Drain Life


Amy_Amp

 

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While not in patch notes....

Quote:
Originally Posted by Oathbound View Post
The notes don't mention that Life Drain in Defender/ Corruptor and Blaster Dark Blast sets seem to have gotten the same changes as the Mastermind version (According to the Real Numbers, 8sec recharge, 8.53end cost, 1.64damage scale)
Current numbers put it at 15 seconds for recharge and 11.96 end. The damage seems to be boosted and the heal remains the same. I don't think it might make people rework builds, but for the builds that lacked a heal and this was taken in part due to the heal, then this is a rather nice buff.


 

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I've been waiting forever for the buff to life drain! I can finally have a decent ST attack chain for my Dark/Dark corruptor. I just hope it is true that it is a buff across the board and not just masterminds


 

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It's for everyone currently, except for warshades I believe.


 

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Quote:
Originally Posted by Garent View Post
It's for everyone currently, except for warshades I believe.
The Warshade power(s) is(are) a clone(s) of Siphon Life, not Life Drain. I've been wanting/hoping for them to buff the WS Drains (Human and Dwarf) up to match Siphon Life ever since the original change.

I'm rather curious as to why they made Life Drain an 8seconds attack, when they made Siphon Life a 10second, and they fill more or less the same role in their respective sets.

While Blaster dark blast, and Masterming Necromancy follow different patterns, a 10second/1.96ds Life Drain (Tier3 equivalent) would really help to round out the Corruptor and Defender Dark Blasts a bit better IMO.

Not that I'm ungrateful, I'll take new Life Drain over old Life Drain anyday. It's just odd to me.


@Oathbound & @Oathbound Too

 

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Quote:
Originally Posted by Oathbound View Post
The Warshade power(s) is(are) a clone(s) of Siphon Life, not Life Drain.
Right. So I'm confused and off topic, but still accurate :P


 

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Oh, I think you'll lose a lot if you don't re-work your build for it.

Life Drain does tier 2 damage and with only 8s recharge. With decent recharge, you can use it very often. I am finally going to make a decent Vampire build.

The old Life Drain sucks at damage and sucks at draining life due to long recharge and somewhat high endurance cost.

This new version gives Dark Blast another decent attack. It doesn't have the highest DPA but it's longer range than a normal tier 3 attack. It also debuffs tohit too.

If you used to throw TT or NF as ST attack, you will have a better choice in Life Drain.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Oathbound View Post
The Warshade power(s) is(are) a clone(s) of Siphon Life, not Life Drain. I've been wanting/hoping for them to buff the WS Drains (Human and Dwarf) up to match Siphon Life ever since the original change.

I'm rather curious as to why they made Life Drain an 8seconds attack, when they made Siphon Life a 10second, and they fill more or less the same role in their respective sets.

While Blaster dark blast, and Masterming Necromancy follow different patterns, a 10second/1.96ds Life Drain (Tier3 equivalent) would really help to round out the Corruptor and Defender Dark Blasts a bit better IMO.

Not that I'm ungrateful, I'll take new Life Drain over old Life Drain anyday. It's just odd to me.
It's still in beta, so you can go to the beta forums and give your feedback there.


 

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I transferred one of my very old toons Dark/Cold Corr to beta tonight.

My old corr slot a lot of +healing and +recharge and no +damage 'cause Life Drain's old damage just isn't worth it.

Oh my. This new change is so good. I added two +damage and with only 8s base recharge, I can use it so often. I put about 60% +healing and my lvl 50 Corr can leech 170 health every time I use it and I only have 1125 health. My old toon doesn't have good set bonuses at all. With enough recharge, you can literally heal yourself once every 6s for more than 10% of your health. This is very Vampire-like!

I checked Blaster's number and it's base healing is 120 since Blaster has higher health. So overall, this change makes it an effective healing IMO.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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I've looked at how to rework my Dark Blast user's build to take the power (though I have to drop Moonbeam and the lovely 7.5% recharge set to do it), and it looks like it will fill out a single-target attack chain nicely. I only wish that the animation would be changed to a faster one; the current animation is quite slow overall, and I have so much recharge that both Dark Blast and Gloom will recharge with some time to spare during the animation.

This is on a Corrupter, though. I wish they'd done some other things to Dark Blast while they were at it, ideally putting more of its damage in the initial hits of things and making the dot ticks weaker (mostly on Gloom and TT) since things tend to die before more than a tick or two has gone off in teams.


 

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Quote:
Originally Posted by Amy_Amp View Post
It's still in beta, so you can go to the beta forums and give your feedback there.
Oh I already did. I rolled up a Dark/Mental blaster and gave it a run through. In my feedback there I questioned why it wasn't a 10/1.96 like Siphon Life.

(Frankly with Abyssal Gaze in Blaster Dark Blast I think the set plays well enough without a tier3, but it'd be nice for Defenders and Corruptors.)


@Oathbound & @Oathbound Too

 

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Quote:
Originally Posted by Oathbound View Post
Oh I already did. I rolled up a Dark/Mental blaster and gave it a run through. In my feedback there I questioned why it wasn't a 10/1.96 like Siphon Life.

(Frankly with Abyssal Gaze in Blaster Dark Blast I think the set plays well enough without a tier3, but it'd be nice for Defenders and Corruptors.)
I plan on making a new Dark Blaster too. I didn't know Abyssal Gaze does that much damage and the activation time is much faster than that 20s recharge Ice Blast hold (forgot the name, Bitter Ice Freezing?).

Blaster has Aim and another hold/attack so I can see why they didn't make it 10s recharge. The only thing I don't like that much so far is aoe knockback. It is way too strong IMO. lol Dark/Mental is going to be nice.

PS: I do agree that maybe for Corr/Defender, 10s Life Drain is more appropriate since they don't have Abyssal Gaze and Aim.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Quote:
Originally Posted by Jibikao View Post
I checked Blaster's number and it's base healing is 120 since Blaster has higher health. So overall, this change makes it an effective healing IMO.
Too bad blasters won't use the power since Healz is not their department.


 

Posted

Quote:
Originally Posted by Oathbound View Post
Oh I already did. I rolled up a Dark/Mental blaster and gave it a run through. In my feedback there I questioned why it wasn't a 10/1.96 like Siphon Life.

(Frankly with Abyssal Gaze in Blaster Dark Blast I think the set plays well enough without a tier3, but it'd be nice for Defenders and Corruptors.)
I think the lower base damage is in part due to the fact that it's a ranged attack.


 

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Quote:
Originally Posted by Amy_Amp View Post
I think the lower base damage is in part due to the fact that it's a ranged attack.
That shouldn't really matter.

Melee and Ranged attacks use the same Damage scale:recharge, and Tier3 blasts are common in Blast sets. (Most of the 10second blasts actually have better than 1.96scale damage.)

It's like Dark Blast got intentionally shorted the added damage when Dark Melee didn't, despite the fact that CoH doesn't weight melee damage higher than ranged (on a power vs power basis, Archetype damage mods are a whole other story).

Really though I'm fine with it as is and I'm happy for the change, it just makes me scratch my head a little is all.


@Oathbound
@Oathbound Too

 

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It's because they're really paranoid of blast sets and strictly standardize them, but they don't worry too much about melee sets.