Night Widow Training.Smoke Grenade
That is how procs work in powers like that. I would assume that is "working as intended".
Well I can understand a damage proc aggroing, but -Recharge?
Maybe I'm being greedy, but I'd like to see this not gain any aggro.
You're applying a debuff. BY DESIGN, that generates a lot of aggro. Watch when a player puts a radiation debuff toggle on someone.
Paragon City Search And Rescue
The Mentor Project
You're applying a debuff. BY DESIGN, that generates a lot of aggro. Watch when a player puts a radiation debuff toggle on someone.
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I assumed (incorrectly, obviously) that since these debuffs on Smoke Grenade to not generate aggro, then other debuffs generally don't generate much (if any) either.
Definitely a wrong assumption. Applying a debuff causes aggro. Smoke Grenade is specifically coded not to cause aggro. This is a characteristic of the power and you can't make generalizations about debuffs from it.
Aggro generated by an IO has to be independent of the characteristics of the power it's slotted in. Otherwise you could slot a damaging IO and kill enemies without them ever aggroing.
Paragon City Search And Rescue
The Mentor Project
Of course I would expect a damaging IO proc to aggro. I just see no reason why we can't discriminate between a damaging IO proc and a recharge debuff.
But mostly I'm just irritated that after respeccing my Night Widow, it took a while for me to realize why I kept getting aggro with my Smoke Grenade. Really wish there were some in-game documentation to warn about this sort of thing for those of us who don't spend hours on wikis or forums researching this game's mechanics and just simply play the damn thing.
Paragon City Search And Rescue
The Mentor Project
I've just realized that slotting this power with Dark Watcher's Despair: Chance for Recharge Slow breaks it. Or at least, breaks the "enemies will not notice this attack" part.
Anytime the recharge slow procs, it gets aggro, which happens almost every time I use it against a group of ten or more mobs. Is this the way devs want it, or just an oversight?