DA/ICE tanker build :)


Finduilas

 

Posted

So i began to wonder what sets arent in use much these days in terms of versitility and great combination and came across this, dark armour and ice melee.
Odd combo i know but its affective and as a tanker, your primary objective is to take the heat.
so damage wise its not amazing but effective and fits well with the persona im going for as dark armor to me can be the frost aura.
so heres the build, any suggestions or feedback will be appreciated so long as i dont get pathetic responses
thanks for your time.

http://www.cohplanner.com/mids/downl...35FD0F86FCE1D6


 

Posted

Just want to say, da/ice is a very strong tanktroller set. I will make one comment. I notice you going for SL defense (reactive) and positional (melee). Choose one or the other. I recommend melee/range/aoe. I fiddled with it some and got 47.5% aoe, and 43% range/melee.
freezing touch and electric fences are poorly slotted for your major attacks (freezing touch is your best dps), but ... those bonuses you selected are sooooo sweet, I couldnt figure out what else to put in there.

Dark regen, has NO accuracy. In an AV fight, if you miss ... lost endurance, no heal, you will die.

As a defensive team tank, the build looks pretty good (except dark regen, and you should concentrate on typed or positional defenses. reactive for position is only .63%. you'd get more slotting one side as aegis and a defense as red fortune).

I would consider dual build, one more solo friend with more damage sets.


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

Quote:
Originally Posted by Gashes View Post
Just want to say, da/ice is a very strong tanktroller set. I will make one comment. I notice you going for SL defense (reactive) and positional (melee). Choose one or the other. I recommend melee/range/aoe. I fiddled with it some and got 47.5% aoe, and 43% range/melee.
freezing touch and electric fences are poorly slotted for your major attacks (freezing touch is your best dps), but ... those bonuses you selected are sooooo sweet, I couldnt figure out what else to put in there.

Dark regen, has NO accuracy. In an AV fight, if you miss ... lost endurance, no heal, you will die.

As a defensive team tank, the build looks pretty good (except dark regen, and you should concentrate on typed or positional defenses. reactive for position is only .63%. you'd get more slotting one side as aegis and a defense as red fortune).

I would consider dual build, one more solo friend with more damage sets.
I agree with most of this, in particular the need for accuracy in Dark Regen. Having DR miss at a critical time is a good way to get very dead.

But I disagree about choosing positional defense over typed. Building for S/L/E/NE defense will take a lot fewer slots than M/R/A and will defend against something like 75% of attacks. Given that you have to slot for three different types of defense rather than two, and that most positional defense bonuses take 5 or 6 slots instead of 3 or 4, the OP will get more 'bang for the buck' with typed defense.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

sypher, I don't have time to do a complete review/rebuild for you, but two things jump out besides the need for accuracy in Dark Regen.

1. Get Death Shroud. It's a great AoE; NE is very rarely resisted and it does a surprising amount of DOT.

2. Your end use is unsustainable. You've got several high-end toggles underslotted for end reduction as well as some attacks. You're going to have to fix that if you want to fight for more than a few minutes at a time.

Oh, one more thing; Greater Ice Sword is a horrible attack, DPE-wise. You'd be better off dropping it and taking Ice Sword instead.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Some of the stuff has been said already but there is other stuff you can do. Such as BU I would lose the 6 slots you have there and bring it down to 3 or 4 and add 2 rectifies there. 1 of them can be the + perception one. Also you only have 4 KB protection which is bad for a Melee toon, especially if you are trying to hold aggro. I did a little adjustment to what others said and to what I thought as well.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

