor Pack. Personal choice, been doing this since we got Ninja Run.
The entire Gaussian's set is also taken for the HP and Recovery
END problems in attacks: My attacks are currently slotted up almost identically to these now in terms of Endurance, and I am having very minimal endurance problems with simple intelligent play. Did you make sure to turn on the accolades and incarnate like I said? The lowest amount of end reduc in the attacks is 60%, if so. As for overslotting end reduc in toggles, that's part of the nature of taking four reactives? If I swapped the straight END for Res/Rchg they'd all gain around 1% or so.
Skipped fourth Reactive: Because I chose Gaussian's for the additional effects of the HP and End Recovery, it capped me to S/L and E/N in the process, thus making the fourth reactive redundant.
Please, please, please keep in mind this is built around Cardiac at the very heart of the build.
Accuracy concerns: Please set your mids to 39% base acc. Now go to the Gaussian's proc in Focused Acc and remove it. Now look at all of the attack powers. The lowest is 92.5%, most of them are 95% or over. This is the cap for +4s, and depending on level shift I will be fighting +3s to +1s. Kismet also does not confer resistance to tohit debuffs.
Travel power concern: Ninja Run, Swift, Sprint, Raptor Pack. Personal choice, been doing this since we got Ninja Run. The entire Gaussian's set is also taken for the HP and Recovery END problems in attacks: My attacks are currently slotted up almost identically to these now in terms of Endurance, and I am having very minimal endurance problems with simple intelligent play. Did you make sure to turn on the accolades and incarnate like I said? The lowest amount of end reduc in the attacks is 60%, if so. As for overslotting end reduc in toggles, that's part of the nature of taking four reactives? If I swapped the straight END for Res/Rchg they'd all gain around 1% or so. Skipped fourth Reactive: Because I chose Gaussian's for the additional effects of the HP and End Recovery, it capped me to S/L and E/N in the process, thus making the fourth reactive redundant. Please, please, please keep in mind this is built around Cardiac at the very heart of the build. |
When I ask for suggestions I am pretty grateful for the time whether or not I see anything useful or not. Usually I may not agree with the builds as a whole but I might look at the slotting in some of, or even one of the powers and think "**** me why didnt I think of that?" . In this thread I see that already.
Worse thing one can do is scare people off from trying to come up with ideas, not so much from defending what was originally done but from being thankless to the effort when doing so.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I am generally thankful, but when I saw the advice given it came off to me as though the post was skimmed, you opened mids and looked at the enhancement percentages and that was it.
You say I need more accuracy. I said in the OP I was capped or nearly capped to +4s. This means I don't need more accuracy. Then if you say I need more accuracy despite that, it gives off the feeling that you took a cursory glance at it and that was that.
(the 41% on there is due to weapon set inherent bonuses, it's set to 39% base)
I'm not trying to be a ********, it's just that this is what I stated above more than once. One thing I should have stated, though, is that even though I have not finished all of my IO slotting, and I only have my T2 Cardiac, I am running with End Reduc numbers extremely similar (within 3-4%) of those listed in the build and I am doing very well on end. However, I shut off Focused Acc if I'm not fighting things +2 and higher, as I am capped through those on accuracy.
Also, this isn't early 2009. Not taking a travel power is a fine choice and works for the vast majority of the game except for things like MOSTF. In that situation, I'd be doing them with friends and get recalled in the worst case scenario.
As for Finduilas' advice, it did put me to thinking I could stick a damage in Whirling Mace once we get the three bonus enhancement slots in the future, rather than adding a damage proc to Death Shroud. I'd have to see which results in a greater benefit.
I am generally thankful, but when I saw the advice given it came off to me as though the post was skimmed, you opened mids and looked at the enhancement percentages and that was it.
You say I need more accuracy. I said in the OP I was capped or nearly capped to +4s. This means I don't need more accuracy. Then if you say I need more accuracy despite that, it gives off the feeling that you took a cursory glance at it and that was that. (the 41% on there is due to weapon set inherent bonuses, it's set to 39% base) I'm not trying to be a ********, it's just that this is what I stated above more than once. One thing I should have stated, though, is that even though I have not finished all of my IO slotting, and I only have my T2 Cardiac, I am running with End Reduc numbers extremely similar (within 3-4%) of those listed in the build and I am doing very well on end. However, I shut off Focused Acc if I'm not fighting things +2 and higher, as I am capped through those on accuracy. Also, this isn't early 2009. Not taking a travel power is a fine choice and works for the vast majority of the game except for things like MOSTF. In that situation, I'd be doing them with friends and get recalled in the worst case scenario. As for Finduilas' advice, it did put me to thinking I could stick a damage in Whirling Mace once we get the three bonus enhancement slots in the future, rather than adding a damage proc to Death Shroud. I'd have to see which results in a greater benefit. |
In the time it took to type this, the forums ate it and I had to retype it, you guys already posted 2 more posts so this was typed before those.
Any advice does not mean it's good advice. YoumuKonpaku is correct in his rebuttal. I'll hop through the points and why he should keep what he has.
1. Accuracy. If you look under the view totals button, then Misc buffs you will see that he has 45% acc from set bonuses alone (turning off focus acc). So when you look at a power it has 23% you need to add the 45% global to that, which would be 68% which is plenty of acc. He also probably has focus accuracy for the tohit debuff protection and will only turn it on when he's debuffed or fighting high defense foes (this is a guess but what I do).
2. Damage. He is slotted for 85% in most of his attacks. This is not under slotting. The difference between 85% and 99% in a power like crowd control is 136 and 145.
3. Endurance. Turn the incarnate slot on like he said in the OP. He has 86% reduction in most attacks and 60% in others. This will be fine as long as he's fighting 45+ with his alpha slotted. If you are still having problems get ageless in destiny slot.
The build looks really solid. The one thing I would change is take a slot out of conserve power and put it in whirling mace. Slap a damage/recharge IO in it.
You are looking at the wrong percentage for accuracy, look at the powers between the 2 builds. Plus I never once said you needed a travel power I just said wow no travel. I did not once said you needed one with the temps that is out there.
|
... and will only turn it on when he's debuffed or fighting high defense foes (this is a guess but what I do).
The build looks really solid. The one thing I would change is take a slot out of conserve power and put it in whirling mace. Slap a damage/recharge IO in it. |
Second: Ah, good catch! That is something I had not considered. It is about a minute difference in reuse time, but as things stand now I am having long lulls between needing to fire it off. However, what do you think about me putting a straight Damage Erad in it for the extra 2.25% hp? Don't gain the recharge, but it puts the damage enhancement to 87%.
e: I could also still go ahead with the prior plan to slot the erad proc in Death Shroud once they get the bonus slots working, gaining about 85 HP more in total and getting the best of both worlds for boosting damage.
Second: Ah, good catch! That is something I had not considered. It is about a minute difference in reuse time, but as things stand now I am having long lulls between needing to fire it off. However, what do you think about me putting a straight Damage Erad in it for the extra 2.25% hp? Don't gain the recharge, but it puts the damage enhancement to 87%.
e: I could also still go ahead with the prior plan to slot the erad proc in Death Shroud once they get the bonus slots working, gaining about 85 HP more in total and getting the best of both worlds for boosting damage. |
It depends on your play style more. You may be better off with the proc in death shroud. Your probably right either way though, go with the erad and get the extra hp.
|
In either case, getting both would benefit me! I21 can't come fast enough.
I'm not saying that Youmu is incorrect to defend his build decisions. It's good to do that, I was just thinking that if it was me I'd be thankful for the effort given so far and show it so as not to scare people off from trying further.
I knew this one scrapper who seemed to argue over what everybody else would do (what people will do for themselves is hopefully right for them and their playstyles) and be thankless for their input. He was left with what I would call a limited build.
I did have build suggestions albe them minor as all they tend to be but would prefer to see where the build is at so far.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I did have build suggestions albe them minor as all they tend to be but would prefer to see where the build is at so far.
|
Current numbers:
DEF: 45% S/L/E/N
RES: 67% S/L, 45% F/C, 31% E, 61% N, 75% Psi, 29% Tox
2122 HP
1.52 e/s net End Rec with all toggles. 1.9 w/o Focused Acc.
So far I've got everything slotted except: Four LotG 7.5s, four LotG DEF, 2 Erad Quads, Miracle Unique. Yeah, tall order, heh. Also another Erad Damage IO, but I am going to respec to fit that in once I finish the rest.
e2: Got my Cardiac T3 33% END/20% RES.
Missing Atlas Medallion too, need to plow Moonfire for those defeats.
