Ele/Dark
The two main problems I see with this build are end reduction and all the slots you're spending using Boxing and Brawl as mules.
Are you planning to use Boxing and Brawl as part of your attack chain? If not, there's absolutely no reason to five-slot them. Get the four lowest level, cheapest KC IOs you can find and skip the fifth slot.
In addition, Siphon Life is a Superior damage attack and should be slotted primarily as an attack and not a heal. Move the KC set you have slotted in Brawl to Siphon Life and add another couple of slots for accuracy and heal. You can try the ToE +End, but I don't know how helpful it will be in a ST attack. (It's very desirable in Dark Regen because it has a lot more chances to hit.)
While many of your attacks are underslotted for end reduction, your FA toggles and Tough are overslotted for it. Drop the Reactive Armor End IO and replace it with the Res/Rchg. (Static Shield has both the RA End and End/Rchg, which I really don't understand. You don't need either.)
The attacks slotted with Erad are very underslotted for end reduction and damage, which is particularly a problem in Lightning Field. Shadow Maul, Soul Drain and Lightning Field should have a least 5 slots each. Dark Consumption is okay as is since it has a very low endurance cost. You can do four Erad and one Multi-Strike in Soul Drain and Shadow Maul, but I'd use three Erad and two Scirocco's in Lightning Field since it needs more end reduction. Also, drop the Acc/Rchg for a Dam/Rchg.
Another option for Soul Drain is to two-slot it with Retified Reticle for the S/L defense bonus. With three Erad, one Multi Strike and the two RR it'll be a little underslotted for damage, but the trade-off might be worth it.
Since you've got Power Sink already, I think you should consider dropping Dark Consumption for Midnight Grasp. That way, you could move the KC set in Boxing to MG, free up some slots, and still stay soft-capped to S/L.
If you can find another slot for Char, try two Basilisk's Gaze and three Thunderstrike, which will give you a little more E/NE def.
One last thing you might want to consider is to move something else to 49 so you can take Fireball at 47. This will allow you to add a fifth slot of PB in Fireball for the recharge bonus. You don't need the fourth slot in Fire Blast for the E/NE def bonus, so that might be the place to take it from if you don't mind giving up some damage there.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Ele/dark tank: Level 50 Mutation Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(3), RctvArm-ResDam/Rchg:40(5)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
Level 2: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11), RctvArm-ResDam/Rchg:40(11)
Level 4: Shadow Maul -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(13), Erad-Acc/Dmg/Rchg:30(13), Erad-Acc/Dmg/EndRdx/Rchg:30(15), M'Strk-Acc/Dmg/EndRdx:50(43)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17)
Level 8: Grounded -- S'fstPrt-ResDam/Def+:30(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def:50(21)
Level 12: Energize -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(21), Dct'dW-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal:50(23), Dct'dW-EndRdx/Rchg:50(25)
Level 14: Super Jump -- Winter-ResSlow:50(A)
Level 16: Lightning Field -- Erad-Dmg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(33), Sciroc-Dmg/EndRdx:50(34), Sciroc-Acc/Dmg/EndRdx:50(43)
Level 18: Siphon Life -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx/Rchg:35(19), KntkC'bat-Dmg/EndRdx:30(25), KntkC'bat-Dmg/Rchg:30(27), Mako-Acc/Dmg/EndRdx/Rchg:50(27), Heal-I:50(43)
Level 20: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(29), Zinger-Taunt/Rchg/Rng:50(31), Zinger-Acc/Rchg:50(31), Zinger-Taunt/Rng:50(31), Zinger-Dam%:50(33)
Level 22: Lightning Reflexes -- Run-I:50(A)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 26: Power Sink -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod/Acc/Rchg:50(29), Efficacy-EndMod/Rchg:50(34)
Level 28: Soul Drain -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(37), Erad-Acc/Dmg/EndRdx/Rchg:30(40), M'Strk-Dmg/EndRdx:50(40), Rec'dRet-ToHit/Rchg:20(45), Rec'dRet-Pcptn:20(46)
Level 30: Boxing -- Acc-I:35(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-ResDam:40(36)
Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Def:50(42)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 41: Char -- BasGaze-Acc/Rchg:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(45), Thundr-Acc/Dmg:50(45), Thundr-Dmg/EndRdx:50(46), Thundr-Dmg/Rchg:50(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx:50(48)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(48), Posi-Acc/Dmg/EndRdx:50(50), Posi-Dmg/EndRdx:50(50), Posi-Dmg/Rng:50(50)
Level 49: Power Surge -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(37)
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 24.3% Defense(Smashing)
- 24.3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 24.9% Defense(Energy)
- 24.9% Defense(Negative)
- 3% Defense(Psionic)
- 13.6% Defense(Melee)
- 13.9% Defense(Ranged)
- 3% Defense(AoE)
- 5.4% Max End
- 4% Enhancement(Heal)
- 18% Enhancement(Accuracy)
- 31.3% Enhancement(RechargeTime)
- 5% FlySpeed
- 168.7 HP (9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 12.7%
- MezResist(Terrorized) 4.95%
- 20% Perception
- 6.5% (0.11 End/sec) Recovery