DARK ICE: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx(45), S'fstPrt-ResDam/Def+(45)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResKB(5)
Level 4: Frost -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(50)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(11), GA-3defTpProc(50)
Level 8: Dark Regeneration -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(9), Theft-+End%(11)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Acc/Rchg(23), Mocking-Taunt/Rng(29)
Level 12: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(13), LkGmblr-Def(13), LkGmblr-Def/EndRdx/Rchg(43)
Level 14: Kick -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam(36), RctvArm-EndRdx(40)
Level 18: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(19), RechRdx-I(19), RechRdx-I(21)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(23), LkGmblr-Def(25), Krma-ResKB(33)
Level 22: Ice Patch -- EndRdx-I(A), RechRdx-I(25)
Level 24: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(27), LkGmblr-Def(27), LkGmblr-Def/EndRdx/Rchg(48)
Level 26: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(29)
Level 28: Freezing Touch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 30: Oppressive Gloom -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(31), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(33), Stpfy-KB%(34)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Frozen Aura -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), M'Strk-Dmg/EndRdx(39), M'Strk-Acc/EndRdx(40)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rng(42), Posi-Dmg/Rchg(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(45)
Level 47: Death Shroud -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(48), Erad-Acc/Rchg(48)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 50: Nerve Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(43)



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Posted

LSK's build is a big improvement, but I'd recommend some changes. Specifically:

12 points of KB protection is a good idea, but moving the Steadfast KB IO to DE with the Steadfast +Def will give a small recovery bonus and cost no more slots.

Frost is underslotted, try to find three more slots for it if possible to get the PB recharge bonus.

Dark Regen is underslotted for end reduction, it needs at least 50-60%. I'd also try to work in 3 slots of Erad for the E/NE bonus.

Move the Karma KB IO to CJ since it doesn't need to be slotted as heavily as Weave.

Keep the BotZ KB IO but drop the second slot in SJ, the E/NE bonus isn't worth slotting for.

Op Gloom is way over slotted, there are better ways to get E/NE defense; drop it down to one or two slots.

Frozen Aura needs more damage slotting. Replace the Acc/Rchg with a Acc/Dam/Rchg and the Multi Strike Acc/End with an Acc/Dam/End.

Death Shroud is underslotted and needs more end reduction. I'd also take it much earlier than 49.

If the OP doesn't want to take Energy Mastery, he/she should strongly consider take the Cardiac Alpha at 50. I have both Energy Mastery and Cardiac on my Dark/WM, and don't regret it at all.

Although I'm not a big fan of Maneuvers, in this case it can get the OP to within 1% of the soft-cap for S/L/E/NE. One option is to drop Soul Transfer for it. Just make sure to slot Maneuvers well for end reduction.

Here's LSK's build with the changes I'd recommend.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
DARK ICE: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(17), S'fstPrt-ResKB(45), S'fstPrt-ResDam/Def+(45)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 4: Frost -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(7), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(34)
Level 6: Obsidian Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(11), GA-3defTpProc(46)
Level 8: Dark Regeneration -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(9), Numna-Heal/EndRdx(11), Dct'dW-Heal/EndRdx(31), Theft-+End%(33)
Level 10: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Acc/Rchg(23), Mocking-Taunt/Rng(29)
Level 14: Death Shroud -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(23), Erad-Dmg(25), Sciroc-Dmg/EndRdx(29), Sciroc-Acc/Dmg/EndRdx(31)
Level 16: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(17), Ksmt-ToHit+(19), Krma-ResKB(19)
Level 18: Super Jump -- Zephyr-ResKB(A)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Kick -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(40)
Level 26: Oppressive Gloom -- Stpfy-Acc/Stun/Rchg(A)
Level 28: Freezing Touch -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(34), P'ngFist-Acc/Dmg/EndRdx/Rchg(34), P'ngS'Fest-Acc/Dmg(37), P'ngS'Fest-Dmg/EndRdx(40), P'ngS'Fest-Dmg/Rchg(42)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(31), LkGmblr-Def(33), LkGmblr-Def/EndRdx/Rchg(43)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def(36), LkGmblr-Def/EndRdx/Rchg(42)
Level 38: Frozen Aura -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg/Rchg(39), M'Strk-Acc/Dmg/EndRdx(40)
Level 41: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(42)
Level 44: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(48)
Level 47: Ball Lightning -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(48)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Rchg+(50), LkGmblr-Def(50)
Level 50: Nerve Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(43), P'Shift-End%(43)
------------
Set Bonus Totals:

