ertuening player need critique on this Dark/Sonic
I should clarify that Hover is not only for concept (this character has fairy wings), but I also like to be above the fray for healing and placement of my cone and fear.
SS+Shadowfall makes me invisible but is often too fast in a mission, which is why I'd rather have a +stealth in Run to have control over invisibility.
Not sure if I should go Tactics or Assault, I figured Assualt synergizes with the -rez, and I don;t need the +Acc from Tactic
Is there a "better" choice for APP? maybe one with a hold so I can take Petrifying Gaze and stack?
Just some generalities:
I like hover, too, for many reasons, good mobility. I don't have too many purples myself, but I do alignment missions for alignment merits. LotG +7.5 Recharge are not so rare.
Shadow fall has good psionic damage resistance, I would leverage some reisistance in shadow fall. Dark Servant seems minimally slotted. It has the best -tohit of dark miasma in Chill of the Night.
My favorite epic pool (for now :P) is dark mastery. Oppressive gloom is all that and a peanut butter and jelly sandwich. Since you took the sonic nuke, dark consumption would seem to be a good fit.
Everyone takes leadership it seems. Do you need leadership? Are the defender numbers for leadership worth it for your teammates, your teammates pets? There is a nice confuse protection in it. Maybe you don't want the robots shooting their ally?
Perhaps you don't want to farm the iTrials. Getting the alpha slot filled with Spiritual is a fairly common practice for dark miasma users. The bonuses to heal, slow, stun and recharge are hefty.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Thansk for the reply.
I'd like to know more about what I should slot in Dark Servant. I slotted max -toHit which I see as his main function. His hold is unpredictable, not sure I care about his tentacles (I'd rather have them myself, I guess that's for another character), so his other usefulness is the heal. it's perma out of the box for a defender and it's pretty sturdy (I think), so I don;t know if +Rchg help (does it affects how often he comes back, not how often he attacks right?)
I just realized I didn't slot an accuracies though, so I probably need to do that, especially if I don't take Tactics.
I took leadership for the additional +def in Maneuvers and I have never used vengeance to I was thinking of trying it, but I'm sure not married to it
Mostly I wasn't sure what else I would take instead, I'd take Gaze if I had another hold, but I have lots of controller and I'd rather my defender not pretend he's a controller, or I'm going to be disappointed.
I didn't think about Dark Consumption to recover from the nuke. I usually pop a few blues but it may not be a bad idea, although if I did my job right, there may not be that many enemies to tap. I'll think about it.
Thanks for the info on the alpha slot, my Going Rogue is in the mail, so that's not something I have any knowledge of at this time.
Another thing a bout Dark Servant. can he be controlled at all?
I often like to run ahead (invisible) for perfect placement of Fearful, then take my time applying debuffs. some team even wait for the debuffs to be applied, others jump right in. it's all good as long as we all survive.
I'm worried about Fluffy messing up my setup by aggroing early.
Also, don;t the tentacles have DoT damage, effectively negating the fear?
Another thing a bout Dark Servant. can he be controlled at all?
I often like to run ahead (invisible) for perfect placement of Fearful, then take my time applying debuffs. some team even wait for the debuffs to be applied, others jump right in. it's all good as long as we all survive. I'm worried about Fluffy messing up my setup by aggroing early. Also, don;t the tentacles have DoT damage, effectively negating the fear? |
Sounds like a pretty solid build to me overall. I only have a couple comment, if I may:
- If I were you, I'd scrape the slotting on Twilight Grasp. Use the Accurate Healing sets, Theft or Essence and (even better) Touch of the Nictus. They'll get you FAR better bonuses and set bonuses that Doctored Wounds, and you could slot 5 and save a slot for somewhere else.
- As said, Fluffy is underslotted. It's a FANTASTIC power, but most of all, it's your most potent source of -ToHit. While some advocate Frankenslotting, I prefer focusing on his main strength.
Sure, you could slot some healing, some hold, some Immo, but each would only help one of its powers a bit. Its heal is already beefy (and yours even more so) its hold and immo will never rival a controller's, and its damage it too unpredictable to warrant slotting. However, EVERY SINGLE ONE of its powers apply -ToHit, so by maxing it on him, you max it on several powers at once (I wish I could do that on my own powers !)
My favorite way to slot him is a full set of Clouded Senses. Sure, it tops at 30, but the values are very respectable, the set bonuses are GREAT and its proc hs a chance to fire off on pretty much everything Fluffy does - it's pure gravy. I've gone that way with mine, and he's kept the whole team alive even when I couldn't. Otherwise, go with 5 Siphon Insight and the Clouded Senses proc. Don't worry about him grabbing too much aggro either - mine stays in my Shroud unless I'm REALLY close to the enemy, and by the time he focuses on them I got them either feared, slept or Shockwaved flat on their back.