- 40% (3.12 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1369;686;1372;HEX;| |78DA6593DB4E13511486F74CA7969696B69CCAA9D09642A1C000D17B630413956A0| |1E36DD3C0162A755AA66314AF7C01AFF452343E83A717F0ACB726E81B7840BD326A| |8C75CDFA37D564269D7E7BD6FEE7DF7BADB5A77075212CC4F5A3420B1FAF961B8DD| |2B9B2B525EDB6C265A7EC546A5664B12A67D7CBF656CAA189801022094569415E90| |56439A245873ECCA5AE9987DA96627D46C4156A53417E8450CE327AD4D694BCB310| |F06E162AD56359764B95EB13642FCB05A97723DC2C313958D4D8726A207AA756937| |362BF5F862BDB26616776C592A941B8EB477FA684F63743F89D29F46B768FAC4300| |D72424F03198631C2F81E14EA6A1AA248C80863997168055865B45D24CC8B6764AB| |295B0DB66DB00DC13604DB1F64EB53B6BE0F3AD549843F019F191DFB8CBCC3B6CFC| |9D6AF6CFDB0ED80510CB6312CF2827401E84420A1B90EBDD48520427AB04773DD3A| |638CEE6EC64B7AA75D6DA5FD34660A8CDE33C05946DF1223417E11C84564D0E7869| |E9243144B18512493C2F65348267D85B3C85F63FCA2DCE370F0C7DD922645278AD8| |B7CC4F032B004A9ACF327ED25B5DEAAD2E4B77434335C6701DD8066C46AAC178455| |BEB5105E99961A30C259040484B4C71280DBC26713F1F8AA6DE7F134BDC62A46F30| |7ED31E0621F00F22D1EC47460EF9E6B6D968FAB6EE6E766697A105DC29EC2139C08| |9FA2834A2FA39827E8EA29FA368E4A83A84A4CB285D06CD9B44F326BB00F4F04F10| |A7DAEDC0184EE9384EE9384EE9380A9C4349F7A86D134A3EF196773EBD07ECB260E| |60E7097F18EE45390EB5310CCDE03A07B4F0253F999F731F39031FF1878003C62BC| |A13ACFA982CCA1F44346EB33A31F5D62D2687DA0CDBC6776CE1399F7440E7B22473| |C91254FA468A86529A27124186B7DABCDFD50EBFB56B35FFF4534ED3C77237B8A9B| |F7C5A3FDF6BF36C5896781BF05B7E9D9| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
The two main problems I see with this build are end reduction and all the slots you're spending using Boxing and Brawl as mules.
Are you planning to use Boxing and Brawl as part of your attack chain? If not, there's absolutely no reason to five-slot them. Get the four lowest level, cheapest KC IOs you can find and skip the fifth slot. In addition, Siphon Life is a Superior damage attack and should be slotted primarily as an attack and not a heal. Move the KC set you have slotted in Brawl to Siphon Life and add another couple of slots for accuracy and heal. You can try the ToE +End, but I don't know how helpful it will be in a ST attack. (It's very desirable in Dark Regen because it has a lot more chances to hit.) While many of your attacks are underslotted for end reduction, your FA toggles and Tough are overslotted for it. Drop the Reactive Armor End IO and replace it with the Res/Rchg. (Static Shield has both the RA End and End/Rchg, which I really don't understand. You don't need either.) The attacks slotted with Erad are very underslotted for end reduction and damage, which is particularly a problem in Lightning Field. Shadow Maul, Soul Drain and Lightning Field should have a least 5 slots each. Dark Consumption is okay as is since it has a very low endurance cost. You can do four Erad and one Multi-Strike in Soul Drain and Shadow Maul, but I'd use three Erad and two Scirocco's in Lightning Field since it needs more end reduction. Also, drop the Acc/Rchg for a Dam/Rchg. Another option for Soul Drain is to two-slot it with Retified Reticle for the S/L defense bonus. With three Erad, one Multi Strike and the two RR it'll be a little underslotted for damage, but the trade-off might be worth it. Since you've got Power Sink already, I think you should consider dropping Dark Consumption for Midnight Grasp. That way, you could move the KC set in Boxing to MG, free up some slots, and still stay soft-capped to S/L. If you can find another slot for Char, try two Basilisk's Gaze and three Thunderstrike, which will give you a little more E/NE def. One last thing you might want to consider is to move something else to 49 so you can take Fireball at 47. This will allow you to add a fifth slot of PB in Fireball for the recharge bonus. You don't need the fourth slot in Fire Blast for the E/NE def bonus, so that might be the place to take it from if you don't mind giving up some damage there. |
I do not think I have seen this combo but on me. I have a few and decided to make a build for it.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Ele/dark tank: Level 50 Mutation Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(3), RctvArm-EndRdx(5)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 2: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11), RctvArm-EndRdx(11)
Level 4: Shadow Maul -- Erad-Dmg(A), Erad-Acc/Rchg(13), Erad-Acc/Dmg/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(15)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(15), RctvArm-ResDam(17), RctvArm-EndRdx(17)
Level 8: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(21)
Level 12: Lightning Field -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(34)
Level 14: Super Jump -- Empty(A)
Level 16: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(23), Dct'dW-EndRdx/Rchg(25)
Level 18: Siphon Life -- Theft-+End%(A), Theft-Heal(25), Theft-Acc/Heal(27), Theft-Acc/EndRdx/Heal(27), Theft-Acc/EndRdx/Rchg(29)
Level 20: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rchg/Rng(31), Zinger-Acc/Rchg(31), Zinger-Taunt/Rng(31), Zinger-Dam%(33)
Level 22: Lightning Reflexes -- Empty(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 26: Power Sink -- RechRdx-I(A), RechRdx-I(34)
Level 28: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(46)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 32: Power Surge -- RechRdx-I(A)
Level 35: Dark Consumption -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39), RctvArm-EndRdx(39)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42)
Level 44: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(45), BasGaze-Acc/Rchg(45), BasGaze-EndRdx/Rchg/Hold(46)
Level 47: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx(48), Thundr-Acc/Dmg/Rchg(48)
Level 49: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(50), Posi-Dmg/EndRdx(50), Posi-Dmg/Rng(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Dam%(45)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(37)