One thing I noticed this weekend...


Electric-Knight

 

Posted

I could play for several hours straight, and even complete a 2+ hour Task Force, before the game would lock up on me.

For most of July and early August I could barely play an hour. I could manage one iTrial. I could manage an ITF only if it was a speed version. I got used to logging out before the final mission or any TF just in case.

And then... I ran a 2+ hour Synapse, and completely forgot to log out. And I'd been online for more than an hour before running that.

The problem isn't entirely fixed, but it seemed much more stable for me this weekend, and others I talked to said the same thing. ^_^

Thanks Devs!



my lil RWZ Challenge vid

 

Posted

What I've been experiencing lately - especially this weekend - was when I tried to character switch, or sometimes even log in, I'd select the server and hang for a few minutes, then kick back to the log in screen.


 

Posted

I thought the problems are gone but I had one nasty "out of memory" bug again and the game was shut down. I never had that problem before until recently.

Whatever they've done, it is definitely improving on my end, but I didn't have this kind of crashes before. So is it really improvement or just bringing back to what it was before?


I just wish they could fix that display bug on the names when you are on a Team. Many times it doesn't show the person in the same zone until later and I would wait and wait...


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.