KM/Elec/Fire oozes uberness
Sorry for the necromancy of this thread, but I was looking for examples of KM/elec (I have every intention on making a brutish tank for incarnate trials, and since Street Justice ain't up yet...)
here is what I have so far:
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Ugly One: Level 50 Technology Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Arctic Mastery
Villain Profile:
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(25), Mako-Acc/Dmg:50(31)
Level 1: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(15)
Level 2: Lightning Field -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(36)
Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Acc/Dmg:50(33)
Level 6: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(7), LkGmblr-Def/EndRdx:50(7)
Level 8: Boxing -- Empty(A)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(13), LkGmblr-Def/EndRdx:50(13)
Level 14: Super Jump -- Winter-ResSlow:50(A)
Level 16: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(19)
Level 18: Power Siphon -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(36), GSFC-ToHit/Rchg:50(50)
Level 20: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(21), LkGmblr-Def/EndRdx:50(21)
Level 22: Conductive Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(25)
Level 24: Grounded -- ImpArm-ResPsi:40(A)
Level 26: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(27), Zinger-Taunt/Rchg/Rng:50(27), Zinger-Acc/Rchg:50(29), Zinger-Taunt/Rng:50(29), Zinger-Dam%:50(31)
Level 28: Repulsing Torrent -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rchg:50(37), Posi-Dmg/Rng:50(37), Posi-Acc/Dmg/EndRdx:50(40)
Level 30: Burst -- FotG-Acc/Dmg:50(A), FotG-Dam/Rech:50(42), FotG-Dam/End/Rech:50(43), FotG-Acc/Dmg/End/Rech:50(46), FotG-ResDeb%:50(50)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(46), Mako-Acc/Dmg:50(48)
Level 35: Power Sink -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(40)
Level 38: Energize -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(39), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(39), Dct'dW-Rchg:50(40)
Level 41: Chilblain -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(43), Enf'dOp-Immob/Rng:50(45), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(48)
Level 44: Ice Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(45), Decim-Acc/Dmg/Rchg:40(48), Decim-Build%:40(50)
Level 47: Static Shield -- Aegis-Psi/Status:50(A)
Level 49: Lightning Reflexes -- Run-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3), RgnTis-Regen+:30(5)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(3), P'Shift-EndMod/Rchg:50(5)
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The brute in question is lvl 10, so, I've not even begun to work with him...
Power Siphon and Hasten are both underslotted - Power Siphon is one of the most important powers in your Primary, but you have very little +tohit in here and have it recharging quite slowly, and Hasten is up only slightly more than 1/2 the time - a risky choice since your main self-heal power is on a pretty long timer without serious +recharge help.
Health and Stamina are also underslotted. You had concerns about end use in the build I posted - however, with all toggles running except Super Speed and Sprint, my build had a total end consumption of 1.97/s and a recovery of 3.07/s, leaving me with 1.1/s to use. Yours (without Super Speed, Sprint and Power Surge)has a consumption of 1.61/s and a recovery of 2.41/s, leaving you with only 0.8/s to use - this means your build will run out of end long before mine. Putting more investment into +recovery in your build, either through a Numi +recovery/+regen proc or more slots in Stamina (or both!) would help you quite a bit.
What has me more confused than anything else is your decision to slot Thunderstrikes in your ranged attacks, but limit them to 5 slots each. If you were going for better E/NE defense, then expanding each of these to 6 slots or limiting them to 3 slots of Thunderstrike with a couple of slots left for Frankenslotting Devastations would make far more sense to me. Personally, I'd rather see sets of Decimation in here, as additional E/NE defense doesn't do alot for this power combo, but +recharge, as stated above, can really help keep you on your feet by getting Energize up more often.
I'm also confused as to why you slotted Mocking Beratements in Power Sink. This is an end drain power and is most useful to you slotted up as such, especially considering your build's high end consumption. That notwithstanding, considering the sheer amount of end drain Elec Armor can produce if Power Sink and Lightning Field are slotted properly, this can be considered a great mitigation and soft control power. It's hard for mobs to do anything to you if they don't have endurance, after all!
I can tell you're trying to build for enhanced defense across the board, but honestly, with Elec Armor, that's just not a totally feasible thing to do. It's why I aimed for only 32.5% S/L defense and pretty much ignored everything else about defense. This allows me to reach the S/L defense softcap with a single small purple insp. I generally carry around at least 8 small purples in case I get into bad situations, but even then, powers such as Power Sink and Energize come into play much more often for keeping me on my feet.
I hope this critique has been helpful to you - I'm not trying to come across as a jerk, I honestly want your build to be successful, and I like the power choices you made, just not the slotting choices.