Night Widow Training.Smoke Grenade


Ironblade

 

Posted

I've just realized that slotting this power with Dark Watcher's Despair: Chance for Recharge Slow breaks it. Or at least, breaks the "enemies will not notice this attack" part.

Anytime the recharge slow procs, it gets aggro, which happens almost every time I use it against a group of ten or more mobs. Is this the way devs want it, or just an oversight?


 

Posted

That is how procs work in powers like that. I would assume that is "working as intended".


 

Posted

Well I can understand a damage proc aggroing, but -Recharge?

Maybe I'm being greedy, but I'd like to see this not gain any aggro.


 

Posted

Quote:
Originally Posted by Ironblade View Post
You're applying a debuff. BY DESIGN, that generates a lot of aggro. Watch when a player puts a radiation debuff toggle on someone.
The -Perception and -toHit debuffs on Smoke Grenade are not debuffs?

I assumed (incorrectly, obviously) that since these debuffs on Smoke Grenade to not generate aggro, then other debuffs generally don't generate much (if any) either.


 

Posted

Definitely a wrong assumption. Applying a debuff causes aggro. Smoke Grenade is specifically coded not to cause aggro. This is a characteristic of the power and you can't make generalizations about debuffs from it.

Aggro generated by an IO has to be independent of the characteristics of the power it's slotted in. Otherwise you could slot a damaging IO and kill enemies without them ever aggroing.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Of course I would expect a damaging IO proc to aggro. I just see no reason why we can't discriminate between a damaging IO proc and a recharge debuff.

But mostly I'm just irritated that after respeccing my Night Widow, it took a while for me to realize why I kept getting aggro with my Smoke Grenade. Really wish there were some in-game documentation to warn about this sort of thing for those of us who don't spend hours on wikis or forums researching this game's mechanics and just simply play the damn thing.


 

Posted

Quote:
Originally Posted by Liberation View Post
Of course I would expect a damaging IO proc to aggro. I just see no reason why we can't discriminate between a damaging IO proc and a recharge debuff.
I'm sure it can discriminate. But damage and debuffs both cause aggro (and are intended to do so) - just to different degrees. I don't think the system distinguishes between type or amount of debuff, while it is affected by how much damage is being done.


Paragon City Search And Rescue
The Mentor Project