Those are my 2¢, of course. YMMV.
thanks for the advice.
were "accurate healing" sets introduced after i13? for some reason I wasn't aware of their existence and missed it in Mid's. I agree I should try for one of those sets, although I don;t think I can afford the Touch of the Nictus anytime soon (my total cash across characters probably doesn't exceed 15 mils)
Regarding fluffy's slotting, I *do* have -toHit, 2 lvl50 IOs give basically the ED cap, are you both saying it's still not enough, or am I missing what you're saying altogether?
I probably need extra accuracy. If the ehal is not worth enhancing I could go 2xAcc and 2x-ToHit
Based on my understanding of IO set in Pets, the IO only apply if the power from that pet would take the IO itself. For example Pet Gaze takes Acc, but doesn't take Heals, so slotting Fluffy with an Accurate Heal set would not improve his accuracy on Pet Gaze, just on Twilight Grasp (theoretical example, not advocating we slot heal sets ).
So (Accurate) -toHit set is the only set worth slotting, and no it still won't help Fluffy's accuracy on his Pet Gaze because that power doesn't take -toHit.
A full set of Clouded Senses gives you
60% Accuracy
44% -toHit
35% End discount
57% Recharge
I don't know that I care about recharge (Fluffly is already perma), and I don't think I care about End, so 2 lvl50 Acc IOs and 2 lvl50 -toHit IOs will give you
83% Accuracy
49% -toHit
if I replace one Acc with a Acc/Rchg from one of the sets I can even match your Acc with some recharge
I'll check out the prices on Clouded Senses and consider it, but the bottom line is I need to at least swap that heal IO with an Acc and decide if the extra inf and slots are worth the bonuses of clouded sense (and they are pretty nice)
were "accurate healing" sets introduced after i13? for some reason I wasn't aware of their existence and missed it in Mid's.
|
Regarding fluffy's slotting, I *do* have -toHit, 2 lvl50 IOs give basically the ED cap, are you both saying it's still not enough, or am I missing what you're saying altogether?
I probably need extra accuracy. If the ehal is not worth enhancing I could go 2xAcc and 2x-ToHit. Based on my understanding of IO set in Pets, the IO only apply if the power from that pet would take the IO itself. For example Pet Gaze takes Acc, but doesn't take Heals, so slotting Fluffy with an Accurate Heal set would not improve his accuracy on Pet Gaze, just on Twilight Grasp (theoretical example, not advocating we slot heal sets ). So (Accurate) -toHit set is the only set worth slotting, and no it still won't help Fluffy's accuracy on his Pet Gaze because that power doesn't take -toHit. A full set of Clouded Senses gives you 60% Accuracy 44% -toHit 35% End discount 57% Recharge I don't know that I care about recharge (Fluffly is already perma), and I don't think I care about End, so 2 lvl50 Acc IOs and 2 lvl50 -toHit IOs will give you 83% Accuracy 49% -toHit if I replace one Acc with a Acc/Rchg from one of the sets I can even match your Acc with some recharge. I'll check out the prices on Clouded Senses and consider it, but the bottom line is I need to at least swap that heal IO with an Acc and decide if the extra inf and slots are worth the bonuses of clouded sense (and they are pretty nice) |
A) As I mentioned, its damage proc will have a chance to go off each time Fluffy uses a power with a -ToHit component. Which means EVERY SINGLE ONE OF THEM. Since your damage types as /Sonic are Smashing and Energy (both easily resisted) having a pet that has a (very) good chance of adding some negative energy to the mix is Good® - especially since it'll make his damage output far more noticeable than what he'd do with just Tenebrous Tentacles. Heck, on Chill of the Night, it'll get a chance to go off every 10 seconds on each target in the aura. Statistically, that makes it one of the most rentable proc slotting in the game.
B) Beside its values, Clouded Senses brings you nifty set bonuses :
2: reduces the duration of Status effects on you by 2.5%. (admittedly not a deal-breaker)
3: Increases maximum Endurance by 2.25%. (already better, since it also boost your recovery rate)
4: Improves the Recharge of all your powers by 6.25%. (now we're talking !)
5: Improves your Movement by 5%. (which, with inherent fitness and some plain IOs, may save you the trouble of taking a travel power)
6: Increases Ranged Defense by 3.75%. (pretty essential for a ranger D/S defender - it stacks with your -ToHit)
6: Increases Energy and Negative Energy Defense by 1.88%. (same)
Even if you go with 5 level 50 Siphon Insight plus the Clouded Senses Proc, you'll get :
2: Improves your Movement by 4%. (see above)
3: Grants 2% debt protection. (gneh)
4: Improves the Accuracy of all your powers by 9%. (ALL Your powers)
5: Increases Smashing and Lethal Defense by 3.75%. (Yay !)
