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Posts
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Joined
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I was kinda thinking about doing this build but is this the most updated build you have dark age?
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I was working on making this build but im kind of new to defenders and this was my first shot at a empath/psionic defender, any advice would be awesome I am looking to make him a good healer that can survive well in groups and could kill off the occasional baddie, preferably no purple sets
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how does that look, just a first try on this build let me know what i can do to improve it, im looking to go with end drain and wanting to do team play with it
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Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Controller
Primary Power Set: Electric Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(15), BasGaze-Acc/EndRdx/Rchg/Hold(46), BasGaze-Slow%(48)
Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal/Rchg(9), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/EndRdx(17)
Level 2: Chain Fences -- TotHntr-Acc/Immob/Rchg(A), TotHntr-Immob/Acc(5), TotHntr-Acc/EndRdx(5), TotHntr-EndRdx/Immob(48), TotHntr-Acc/Rchg(50)
Level 4: Radiation Infection -- DarkWD-Slow%(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb(7)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(13), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46)
Level 8: Conductive Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(11), Efficacy-EndMod/Acc/Rchg(11), Efficacy-Acc/Rchg(13), Efficacy-EndMod/Acc(27), Efficacy-EndMod/EndRdx(27)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(21), EndRdx-I(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(25), FtnHyp-Acc/Sleep/Rchg(25), FtnHyp-Acc/Rchg(29), FtnHyp-Sleep/EndRdx(29)
Level 18: Paralyzing Blast -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(21), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(33), UbrkCons-Hold(33), UbrkCons-Dam%(33)
Level 20: Lingering Radiation -- RechRdx-I(A), RechRdx-I(31), Acc-I(31)
Level 22: Kick -- FrcFbk-Rechg%(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(37), Aegis-Psi/Status(37)
Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(39), CoPers-Acc/Conf/Rchg(39), CoPers-Conf/EndRdx(39), CoPers-Conf%(48)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 30: Choking Cloud -- Lock-Rchg/Hold(A), Lock-Acc/Hold(36), Lock-EndRdx/Rchg/Hold(36), Lock-Acc/EndRdx/Rchg/Hold(43)
Level 32: Gremlins -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Hover -- LkGmblr-Rchg+(A)
Level 41: Power Sink -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(42), P'Shift-EndMod/Rchg(42), P'Shift-EndMod(43)
Level 44: Charged Armor -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam(45)
Level 47: Mutation -- RechRdx-I(A)
Level 49: Surge of Power -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam(50)
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(40)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Was gonna respec my toon and was looking for some guides so i can get started =)
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I was thinking about making a Grav/Earth Dom and was looking around game and forums and I dont see alot about it. Has anyone played one to 50 and how does it do when u have it IO'd out?
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Thanks for the help guys, i was thinking about resist energies but for some reason i went to pick unstopable but when i really think about it i dont really use it that much, and i have one more question why did u use winters gift instead of blessing?
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I was trying to get his defenses soft capped but im sitting at 38.5 smashing/lethal, what do you guys and gals think?? Here is my build Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx/Rchg(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx(7), S'fstPrt-ResKB(7)
Level 1: Scorch -- C'ngImp-Acc/Dmg(A)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(15)
Level 4: Fire Sword -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Dmg/EndRdx(11)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx/Rchg(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx(15)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(17), Zinger-Taunt/Rchg/Rng(17), Zinger-Acc/Rchg(21), Zinger-Taunt/Rng(23), Zinger-Dam%(23)
Level 12: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-EndRdx/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
Level 16: Kick -- FrcFbk-Rechg%(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 20: Build Up -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit(31), AdjTgt-ToHit/Rchg(31)
Level 22: Combustion -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg/Rchg(40), Oblit-Dmg(40)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 28: Weave -- LkGmblr-EndRdx/Rchg(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 30: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(43)
Level 32: Unstoppable -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx/Rchg(40), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx(46), S'fstPrt-ResKB(48)
Level 35: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 41: Char -- BasGaze-Acc/Hold(A)
Level 44: Melt Armor -- ShldBrk-DefDeb/EndRdx/Rchg(A), ShldBrk-Acc/EndRdx/Rchg(45)
Level 47: Fire Ball -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
Level 49: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(50), RctvArm-EndRdx/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(36), P'Shift-End%(36)
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Cool thank you for the guide!! I am going to read up on it and then post again when i make and build and see what ya'll think about it.
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Just got my little brute to 50 over the last double xp weekend and was needing help with a build! Thanks
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Just got one of my very old toons to 50 and he is a invul/fire tank! I am not really good at making builds but im looking for a IO set build! Thanks!