RE: END issues, they really aren't that bad in actual play. Shutting off Focused Acc when not needed (facing +0 to +2s, having teammates running multiple tactics, etc.) helps a lot. Also, I'm not sitting there firing off attack chains back to back, except on an AV/EB. I spend a lot of time gathering targets with ST and my taunt auras, as stated prior. It is one of those things that looks bad on paper, but in practice it differs.
The basic design philosophy for this character was to operate at peak regardless of any missing buffs on a team. Missing tactics from others? No problem, focused acc. No team def buffs? No biggie, SLEN is capped, and so on in that vein.
e: Just slotted Numina unique.
ClassH: I'll accept that some players may not consider an attack slotted to 87% damage enhancement to be underslotted, but I do. And I think that most players would consider Death Shroud and Whirling Mace to be underslotted for damage in the original build.
YoumuKonpaku: whether or not you agree with my reasoning for making the suggestions, please note I was able to improve your attack slotting considerably without making any significant sacrifices.
In addition, I think Focused Accuracy is a wasted power pick because of its end cost and because you can get most of its benefits by adding a couple of specialized IOs. Why not have the FA ToHit buff all the time instead of just when running a very high-end toggle? The fact that you have a full Gaussian's set slotted when there are more efficient ways to get defense bonuses is a factor too. Even if you decide to keep Focused Accuracy, I think you should consider dropping the Gaussian's set and use some of the slots in your attacks. As I noted above, Death Shroud and Whirling Mace are currently very poorly slotted and need some attention.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Okay Youmu,
Cardiac Attack chain + Cardiac toggles = X. Your end rec must be fairly close to compensating for X or atleast you have enough to get by. If not the chance for +end in DR is good and so is the conserve energy. The second rechg slot in conserve energy might be something you can move to boost the DPE of an attack though.
Tactics costs less than Foc Acc, it is a bit middle of the road on tohit, but it offers you and team mates +tohit and you res to confuse atleast, fear is not your issue but Foc Acc offers you personally more tohit, res to per debuff and tohit debuff. Just a mention incase you didnt consider Tactics.
10% +run or +jump speed could be added, with PS end mods, being travel power less its an option.
I think Build up is better than Physical Perfection, I think its equal to/more than stamina. PP is less than stamina, the more DPE you do per attack, the less times you use attacks, the less end/sec you use, the less end/sec recovery you need but build up doesn't give you the extra regen of 1.6hps which doesn't sound like a lot.
It's entirely upto you, people apply thoughts. Alot of people tend to do builds they can comfortably exemp down with and I am kind of used to seeing that.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
2. Damage. He is slotted for 85% in most of his attacks. This is not under slotting. The difference between 85% and 99% in a power like crowd control is 136 and 145.
|
We put in IOs for a reason, you make something to suit you, people suggest what they think will suit them. At the end of the day the OP should come up with something they're happy with and not something entirely handed on a plate. I could tank with a scrapper, or a brute so the need to max out a tank completely is kind of more for being better able to concentrate on what the team is doing if anything. Altho with really expensive builds the ability to farm at better speeds is there.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I just woke up, sorry for taking so long to respond. Thanks to both of you for the input, I've made my responses in red inside of the quotes.
ClassH: I'll accept that some players may not consider an attack slotted to 87% damage enhancement to be underslotted, but I do. And I think that most players would consider Death Shroud and Whirling Mace to be underslotted for damage in the original build.
