Cold Dom/Ice Blast build
Recharge is indeed important, but not at the expense of personal defense. You can have both, I do for my Cold/Ice.
Global = Hedgefund (or some derivation thereof)
This is what Im toying with at the moment:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Cold Flurry: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Infrigidate
- (A) Shield Breaker - Defense Debuff
- (3) Shield Breaker - Accuracy/Defense Debuff
- (37) Shield Breaker - Accuracy/Recharge
- (40) Shield Breaker - Defense Debuff/Endurance/Recharge
- (40) Shield Breaker - Accuracy/Endurance/Recharge
- (42) Shield Breaker - Chance for Lethal Damage
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (43) Decimation - Damage/Recharge
- (46) Decimation - Accuracy/Endurance/Recharge
- (50) Decimation - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Defense
- (A) Decimation - Accuracy/Damage
- (33) Decimation - Damage/Endurance
- (42) Decimation - Damage/Recharge
- (43) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Accuracy/Damage/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (7) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Tempered Readiness - Endurance/Recharge/Slow
- (31) Tempered Readiness - Accuracy/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (13) Red Fortune - Endurance
- (13) Red Fortune - Defense
- (15) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense/Endurance/Recharge
- (17) Red Fortune - Defense/Recharge
- (A) Freebird - Endurance
- (15) Freebird - FlySpeed
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Accuracy IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
- (25) Accuracy IO
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (21) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Damage/Endurance
- (23) Positron's Blast - Damage/Recharge
- (23) Positron's Blast - Damage/Range
- (A) Adjusted Targeting - Endurance/Recharge
- (37) Adjusted Targeting - To Hit Buff/Endurance
- (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (A) Adjusted Targeting - Recharge
- (25) Adjusted Targeting - To Hit Buff/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (27) Positron's Blast - Damage/Recharge
- (29) Positron's Blast - Damage/Range
- (29) Positron's Blast - Accuracy/Damage/Endurance
- (A) Devastation - Accuracy/Damage
- (33) Devastation - Chance of Hold
- (33) Devastation - Damage/Recharge
- (34) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Basilisk's Gaze - Chance for Recharge Slow
- (36) Basilisk's Gaze - Accuracy/Hold
- (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (36) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (39) Positron's Blast - Accuracy/Damage
- (39) Positron's Blast - Damage/Endurance
- (39) Positron's Blast - Damage/Recharge
- (40) Positron's Blast - Damage/Range
- (A) Adjusted Targeting - Recharge
- (42) Adjusted Targeting - To Hit Buff/Recharge
- (A) Aegis - Psionic/Status Resistance
- (A) Stupefy - Accuracy/Stun/Recharge
- (48) Stupefy - Endurance/Stun
- (48) Stupefy - Accuracy/Recharge
- (48) Stupefy - Stun/Range
- (50) Stupefy - Accuracy/Endurance
- (A) Endurance Reduction IO
- (50) Endurance Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
Level 2: Rest
- (A) Empty
Level 2: Swift
- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
- (9) Regenerative Tissue - +Regeneration
- (11) Numina's Convalescence - Heal
- (A) Jumping IO
- (A) Efficacy Adaptor - EndMod
- (5) Efficacy Adaptor - EndMod/Endurance
- (11) Efficacy Adaptor - EndMod/Accuracy
Anywhere I can improve or areas I should change?
Thanks
These are "first impressions" comments, not really a thorough review...
You built up some defense but not a lot. That's perfectly fine, but Cold does offer a baseline amount of def that you can build up impressive range and/or s/l/e with Scorpion Shield.
On to specific items:
1) You've exceed the "Rule of 5" a few times, most notably for the 6.25% bonuses. Swap out the Stupefy for Crushing Impact and that's win-win, you get more recharge and a high damage power does more damage.
2) You're missing PVE invisibility by not taking one of either Super Speed or slotting a stealth io. Arctic Fog will give you Stealth, but that's really not good enough when trying to get by mobs, especially in tight hallways. Throw it into Sprint is fine, or Fly
3) Minor point (very minor) the Karma -kb is very very cheap. Using it instead of Zephyr will save about 10M. Not a big deal by any means and for most non-newbies 10M is chump change. Still the bargain hunter in me couldn't resist pointing this out.
