Looking for Invul/Fire Build


dogdude21

 

Posted

Just got one of my very old toons to 50 and he is a invul/fire tank! I am not really good at making builds but im looking for a IO set build! Thanks!


 

Posted

I'll be fair, you are more likely to get help when you've posted what you can do on a build. It's not for us to just say "here accept our reality", we could get a better insight on what you value.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Plenty of Inv builds around lately for a headstart.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Cool thank you for the guide!! I am going to read up on it and then post again when i make and build and see what ya'll think about it.


 

Posted

I was trying to get his defenses soft capped but im sitting at 38.5 smashing/lethal, what do you guys and gals think?? Here is my build Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx/Rchg(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx(7), S'fstPrt-ResKB(7)
Level 1: Scorch -- C'ngImp-Acc/Dmg(A)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(15)
Level 4: Fire Sword -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Dmg/EndRdx(11)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx/Rchg(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx(15)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(17), Zinger-Taunt/Rchg/Rng(17), Zinger-Acc/Rchg(21), Zinger-Taunt/Rng(23), Zinger-Dam%(23)
Level 12: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-EndRdx/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
Level 16: Kick -- FrcFbk-Rechg%(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 20: Build Up -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit(31), AdjTgt-ToHit/Rchg(31)
Level 22: Combustion -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg/Rchg(40), Oblit-Dmg(40)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 28: Weave -- LkGmblr-EndRdx/Rchg(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 30: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(43)
Level 32: Unstoppable -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx/Rchg(40), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx(46), S'fstPrt-ResKB(48)
Level 35: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 41: Char -- BasGaze-Acc/Hold(A)
Level 44: Melt Armor -- ShldBrk-DefDeb/EndRdx/Rchg(A), ShldBrk-Acc/EndRdx/Rchg(45)
Level 47: Fire Ball -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
Level 49: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(50), RctvArm-EndRdx/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(36), P'Shift-End%(36)

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Posted

Not bad for a first try.

A few things to note right off the bat: You've gone over The law of 5 with set bonuses. Basically you can only get 5 of the same type of set bonus. With the 6th or more, the addition set bonuses won't count. For example, you've got 6 sets of Reactive Armor. The 6th set is giving you no set bonuses at all. You can check when you've hit the Law of 5 within Mids. On the tool bar click on Window, and then Sets & Bonuses (Ctrl+B ). Anything in red has gone over 5 set bonuses.

The next is to look a touch closer at some of the set bonuses you're trying for. Invulnerability is a Typed Defensive set, so you should look for more set bonuses that have Typed bonuses that are larger then the Positional Defense bonus. So Obliteration in Fire Sword circle isn't giving you as large a typed defense bonus as you could be getting.

(Sets like Shield Defense, and the soon to be proliferated tank set Super Reflexes, benefit more from Positional Defense set bonuses then Typed.)

With all those things in mind I did a quick change up on your build. This isn't perfect, but it will soft cap you to s/l/e/n with one in range. I do suggest you get the 4 accolades I've clicked on in the Accolades area.
Don't take this as verbatim, but this should give you some ideas of what you can achieve.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx/Rchg(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx(7)
Level 1: Scorch -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(7), P'ngS'Fest-Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(43)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(15)
Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(48)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx/Rchg(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx(15)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(17), Zinger-Taunt/Rchg/Rng(17), Zinger-Acc/Rchg(21), Zinger-Taunt/Rng(23), Zinger-Dam%(23)
Level 12: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-EndRdx/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21), S'fstPrt-ResDam/Def+(50)
Level 14: Super Jump -- EndRdx-I(A)
Level 16: Kick -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 20: Build Up -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit(31), AdjTgt-ToHit/Rchg(31)
Level 22: Combustion -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-Acc/Dmg/Rchg(34), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(40)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 28: Weave -- LkGmblr-EndRdx/Rchg(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 30: Fire Sword Circle -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(37), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Acc/Dmg(43)
Level 32: Unstoppable -- RechRdx-I(A)
Level 35: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(39), Mako-Dmg/EndRdx(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(46)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(45)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 44: Melt Armor -- ShldBrk-DefDeb/EndRdx/Rchg(A), ShldBrk-Acc/EndRdx/Rchg(45)
Level 47: Fire Ball -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
Level 49: Resist Energies -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(36), P'Shift-End%(36)