I agree, actually. I never disagreed that damage is underslotted, just that damage is not the focal point. Not to the extreme that I'm slotting taunts in every attack, but to the point where I'm not concerned about maxing them out on ED. As a person who often plays damage-focused characters, I completely understand where you are coming from. If I was a WM/DA scrapper (I21 please hurry up), then they would definitely be slotted to the cap! YoumuKonpaku: whether or not you agree with my reasoning for making the suggestions, please note I was able to improve your attack slotting considerably without making any significant sacrifices. You are right in that you made no sacrifices to the defenses of the build. However, you say I need more accuracy, damage and end. Regarding the accuracy, the character is now 25 to 30% under the cap vs +4s in every offensive power, when buildup is down. Buildup lasts 10 seconds of the currently 60ish second recharge. Using Dark Regen for defensive slotting was extremely clever and something that never even occurred to me. However, it lost the global 9% accuracy bonus. Two other powers lost this bonus, as well. You added 18-21% accuracy to every offensive power at the cost of 27% global accuracy. However, I do realize that in lieu of the accuracy, DAM/END and RECH in some cases was picked up. I understand your point on the Damage and Endurance front, but my point here in both regards is that I'm not playing in a vacuum. New Dawn and yourself are absolutely correct on the endurance concerns from a pure numbers standpoint. However, in game play and the human factor change the necessity of End Reduc. I'll elaborate on this later in the post. In addition, I think Focused Accuracy is a wasted power pick because of its end cost and because you can get most of its benefits by adding a couple of specialized IOs. Why not have the FA ToHit buff all the time instead of just when running a very high-end toggle? The fact that you have a full Gaussian's set slotted when there are more efficient ways to get defense bonuses is a factor too. Even if you decide to keep Focused Accuracy, I think you should consider dropping the Gaussian's set and use some of the slots in your attacks. As I noted above, Death Shroud and Whirling Mace are currently very poorly slotted and need some attention. I think FA here is a difference in playstyle. I recognize the high end cost. Heck, 90% of the characters I make would never take it. I feel this is an exception, for this specific instance. If I am fighting +0 to +2s, the extra slotting for accuracy to make up for FA is wasted. If I toggle it on, the END and Acc is wasted unless I am fighting an enemy that debuffs accuracy, at least until I reach +3s/+4s. However, the slots are still working to provide other benefits that aren't wasted. I also recognize that, yes, gaussian's is an inefficient gain in defense unless you are shooting for positionals. However, I gain four other bonuses. The move speed is okay, but negligible. The HP is nice, given that DA has no self HP buffs akin to Dull Pain. The max END is nice as well, and increases my recovery in addition. While I am not building for damage, the +2.5% bonus doesn't hurt either. If Gaussian's was taken for the Defenses alone, I would agree entirely. This is a set I generally avoid using unless I see usage from a majority of the bonuses. In this case, three of them strongly benefit me and two are just kind of tacked on but still beneficial. |
Okay Youmu,
Cardiac Attack chain + Cardiac toggles = X. Your end rec must be fairly close to compensating for X or atleast you have enough to get by. If not the chance for +end in DR is good and so is the conserve energy. The second rechg slot in conserve energy might be something you can move to boost the DPE of an attack though. I understand completely, and agree from an offensive oriented perspective. I'm definitely going to take the second rechg in Conserve Energy out though, and slap it into WM for the time being. I'm barely using CE as it is, only in extreme cases (i.e. I've had my recovery bottomed out) Regarding the attack chain, I'll elaborate on that re: human element and actual play at the end of the post. Tactics costs less than Foc Acc, it is a bit middle of the road on tohit, but it offers you and team mates +tohit and you res to confuse atleast, fear is not your issue but Foc Acc offers you personally more tohit, res to per debuff and tohit debuff. Just a mention incase you didnt consider Tactics. You are right, and I did consider tactics first! In fact, I tried building with it and couldn't get to the numbers of accuracy I was satisfied with. I know that I'll never be fighting +4s any more since I have my level shift, but there are nasty tohit debuffs, critters with bonuses to defense, and the possibility that they'll make more of them or add 55+s. You are also correct about the Confuse hole. That did cause me some concern, but I felt it was rare enough that the trade off was worthwhile. I would like to add that the res to Per Debuff, which both Tactics and FA carry, is superfluous on DA since Cloak of Darkness has +PER and RES to -PER. 10% +run or +jump speed could be added, with PS end mods, being travel power less its an option. Ah! This is something I didn't consider. Truth be told, I often forget about these. Every bit counts. I think Build up is better than Physical Perfection, I think its equal to/more than stamina. PP is less than stamina, the more DPE you do per attack, the less times you use attacks, the less end/sec you use, the less end/sec recovery you need but build up doesn't give you the extra regen of 1.6hps which doesn't sound like a lot. You're right on the DPE front, but bear in mind that Buildup is down for 32 seconds at a whack with my levels of recharge, assuming two recharge IOs. I generally put in ToHit/Rech and Rech IOs of Adjusted Targeting, so 35s downtime if that was the choice. If I use two RR, then it's down for over 50 seconds. Heh, the 1.6hps regen is pretty wasted though, I must admit. It's entirely upto you, people apply thoughts. Alot of people tend to do builds they can comfortably exemp down with and I am kind of used to seeing that. I generally build my characters to play focused on 50. I have a few that are designed to comfortably exemp, though. Once I finish my accolades, I will not be doing much sub-45 play on this character. |
Generally, when we look at numbers, attack chains, DPE, etc. we are looking at an offensive focused character. One who is constantly firing off attacks back-to-back, whether it be on a pylon, AV/GMs who last a fair chunk of time, or blowing over spawns with AOEs. We also tend to look at these in a vacuum, ignoring outside factors and the human element. We all play a little differently, after all.