Another option - slot the Steadfast -kb and the 3% Def into one of your 2 ally shields, which can take resist sets.
4) I know Bitter Freeze Ray does some decent damage, but as a hold power, Freeze Ray is much better. It's much faster activation time is pretty significant for its usefulness (1 second vs 2.5)
5) I'd like to see more recharge in HL, at least use all the recharge available in a set, meaning an Acc/Rch.
6) Also, with respect to bargains - the Regen Tissue unique doesn't do much for a Defender with low base HP.
7) The Winter's Gift unique is SWEET on a Cold. The -slow resist stacks with Arctig Fog so you run over caltrops as if you have sb on you.
Anyway, if I had to prioritize, I'd say 1) and 2) are the items you really need to address. Everything is just something to consider.
Global = Hedgefund (or some derivation thereof)
Below is what I use. Highly effective and not too terribly bad on the wallet...
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I like that build Streetlight! I think I'm gonna steal it and use it on my newly lvl 50 Cold/Ice! Maybe it will get me to want to play it him more.
ClintarCOH - Twitter
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When I look at streetlight's build I see he is boosting the recharge bonus so he doesn't have to slot so much recharge in sleet and heat loss. That looks fine. I just choke a bit on six slotted health. I noodled a bit in mids, if I take two slots from health and put them in arctic fog, I get the cold, fire, and energry resistance up to 34%, 34%, and 30% in an AoE aura which I would prefer on a team. If you moved a third slot over to arctic fog, you could slot for some psi/status resistance with an Aegis unique.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
When I look at streetlight's build I see he is boosting the recharge bonus so he doesn't have to slot so much recharge in sleet and heat loss. That looks fine. I just choke a bit on six slotted health. I noodled a bit in mids, if I take two slots from health and put them in arctic fog, I get the cold, fire, and energry resistance up to 34%, 34%, and 30% in an AoE aura which I would prefer on a team. If you moved a third slot over to arctic fog, you could slot for some psi/status resistance with an Aegis unique.
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This is what i use on my cold/ice defender, it works fairly well at 50, but i still have to twink it for exemplar down :P Anyway Im happy with him
Hope it helps you
Hero Plan by Mids' Hero Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Coldstatic: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Ice Shield -- LkGmblr-Def(A), LkGmblr-Rchg+(25)
Level 1: Ice Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5)
Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(29), Decim-Acc/Dmg/Rchg(29)
Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(46)
Level 6: Glacial Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(11), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(21)
Level 12: Arctic Fog -- RedFtn-Def/EndRdx(A), RedFtn-Def(13), RedFtn-Def/Rchg(13), RedFtn-EndRdx(15), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(40)
Level 14: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(42), Stpfy-KB%(42)
Level 16: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(21), BasGaze-Acc/EndRdx/Rchg/Hold(34)
Level 18: Benumb -- Acc-I(A), RechRdx-I(19), RechRdx-I(43)
Level 20: Tough -- S'fstPrt-ResDam/Def+(A)
Level 22: Ice Storm -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(23), TmpRdns-Acc/EndRdx(31), TmpRdns-Rng/Slow(31), TmpRdns-EndRdx/Rchg/Slow(33), TmpRdns-Acc/Dmg/Slow(50)
Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-Def(33), RedFtn-EndRdx(43), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46)
Level 26: Sleet -- Achilles-ResDeb%(A), LdyGrey-%Dam(27), ImpSwft-Dam%(34)
Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(45)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(31), LkGmblr-Def(42)
Level 32: Heat Loss -- P'Shift-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(34), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc/Rchg(45), Efficacy-EndMod/Acc(46)
Level 35: Infrigidate -- Acc-I(A)
Level 38: Blizzard -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(40)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(50), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(48)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11)
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Hi there,
I'm sort of new to the making of IO builds and was wondering if anyone had any ideas/suggestions for making a Cold/Ice defender. Some rules would be needed in the build. I would need fly(character theme) and no purple recipes used. Does anyone have any idea on how to do this? Ive been looking on the boards for ideas and it seems recharge is the most important thing on earth for this power combo. Any ideas from a "pro" would be awesome.
Thanks!