  • 21.6% Defense(Smashing)
  • 21.6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 21.6% Defense(Energy)
  • 21.6% Defense(Negative)
  • 6% Defense(Psionic)
  • 13.8% Defense(Melee)
  • 13.8% Defense(Ranged)
  • 6% Defense(AoE)
  • 7.2% Max End
  • 42.5% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 5% FlySpeed
  • 161.6 HP (8.63%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 8.8%
  • MezResist(Sleep) 2.2%
  • 9% (0.15 End/sec) Recovery
  • 58% (4.53 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 10% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

wow i really appreciate the help guys really good improvements to the build, i will take what you suggested and implement it asap, apart from greater ice sword, ideally it does more damage than ice sword no?
as for the dark regen thats a really good point.
i need accuracy, thats a must, i chose 6 slotted build up because of the defense push it gives, otherwise i lose some of it.
would like to see what ppl think of this


 

Posted

Quote:
Originally Posted by sypher_vendetta View Post
wow i really appreciate the help guys really good improvements to the build, i will take what you suggested and implement it asap, apart from greater ice sword, ideally it does more damage than ice sword no?
as for the dark regen thats a really good point.
i need accuracy, thats a must, i chose 6 slotted build up because of the defense push it gives, otherwise i lose some of it.
would like to see what ppl think of this
Actually you would not lose much if you switch out those 6 to 2 like Fin has it. Also remember the soft cap on def is 45% unless it is Incarnate related. You can cover that with just 1 purple if need be on Fins build.To tell you the truth I would just go with her build. ( She is lot better at that then I am.) On a side note you got me thinking of rolling one of these now


 

Posted

right, i have sorted out the accuracy in dark regen looks better than it was before, and i have sorted out the kb and put in acrobatics which seems like a good choice, not fully softcapped positional but melee and ranged at 44.2 and 44.9 its the best yet with all the other improvements, the other things like damage in freezing touch is purely to boost defense and lockdown is a good set to use 4 the positional, ideally according to numbers greater ice sword is good on damage, however, i chose this purely for persona reasons as it fits well with my character having a big sword that does maybe a tiny bit more damage than the other sword, theres alot to consider here since some suggestions are based upon good reasons such as accuracy on dark regen, however the choice of swords is personal choice and i feel more comfortable with thise choice, please look at this build and see if its better or good, thank you

http://www.cohplanner.com/mids/downl...DAFF0B10B7D1A2


 

Posted

Quote:
Originally Posted by sypher_vendetta View Post
right, i have sorted out the accuracy in dark regen looks better than it was before, and i have sorted out the kb and put in acrobatics which seems like a good choice, not fully softcapped positional but melee and ranged at 44.2 and 44.9 its the best yet with all the other improvements, the other things like damage in freezing touch is purely to boost defense and lockdown is a good set to use 4 the positional, ideally according to numbers greater ice sword is good on damage, however, i chose this purely for persona reasons as it fits well with my character having a big sword that does maybe a tiny bit more damage than the other sword, theres alot to consider here since some suggestions are based upon good reasons such as accuracy on dark regen, however the choice of swords is personal choice and i feel more comfortable with thise choice, please look at this build and see if its better or good, thank you

http://www.cohplanner.com/mids/downl...DAFF0B10B7D1A2
Again I say this YOU ARE OVER SLOTTING BU. You are also sacrificing alot to try to get every thing close to SC. You can either go for positional which is Melee/Range and AoE, or you can go for Typed like Smashing/Leathal/Energy/negative.


 

Posted

Quote:
Originally Posted by sypher_vendetta View Post
doesnt a bit of both help tho? that was the general consensus when going for defense, i still think its a solid build no doubt
Both positional and typed defense? No, that's definitely not the general consensus. Having both typed and positional defense is redundant, because with a very few exceptions attacks have both a damage type (or types), and a position. The highest defense of either kind will apply and they do NOT stack.

You are much better off trying to soft-cap *either* positional or typed defense; trying to get a little of both offers much less protection.


My Characters

Knight Court--A CoH Story Complete 2/3/2012