When I build this I recognized that, even with nearly 2e/s to the positive, I run the potential of emptying my blue bar. Hence the building for recovery, the multiple procs for END, and Conserve Power. From a purely numeric standpoint, those saying that END may be a problem are absolutely correct, and I am not disagreeing from a numeric standpoint. Where I am disagreeing is in actual play.
Let's look at the total e/s. Right now it's 1.94 e/s with everything running. If I shut off FA, it's 2.3 e/s. FA is a hefty chunk of endurance, but I may not need it all of the time. It's not something I leave on in every circumstance, because not every circumstance calls for it. This is part of the human element. If don't need it, I'm not going to use it, right?
Next let's look at my 'attack chain'. At my level of recharge, I do not have a seamless attack chain. The best I can do before hitting a gap is bash-shatter-bash-pulverize. These currently take 17.56 endurance to fire off all four. In arcanatime, these take 7.39 seconds to animate. Let's round down for sake of ease. If I'm making back 1.94 e/s, I've gained 13.58 endurance in that period of time. If I'm gaining 2.3 e/s, I've recovered 16.1. However, I also have a gap of time. After the pulverize I have a 0.624s gap until the next bash. After that Bash, I have 2.47 seconds until Pulverize is up again (prior gap+bash animation), or 1 second until Shatter returns (6.51 cooldown, minus 2 bash animations, pulverize animation and gap). This is, of course, discounting lag. These gaps in time allow further recovery.
The last element of this is real world play and a continuation of the human factor. What AM I doing currently in the game? Am I fighting a regular spawn? If this is the case, I may not be standing there whacking things over and over. I may be hopping about, tagging things with my taunt auras, ST attacks, and taunting. These are periods of time when I am not attacking full bore, thus allowing extra recovery. How about if I'm fighting an AV whose fight drags on? This is where Conserve Power may come into play. My course of action in this case is to let my blue bar dwindle to about 20% and then fire off CP. The massive reduction allows it to fill itself with ease. However, with the gaps in my chain, the drop off in endurance is slow enough that it gives numerous opportunities for the procs in PP/Stamina to kick in. What about Inspirations? Granted, you may not have them at all times. I carry a column of blues for emergencies, such as having my recovery floored when Conserve is down.
This is a team-oriented character with a design philosophy that has a bit of a bent towards solo-oriented characters. What I mean by that is he has the tools and capabilities to be entirely self-sustained, save for the damage. He does not rely on other's buffs, but if they are present they may allow him to change his game plan. What if I have two people present with tactics? What if I've got someone present with recovery buffs? What if I have none of these? These are the real world factors I took into consideration when I decided to run all of these toggles and build around cardiac.
In short, my point is that you're absolutely right from a numbers standpoint. I appreciate the numbers, and I appreciate the advice from that aspect of things. But given the nature of this character, one needs to also consider the implications of real world play. Raw numbers are more important when we point at a pylon and say 'go, hit this for 5 minutes'. Realistic play is more important when we consider a regular mission or trial. Time between spawns, time you can't fire off powers, and so on.
edit: I somehow forgot Clobber, because I wrote this right after I woke up! Go me! The primary point stands, though. I also forgot in my early morning numbers that recharges start upon animation completion, which skews numbers further. I will redo them when I have some free time.
"Foc Acc offers you personally more tohit, res to per debuff and tohit debuff. Just a mention incase you didnt consider Tactics."
I would like to add that the res to Per Debuff, which both Tactics and FA carry, is superfluous on DA since Cloak of Darkness has +PER and RES to -PER.
Yeah I was just saying you would have more of it. If you PvP then you might find Stalkers get their stealth rating higher than just being with hide. Whether or not you PvP I don't know, I don't PvP so getting x amount of whatevers is not something I need to do.
