Invul/SS build test - thoughts?


Finduilas

 

Posted

My tank is 50 and in desperate need of a respec (build is pre ED). He will primarily be used for S/L farming, but on occasion will help teammates with regular missions. What do you guys think? *(AP powers are for RP purposes, so disregard unless Energy Mastery is a MUST have)*
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(27), S'fstPrt-ResDam/Def+(43)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(11), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(15), P'ngS'Fest-Acc/Dmg(25), P'ngS'Fest-Dmg/EndRdx(37)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Rchg(21)
Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(5), S'ngH'mkr-Dmg/EndRdx/Rchg(15), P'ngS'Fest-Acc/Dmg(21), P'ngS'Fest-Dmg/EndRdx(37)
Level 6: Combat Jumping -- LkGmblr-Def(A)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-EndRdx(17), Empty(36)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rng(36), Mocking-Acc/Rchg(40), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(48)
Level 12: Boxing -- Empty(A)
Level 14: Super Jump -- SprngFt-Jump(A)
Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-EndRdx(43)
Level 18: Invincibility -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(19), EndRdx-I(27), Taunt-I(45)
Level 20: Knockout Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(23), S'ngH'mkr-Dmg/Rchg(23), S'ngH'mkr-Dmg/EndRdx/Rchg(25), P'ngS'Fest-Acc/Dmg(37), P'ngS'Fest-Dmg/EndRdx(50)
Level 22: Weave -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(34), EndRdx-I(43)
Level 24: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-EndRdx(50)
Level 26: Tough Hide -- DefBuff-I(A)
Level 28: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29), AdjTgt-EndRdx/Rchg(34)
Level 30: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-EndRdx(50)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 35: Maneuvers -- S'dpty-Def(A), S'dpty-Def/EndRdx(36), S'dpty-EndRdx(42), S'dpty-Def/EndRdx/Rchg(45)
Level 38: Foot Stomp -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(39), C'ngBlow-Dmg/Rchg(39), C'ngBlow-Acc/Rchg(39), Sciroc-Acc/Dmg(40), Sciroc-Dmg/Rchg(42)
Level 41: Chilblain -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(46)
Level 44: Shiver -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(46), TmpRdns-Acc/Dmg/Slow(46)
Level 47: Hurl -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/Rchg(48)
Level 49: Ice Storm -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Adrenal-EndMod(A), Adrenal-EndMod/Rchg(13), Adrenal-EndMod/Acc/Rchg(13)
Level 4: Ninja Run


 

Posted

I wouldn't use Adrenal Adjustments or Serendipity's, and Red Fortunes are too good to pass up!

Resist Physical Damage is a "auto" power and therefore isn't worth slotting imo, so i put those slots elsewhere.
(by taking out those 3 slots, your sm/leth resist went from 90% to 88% and your smash/leth defense was also lowered by 1.25%). In return that freed up 4 slots total.

if you're worried about cost, don't be afraid to craft lvl 40 recipe's. The salvage required is different and usually cheaper.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(27)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(11), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg(25)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Rchg(21)
Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(5), S'ngH'mkr-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg(21)
Level 6: Combat Jumping -- LkGmblr-Def(A)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-EndRdx(17)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rng(36), Mocking-Acc/Rchg(40), Mocking-Taunt/Rchg(42), Mocking-Rchg(43), Mocking-Taunt/Rchg/Rng(48)
Level 12: Boxing -- Empty(A)
Level 14: Super Jump -- SprngFt-Jump(A)
Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-EndRdx(43)
Level 18: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(27), RedFtn-EndRdx(37)
Level 20: Knockout Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(23), S'ngH'mkr-Dmg/Rchg(23), S'ngH'mkr-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/Rchg(37), Zinger-Acc/Rchg(50)
Level 22: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx(34), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(43)
Level 24: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-EndRdx(33)
Level 26: Tough Hide -- DefBuff-I(A)
Level 28: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit(50)
Level 30: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 35: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 38: Foot Stomp -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(39), C'ngBlow-Dmg/Rchg(39), C'ngBlow-Acc/Rchg(39), Sciroc-Acc/Dmg(40), Sciroc-Dmg/Rchg(42)
Level 41: Chilblain -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(46)
Level 44: Shiver -- TmpRdns-Acc/Slow(A), TmpRdns-EndRdx/Rchg/Slow(46), Acc-I(46)
Level 47: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Dmg/Rchg(48)
Level 49: Ice Storm -- Det'tn-Dmg/Rchg(A), AirB'st-Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A), Heal-I(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc(13)
Level 4: Ninja Run



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perma jump is ---> /up 1

 

Posted

Not bad for a first try, but I think you could do a lot more with it without breaking the bank.

First of all, I'd drop Maneuvers. Energy Mastery is by no means required, but with Maneuvers, Tough and Weave you have three high-end toggles. Maneuvers has the highest end cost and least benefit of the three, and you don't need it to soft-cap. You could pick up ResEl, Punch, or another epic attack if you wish.

Secondly, even if the plan is to mainly use this for S/L farms, I'd try to soft-cap E/NE as well, since it'll make this character significantly more durable.

Your power order is fine, though I'd probably switch the order of RPD and ResEn.

Okay, slotting:

Using two slots of Pounding Slugfest with Smashing Haymaker is a good choice since the regen bonus is nice, but don't be afraid to pull a slot if you need it elsewhere. I like using the Mako's quad if I'm five-slotting an attack with SH or Kin Combat.

