Close Combat fire/fire
This is the build I use on my Fire/Fire Blaster:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Prismic Flame: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
Level 6: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19)
Level 8: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(25)
Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(29)
Level 12: Aid Other -- Heal-I(A)
Level 14: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(33)
Level 16: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33), RechRdx-I(46)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36)
Level 20: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33), RechRdx-I(48)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), HO:Enzym(37)
Level 28: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(50), Efficacy-Acc/Rchg(50)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(37), HO:Enzym(37)
Level 32: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(39), Ksmt-ToHit+(39), Krma-ResKB(43)
Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 38: Hot Feet -- M'Strk-Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(43), C'ngBlow-Dmg/EndRdx(43), Sciroc-Acc/Dmg/EndRdx(45)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(42), HO:Enzym(42)
Level 44: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48), EndRdx-I(48)
Level 49: Acrobatics -- EndRdx-I(A), EndRdx-I(50)
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45), EndMod-I(46)
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A lot of people don't like Combustion, but I find it hits a ton of targets and is a lot easier to use than Fire Breath on a PBAoE based character. I also find the minor hold protection in Acrobatics highly useful... it can stop a single normal hold and with 27% ranged defense that's usually all I have hitting me. It also helps a lot if I'm standing next to a tank and a boss decides to AoE hold him.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
This is what I'm looking at right now.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Thermite Close Combat: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg:35(A), Decim-Dmg/EndRdx:35(3), Decim-Dmg/Rchg:35(3), Decim-Acc/EndRdx/Rchg:35(5), Decim-Acc/Dmg/Rchg:35(5)
Level 1: Ring of Fire -- Decim-Acc/Dmg:35(A), Decim-Dmg/EndRdx:35(7), Decim-Dmg/Rchg:35(7), Decim-Acc/EndRdx/Rchg:35(9), Decim-Acc/Dmg/Rchg:35(9)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg:50(23)
Level 4: Combustion -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(13), Oblit-Dmg/Rchg:50(15), Oblit-Acc/Dmg/Rchg:50(15), Oblit-Acc/Dmg/EndRdx/Rchg:50(17), Oblit-%Dam:50(17)
Level 6: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(19), Posi-Dmg/EndRdx:50(19), Posi-Dmg/Rchg:50(21), Posi-Dmg/Rng:50(21)
Level 8: Boxing -- Acc-I:50(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 12: Aim -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(23), RechRdx-I:50(25)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 16: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-%Dam:50(31)
Level 18: Blaze -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(31), Decim-Build%:40(31), Decim-Dmg/Rchg:40(33), Decim-Acc/EndRdx/Rchg:40(33), Decim-Acc/Dmg/Rchg:40(33)
Level 20: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(34), EndRdx-I:50(34)
Level 22: Build Up -- GSFC-Build%:50(A), GSFC-ToHit/Rchg:50(50), GSFC-Rchg/EndRdx:50(50)
Level 24: Rain of Fire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(34), Posi-Dmg/Rchg:50(36), Posi-Acc/Dmg/EndRdx:50(36), Posi-Dmg/Rng:50(36)
Level 26: Tough -- S'fstPrt-ResDam/Def+:30(A), EndRdx-I:50(37)
Level 28: Consume -- Acc-I:50(A)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(37), EndRdx-I:50(37)
Level 32: Inferno -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-%Dam:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
Level 35: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(43)
Level 38: Hot Feet -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(43), M'Strk-Dmg/Rchg:50(43), M'Strk-Acc/EndRdx:50(45), M'Strk-Acc/Dmg/EndRdx:50(45), M'Strk-Dmg/EndRdx/Rchg:50(45)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(46), Enf'dOp-Acc/EndRdx:50(46), Enf'dOp-Immob/Rng:50(46), Enf'dOp-Acc/Immob/Rchg:50(48), Enf'dOp-Acc/Immob:50(48)
Level 44: Scorpion Shield -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(48), LkGmblr-Def:50(50)
Level 47: Super Jump -- Jump-I:50(A)
Level 49: Acrobatics -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
Level 6: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A)
------------
Set Bonus Totals:
- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 21.1% Defense(Smashing)
- 21.1% Defense(Lethal)
- 3.94% Defense(Fire)
- 3.94% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 27.1% Defense(Melee)
- 3% Defense(Ranged)
- 4.88% Defense(AoE)
- 6.75% Max End
- 45% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 85% Enhancement(RechargeTime)
- 5% FlySpeed
- 94.9 HP (7.87%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 11%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 10.5%
- 20% Perception
- 5% (0.08 End/sec) Recovery
- 30% (1.51 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 1.88% Resistance(Negative)
- 1.58% Resistance(Toxic)
- 1.58% Resistance(Psionic)
- 5% RunSpeed
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Anybody got any idea's on improving this?
Charlie
Looks pretty good, though I'd consider going Thunderstrike for your single target blasts. You lose a bit of recharge but the extra ranged defense can be very useful at avoiding mezzes and non-S/L/E ranged attacks like psi blasts or some fire attacks. The extra recharge will let you put out more damage though so it might be worth it.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Some thought's on the OP's build-
I prefer fire breath to combustion, at least I get 'zomg dmg' for my long rooted animation. You could switch your build up slotting to look like aim if you wanted to switch this- slotting a set of posi's would gain you 6.25% rech and an extra slot to play with if you went this route. Personal preference on this one.
I'd drop the chance to build-up proc (gaussian's) from build-up. A 5% chance every 30s isn't that great. I do like the hp bonus. Another option would be to slot this as you have aim and drop a set of oblits for a purple set if it's in your budget.
Move 2 slots from web envelope to stamina. As it is now you have .5 net recovery gain- not enough to attack with.
I think you'd be better with the purple dmg proc compared to the build-up proc in blaze, if you can afford it. Further, you want the proc in your most used attack. I frequently spam fireball-blast-blaze-blast; so for me that power would be fire blast.
Just my 2 inf
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
So I've tried to come up with a close combat build for my main and favorite toon but I'm not liking the results so far. Any advise out there? I want to max my use of Hot feet and FSC and RoF. Right now I have the Ice epic in mind for the Def shield and snow storm to stack more slow on the mobs. Should i be focusing on just +Def or Rech? My build is at home right now, I'll try posting it later.
Charlie