You're right on the DPE front, but bear in mind that Buildup is down for 32 seconds at a whack with my levels of recharge, assuming two recharge IOs. I generally put in ToHit/Rech and Rech IOs of Adjusted Targeting, so 35s downtime if that was the choice. If I use two RR, then it's down for over 50 seconds. Heh, the 1.6hps regen is pretty wasted though, I must admit.
I would of just stuck in 2 rechgs, rather than sets you don't need to have. Then rather than look at the recharge time as downtime, take the duration of build up away from the recharge time. 2/3rds of the time you could have a damage boost. Now cones hit 5 and AoEs hit 10 and so that build up on an attack is multiplied with all the targets it hits. This then can save you say if you were solo the use of more attacks as in to clean up, save on endurance and if you do the maths might be worth more than PP. I am inclined to say that I would most definitely prefer BU over PP. I am not sure what you meant by using 2 RR could you clarify please. Edit: Rectified Recticle you mean. I would just go with simple rechgs.
Better call the Mods the chat is getting colourful.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
This time in green.
"Foc Acc offers you personally more tohit, res to per debuff and tohit debuff. Just a mention incase you didnt consider Tactics."
I would like to add that the res to Per Debuff, which both Tactics and FA carry, is superfluous on DA since Cloak of Darkness has +PER and RES to -PER. Yeah I was just saying you would have more of it. If you PvP then you might find Stalkers get their stealth rating higher than just being with hide. Whether or not you PvP I don't know, I don't PvP so getting x amount of whatevers is not something I need to do. Oh, yeah, I know, that was just kind of a silly little point I threw on that didn't really add anything either way. I don't pvp either. You're right on the DPE front, but bear in mind that Buildup is down for 32 seconds at a whack with my levels of recharge, assuming two recharge IOs. I generally put in ToHit/Rech and Rech IOs of Adjusted Targeting, so 35s downtime if that was the choice. If I use two RR, then it's down for over 50 seconds. Heh, the 1.6hps regen is pretty wasted though, I must admit. I would of just stuck in 2 rechgs, rather than sets you don't need to have. Then rather than look at the recharge time as downtime, take the duration of build up away from the recharge time. 2/3rds of the time you could have a damage boost. Now cones hit 5 and AoEs hit 10 and so that build up on an attack is multiplied with all the targets it hits. This then can save you say if you were solo the use of more attacks as in to clean up, save on endurance and if you do the maths might be worth more than PP. I am inclined to say that I would most definitely prefer BU over PP. I am not sure what you meant by using 2 RR could you clarify please. Edit: Rectified Recticle you mean. I would just go with simple rechgs. Well, there's a lot of debate over the bonus dmg from 2 AdjTgt vs a few seconds off Build up. They're really close in either case. The numbers I was giving you were recharge - duration. The recharge is about 42-45 seconds, the duration is 10. I rarely solo on characters like this, as I've got a community of 30-40 people to team with, plus the global channels on virtue. The thing about RR was in regards to the recommendation of using it for defenses that Finduilas brought up. Better call the Mods the chat is getting colourful. All the colors of the rainbow! |
This time in green.