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Um wow where shall i begin, first off get rid off the KB IOs you do not need them. second in CJ switch to LoTG and get rid of 1 of the slots in SJ. Instead put a winters gift in there. I would switch out adjusted targeting with another set IE RR and 2 slot it with another in recharge. I would switch out your IO in Kick it is only good if you use it, and then it is a small percentage. I would probably gotten res energy sooner also the RA in it is doing you no good at all for you are over the rule of 5. One of the steadfast KB IOs you have I would switch it out with the Stead Fast def IO instead. In fire sword and combustion I would switch out that set for eradication. Also I would put a few more slots in scorch and put in there some KC and a mako quad. Here is the changes I mentioned.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx/Rchg(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx(7), S'fstPrt-ResDam/Def+(7)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(50), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(15)
Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx/Rchg(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx(15)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(17), Zinger-Taunt/Rchg/Rng(17), Zinger-Acc/Rchg(21), Zinger-Taunt/Rng(23), Zinger-Dam%(23)
Level 12: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-EndRdx/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Kick -- Acc-I(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 20: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(31), RechRdx-I(31)
Level 22: Combustion -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Dmg/Rchg(40)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 28: Weave -- LkGmblr-EndRdx/Rchg(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 30: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(37), M'Strk-Acc/Dmg(37), M'Strk-Dmg/EndRdx(39)
Level 32: Resist Energies -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx/Rchg(40), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx(46)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(36), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(45)
Level 44: Melt Armor -- ShldBrk-DefDeb/EndRdx/Rchg(A), ShldBrk-Acc/EndRdx/Rchg(45)
Level 47: Fire Ball -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
Level 49: Unstoppable -- Aegis-Psi/Status(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(36)



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|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
Not bad for a first try.

A few things to note right off the bat: You've gone over The law of 5 with set bonuses. Basically you can only get 5 of the same type of set bonus. With the 6th or more, the addition set bonuses won't count. For example, you've got 6 sets of Reactive Armor. The 6th set is giving you no set bonuses at all. You can check when you've hit the Law of 5 within Mids. On the tool bar click on Window, and then Sets & Bonuses (Ctrl+B ). Anything in red has gone over 5 set bonuses.

The next is to look a touch closer at some of the set bonuses you're trying for. Invulnerability is a Typed Defensive set, so you should look for more set bonuses that have Typed bonuses that are larger then the Positional Defense bonus. So Obliteration in Fire Sword circle isn't giving you as large a typed defense bonus as you could be getting.

(Sets like Shield Defense, and the soon to be proliferated tank set Super Reflexes, benefit more from Positional Defense set bonuses then Typed.)

With all those things in mind I did a quick change up on your build. This isn't perfect, but it will soft cap you to s/l/e/n with one in range. I do suggest you get the 4 accolades I've clicked on in the Accolades area.
Don't take this as verbatim, but this should give you some ideas of what you can achieve.
Dang it rangle u beat me to the post.


 

Posted

Well, I'd forgotten to mention that they didn't need the -kb IOs in an Invulnerable tank as Unyielding covers that need quite nicely. I also didn't mention that they might want to take Res. Energy earlier in the build. So you helped cover those things.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

The previous suggestions have adapted the OPs build and the big give away is that none of the builds are as close to being capped to S/L as they could be. The OP had end/rechg rather than the res in the reactive armour sets. Also when it came to the Doctored wounds the Rechg wasnt used in place of the Heal/End and so the rechg could of come down abit.

I've been thru the OPs build and come up with something that is different and its just another persons adaptation of what the OP might be inclined to achieve.

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

dog dude: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx(7)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/EndRdx/Rchg(21), KntkC'bat-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(29)
Level 2: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(15)
Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), T'Death-Acc/Dmg/EndRdx(19)
Level 6: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx(15)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(17), Zinger-Taunt/Rchg/Rng(17), Zinger-Acc/Rchg(21), Zinger-Taunt/Rng(23), Zinger-Dam%(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 14: Super Jump -- EndRdx-I(A)
Level 16: Combustion -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(34), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/Rchg(45)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(19), LkGmblr-Def/EndRdx/Rchg(27)
Level 20: Kick -- FrcFbk-Rechg%(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(31)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 28: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(37), C'ngBlow-Acc/Dmg(37)
Level 30: Build Up -- RechRdx-I(A), Rec'dRet-ToHit/Rchg(31), Rec'dRet-Pcptn(31)
Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(40)
Level 35: Incinerate -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg(50)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Acc/Dmg/Rchg(43)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46)
Level 44: Melt Armor -- Acc-I(A), EndRdx-I(45)
Level 47: Fire Ball -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg(50), RechRdx-I(50)
Level 49: Resist Energies -- ResDam-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(36), P'Shift-End%(36)



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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

IF you're saying S/L Defensive soft capped, both the builds were. If you're saying S/L resist capped, then no they weren't. You should be a touch clearer about which you're referring to. When I read your response New Dawn, it came across like you were talking S/L Defense the first couple of times.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Thanks for the help guys, i was thinking about resist energies but for some reason i went to pick unstopable but when i really think about it i dont really use it that much, and i have one more question why did u use winters gift instead of blessing?


 

Posted

It adds a little slow/-recharge debuff resistance into your build. It's not a lot, but every bit counts.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by dogdude21 View Post
Thanks for the help guys, i was thinking about resist energies but for some reason i went to pick unstopable but when i really think about it i dont really use it that much, and i have one more question why did u use winters gift instead of blessing?
1 you do not need the KB protection, 2 like Rangle said about the slow/recharge, 3 you have to get 2 or 3 slots for the benefit when it is so low and you can get it better with other IOs.


 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
IF you're saying S/L Defensive soft capped, both the builds were. If you're saying S/L resist capped, then no they weren't. You should be a touch clearer about which you're referring to. When I read your response New Dawn, it came across like you were talking S/L Defense the first couple of times.
How it comes across to you is entirely down to you. I expect you won't make the same mistakes again.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.