CJ is underslotted, and there's really no purpose to slotting it with a single-attribute IO like an LotG Defense. The LotG defense has the same value as a defense common and you're not getting a bonus from it. Either use a defense common or two slot with LotG--LotG Def and the +Recharge is a good choice if you can afford it.

Try to scrounge up a 6th slot for Taunt so you can get the recharge bonus from Mocking Beratement. IMO, that's a far better use of a slot than the 6% regen bonus from the Pounding Slugfests, if it comes to that.

I'd use a Winter Gift Slow Resistance in SJ instead of the IO you have. See my comments on CJ; if you just want jump enhancement, use a common IO.

The Taunt IO in Invinc is unnecessary, it's plenty "taunty" without it. I'd also recommend defense sets in Invinc and Weave. As it is, they're overslotted for defense with 3 level 50 commons. Four Gift of the Ancients is a good choice if you can't afford LotG.

Tough Hide is underslotted, it has the same defense value as Weave and should be slotted close to the ED cut-off. I'd 3 or 4 slot it with a defense set.

Rectified Reticle would be a good choice for Rage, it gives a 1.88% S/L def bonus with just two slots and gives you some +perception as well. Add enough recharge to 'perma' it.

Cleaving Blow is an okay choice for Foot Stomp, but Eradication would be better. You could either do 3 Cleaving Blow and 3 Erad (be sure to get everything with end reduction) or 3 Erad, 2 Scirocco's Dervish and the Force Feedback +Recharge.

If you can soft-cap S/L def without the RA set in RPD, drop it back to two slots, you'll still be over hard cap for S/L resistance.

Use another 3 slots of Thunderstrike in Chilblain to get as close to the E/NE def soft-cap as possible.

Health and Stamina are both underslotted. If you can't afford the Regen/Recovery uniques that's fine. but you should at least slot them both close to the ED cut-off. Putting a couple of Heal commons in Health will do much more for you than the 6% regen bonuses from the Pounding Slugfests. And if you're going to use an end mod set in Stamina, use one that provides enough enhancement--those level 20s certainly don't.

Here's a rework of your build with ResEl instead of Maneuvers. It's soft-capped for S/L/E/NE with one in range of Invinc and has significantly more regen, recovery and recharge than you original build. If you can't afford the LotGs, any high-level defense set or defense commons would be fine for CJ and Tough Hide.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(3), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(27)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(11), S'ngH'mkr-Dmg/Rchg:35(11), S'ngH'mkr-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(25)
Level 2: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Heal/Rchg:50(3), Dct'dW-Heal/EndRdx:50(7), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Rchg:50(21)
Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(5), S'ngH'mkr-Dmg/EndRdx/Rchg:35(15), P'ngS'Fest-Acc/Dmg:30(21), P'ngS'Fest-Dmg/EndRdx:30(37)
Level 6: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(43)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-EndRdx:40(17)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rng:50(36), Mocking-Acc/Rchg:50(40), Mocking-Taunt/Rchg:50(42), Mocking-Rchg:40(45), Mocking-Taunt/Rchg/Rng:50(48)
Level 12: Boxing -- Acc-I:20(A)
Level 14: Super Jump -- Winter-ResSlow:50(A)
Level 16: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(34), RctvArm-ResDam/EndRdx/Rchg:40(40), RctvArm-EndRdx:40(43)
Level 18: Invincibility -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(19), GftotA-Def:40(19), GftotA-Run+:40(27)
Level 20: Knockout Blow -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(23), S'ngH'mkr-Dmg/Rchg:35(23), S'ngH'mkr-Dmg/EndRdx/Rchg:35(25), P'ngS'Fest-Acc/Dmg:30(37), P'ngS'Fest-Dmg/EndRdx:30(50)
Level 22: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(31), GftotA-Def:40(43), GftotA-Run+:40(45)
Level 24: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:40(29)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(34), LkGmblr-Def:50(36)
Level 28: Rage -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(29), RechRdx-I:50(31), RechRdx-I:40(33)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 32: Resist Energies -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam/Rchg:40(34)
Level 35: Hurl -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(42), Thundr-Dmg/EndRdx:50(50)
Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Sciroc-Dmg/EndRdx:50(39), Sciroc-Acc/Dmg/EndRdx:50(40), FrcFbk-Rechg%:50(42)
Level 41: Chilblain -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(46)
Level 44: Shiver -- TmpRdns-Acc/Slow:50(A), TmpRdns-Dmg/Slow:50(46), TmpRdns-Acc/EndRdx:50(46)
Level 47: Resist Elements -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48), RctvArm-EndRdx:40(50)
Level 49: Ice Storm -- RechRdx-I:40(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(13), EndMod-I:50(13)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 19.3% Defense(Smashing)
  • 19.3% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 17.4% Defense(Energy)
  • 17.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.1% Defense(Melee)
  • 10.2% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 7.2% Max End
  • 1.5% Enhancement(JumpSpeed)
  • 7% Enhancement(Accuracy)
  • 1.5% Enhancement(JumpHeight)
  • 27.5% Enhancement(RechargeTime)
  • 1.5% Enhancement(FlySpeed)
  • 1.5% Enhancement(RunSpeed)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 84.3 HP (4.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 12.1%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 9.5% (0.16 End/sec) Recovery
  • 46% (3.59 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 6.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 20% RunSpeed

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|-------------------------------------------------------------------|


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

*whew* That is a LOT better than what I put together. Thank you so much for taking the time to help me out. It's much appreciated