Foc Acc offers you personally more tohit, res to per debuff and tohit debuff. Just a mention incase you didnt consider Tactics." I would like to add that the res to Per Debuff, which both Tactics and FA carry, is superfluous on DA since Cloak of Darkness has +PER and RES to -PER. Yeah I was just saying you would have more of it. If you PvP then you might find Stalkers get their stealth rating higher than just being with hide. Whether or not you PvP I don't know, I don't PvP so getting x amount of whatevers is not something I need to do. Oh, yeah, I know, that was just kind of a silly little point I threw on that didn't really add anything either way. I don't pvp either. You're right on the DPE front, but bear in mind that Buildup is down for 32 seconds at a whack with my levels of recharge, assuming two recharge IOs. I generally put in ToHit/Rech and Rech IOs of Adjusted Targeting, so 35s downtime if that was the choice. If I use two RR, then it's down for over 50 seconds. Heh, the 1.6hps regen is pretty wasted though, I must admit. I would of just stuck in 2 rechgs, rather than sets you don't need to have. Then rather than look at the recharge time as downtime, take the duration of build up away from the recharge time. 2/3rds of the time you could have a damage boost. Now cones hit 5 and AoEs hit 10 and so that build up on an attack is multiplied with all the targets it hits. This then can save you say if you were solo the use of more attacks as in to clean up, save on endurance and if you do the maths might be worth more than PP. I am inclined to say that I would most definitely prefer BU over PP. I am not sure what you meant by using 2 RR could you clarify please. Edit: Rectified Recticle you mean. I would just go with simple rechgs. Well, there's a lot of debate over the bonus dmg from 2 AdjTgt vs a few seconds off Build up. They're really close in either case. The numbers I was giving you were recharge - duration. The recharge is about 42-45 seconds, the duration is 10. I rarely solo on characters like this, as I've got a community of 30-40 people to team with, plus the global channels on virtue. The thing about RR was in regards to the recommendation of using it for defenses that Finduilas brought up. Better call the Mods the chat is getting colourful. All the colors of the rainbow! Um you missed purple and blue, there u go. |
I didn't check your build with BU in to see the 42s with a duration of 10s. I did some maths, rough maths. BU still has the edge over PP to me but again glass half full philosophy. As you are constantly teamed, you would have over 200% acc in your lowest attack even if you had tactics I am slighly edging towards Tactics too. The choice is yours, people such as I try to help in order to try to learn.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I didn't check your build with BU in to see the 42s with a duration of 10s. I did some maths, rough maths. BU still has the edge over PP to me but again glass half full philosophy. As you are constantly teamed, you would have over 200% acc in your lowest attack even if you had tactics I am slighly edging towards Tactics too. The choice is yours, people such as I try to help in order to try to learn.
|
This is an expensive build intended as a straight up tank who can do anything and everything, with little focus on damage. Make sure to turn on incarnate slot and accolades as they are required for accurate numbers. I am currently working toward this on live and have most of the sets, but I'm looking for a final pass from the community. I'm mostly satisfied, but I've stared at this long enough that it could really use another pair of eyes.
If I have determined in the future that Conserve Power is not needed, I will drop it for Hasten OR a Travel power w/ Slow RES IO. If PP is also not required, I will take both prior choices. When the three bonus slots are implemented I will add 1 to Death Shroud for Erad to gain 2.25% hp, and 2 to Taunt to gain 7.5% RECH. The extra F/C won't hurt either, bringing my F/C DEF to over 30%.
Some numbers:
DEF: 45% S/L/E/N
RES: 75% S/L, 50% F/C, 33% E, 66% N, 83% Psi, 33% Tox
2572 HP
1.94 e/s net End Rec with all toggles.
Nearly all Acc capped vs +4s (a few are at 92.5%)
Desired Incarnate slots:
Barrier Radial w/ Rez
Paralytic 75% -DAM or Reactive 75% damage proc
Void Radial w/ -DAM
No idea on lore, need input.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Pettanko: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(5), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx(9), RctvArm-EndRdx(9)
Level 1: Bash -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Acc/Dmg(37)
Level 2: Pulverize -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 4: Murky Cloud -- S'fstPrt-ResKB(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-EndRdx(19)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29), RctvArm-EndRdx(34)
Level 8: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(21), Theft-Acc/EndRdx/Heal(21), Nictus-Acc/EndRdx/Rchg(23), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Heal/HP/Regen/Rchg(27)
Level 10: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt(34), Mocking-Taunt/Rchg/Rng(34), Mocking-Taunt/Rchg(36)
Level 12: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(17)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(17), Krma-ResKB(39)
Level 16: Boxing -- Empty(A)
Level 18: Cloak of Fear -- Abys-Acc/EndRdx(A), N'mare-Acc/EndRdx(46), U'spkT-Acc/EndRdx(48)
Level 20: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 22: Death Shroud -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Dmg(36), EndRdx-I(43)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx(27)
Level 26: Oppressive Gloom -- HO:Endo(A)
Level 28: Whirling Mace -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg/Rchg(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 35: Shatter -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(40), Erad-Acc/Dmg/Rchg(50), Erad-Dmg/Rchg(50)
Level 38: Crowd Control -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(40), Erad-Acc/Dmg/Rchg(48), Erad-Dmg/Rchg(50)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Focused Accuracy -- GSFC-Build%(A), GSFC-Rchg/EndRdx(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/Rchg(45), GSFC-ToHit(46), GSFC-ToHit/EndRdx(46)
Level 47: Physical Perfection -- P'Shift-End%(A), EndMod-I(48)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(3)