5: Increases Melee Defense by 1.875%. (Yay !)
On top of the enhancements themselves.
C) Despite Fluffy being perma, he remains a killable pet, and sometimes he bites it before recharging. In AVs or Huge Mobs® fights, that can spell doom for the whole team. In those cases, the recharge and endurance discounts to re-summon it can save your collective bacon - the pesky little critter is expensive to summon.
D) The last point may not be of interest to you, but remember that if you exemplar too low, you lose the set bonuses. Clouded senses, topping at 30, lets you exemplar much lower than Siphon Insight without loosing your goodies.
Of course, whether all this is worth not reaching the ED cap on all aspects of Fluffy's powers is a matter of personal taste - I like it, you may not, and both are fine. But remember that between your -ToHit powers and those of Fluffy stacking, even if each isn't at the ED cap, you'll floor most mob's ToHit in no time flat.
Just one final note if you decide to use sets on Fluffy : the Siphon Insight proc, despite looking tempting, will NOT affect you. It will only benefit Fluffy, which looks to me far less interesting than what the Clouded Sense proc does.
I rolled a Dark/Sonic for 2xXP day (currently at 22)
having just returned after 1000 days away (that's about i13), I'm rusty with builds, so I would like opinion on this one.
I tried to go with +Acc bonuses (important for my heal) + Rchg (again for heal but also attack speed, I want to be able to solo) so +End/Rec so that I don't run out of Eng
I am also really fuzzy about the rules for examplaring and IOs (I'll need to read up on it), but I want to be able to exemplar for TFs, etc... so I want to maximize benefit at 25+ in case reordering some slots might help.
I put most IOs at lvl35 not for examplaring (I think it doesn't matter?) but becuase I plan on buying them as I go starting around lvl32, and if the build is decent with lvl35 IOs, it only gets better with higher level oens if I get them.
I'm not rich, so no purple sets for me. I already have about 1/2 of the enh from my old days. I have a +recharge LoTG but not sure I want to spend it on this toon (better on my DOM I think)
Note I didn't slot 2 of the lvl50 slots, waiting for your critique to decide what to do.
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BelleMoth levelling: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Sonic Attack
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Twilight Grasp -- Acc-I(A), Acc-I(7), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal(43), Dct'dW-Heal/EndRdx(43)
Level 1: Shriek -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg(5), Thundr-Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(13)
Level 2: Scream -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg(5), Thundr-Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 4: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb(31), DarkWD-Rchg/EndRdx(34)
Level 6: Hover -- Srng-EndRdx/Fly(A)
Level 8: Tar Patch -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Rng/Slow(9), RechRdx-I(11)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Super Speed -- EndRdx-I(A)
Level 14: Howling Twilight -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(15), Stpfy-EndRdx/Stun(37), Stpfy-Stun/Rng(37), Stpfy-Acc/EndRdx(46), RechRdx-I(48)
Level 16: Fearsome Stare -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(17), SipInsght-ToHitDeb(17), SipInsght-ToHitDeb/EndRdx/Rchg(34), N'mare-Acc/Fear/Rchg(34)
Level 18: Shadow Fall -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Def/Rchg(19), LkGmblr-EndRdx/Rchg(29)
Level 20: Howl -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(21), Posi-Dmg/Rchg(21), Posi-Dmg/EndRdx(25), Posi-Dam%(27), RechRdx-I(48)
Level 22: Shout -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(23), Thundr-Dmg/EndRdx(27), Ruin-Acc/Dmg/Rchg(29)
Level 24: Amplify -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-ToHit(46)
Level 26: Assault -- EndRdx-I(A)
Level 28: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(37), RedFtn-Def/EndRdx(43)
Level 30: Recall Friend -- RechRdx-I(A)
Level 32: Dark Servant -- Acc-I(A), ToHitDeb-I(33), ToHitDeb-I(33), Heal-I(33)
Level 35: Screech -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(36), Stpfy-EndRdx/Stun(40), RechRdx-I(42)
Level 38: Dreadful Wail -- C'ngBlow-Dmg/Rchg(A), C'ngBlow-Acc/Dmg(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), M'Strk-Dmg/Rchg(40), C'ngBlow-Acc/Rchg(40)
Level 41: Oppressive Gloom -- Dsrnt-I(A), Stpfy-Acc/Stun/Rchg(42), Stpfy-Acc/Rchg(42)
Level 44: Dark Embrace -- ResDam-I(A), EndRdx-I(45), ResDam-I(45), EndRdx-I(45)
Level 47: Soul Drain -- RechRdx-I(A), RechRdx-I(48)
Level 49: Vengeance -- DefBuff-I(A), DefBuff-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
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Set Bonus Totals: