Kheldian Fridays!


AIB

 

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Tonight was a Manticore TF.



Next week will be higher level content, so I can practice my new build (with hopefully less dying).


 

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What's on the agenda for this evening?


 

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So, tonight was a great night for Kheldian Fridays! We had an old regular return (and I hope you keep coming back!), and we continued to push the envelope as awesome aliens. We started off doing a Katie Hannon TF, with one team consisting of Warshades, and the other, Peacebringers. What made it interesting was that the peacebringer team only had two people: Abe, and Speedy. They put up a valiant effort.



Afterwards, we did a first for Kheldian Fridays by running the STF! Not only did we run it, we beat the snot out of it! I'm very proud of my fellow kheldians tonight.





As a side note...Pete really does like /e flex1, doesn't he?


 

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Ok guys, our Freedom liaison has made an official post. Please mark the date on your calendar!


 

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Quote:
Originally Posted by Stone Daemon View Post
So, tonight was a great night for Kheldian Fridays! We had an old regular return (and I hope you keep coming back!),

If you meant me, I will certainly try to remember to make it in the future - been defending the galaxy against the evil Sith empire the last couple of months but I am finally getting burned out a bit. Plus, i22 with its darkitty dark dark and staff action is probably going to send me into another alt frenzy, so I will at least be around even if its not on Midnight Astral.


Globals: @Midnight Mystique/@Magik13

 

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Quote:
Originally Posted by EricHough View Post
If you meant me, I will certainly try to remember to make it in the future - been defending the galaxy against the evil Sith empire the last couple of months but I am finally getting burned out a bit.
Yes, you.

I also ventured to a galaxy far away, but I didn't spend long there. I like it, but I can't escape the feeling I'm paying a subscription to play a single player game. I'll probably cancel it soon.


 

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Originally Posted by Stone Daemon View Post
Yes, you.

I also ventured to a galaxy far away, but I didn't spend long there. I like it, but I can't escape the feeling I'm paying a subscription to play a single player game. I'll probably cancel it soon.
I hear that a lot - whats amusing is this is the very reason I was drawn to the game - being a HUGE fan of the single player ones I have been plowing through the various class story lines. That does mean my time is going to be limited in it as well - which is why I never cancelled my CoX subscriptions :-).


Globals: @Midnight Mystique/@Magik13

 

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So, all Kheld STF this week?


 

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Originally Posted by AIB View Post
So, all Kheld STF this week?
Not twice in a row...

I was thinking something along the lines of one of the Freedom Phalanx TF's, for those that need the badges for the accolade. We'll see what our minimum level is, and play it by ear.


 

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Originally Posted by Stone Daemon View Post
Not twice in a row...

I was thinking something along the lines of one of the Freedom Phalanx TF's, for those that need the badges for the accolade. We'll see what our minimum level is, and play it by ear.
I have had a couple of folks comment to me about trouble leveling their khelds and I directed them to the kheldian friday events/chat channel - so hopefully we will pick up some new folks and have reasons to do some of the lower level freedom phalanx

My peacebringer is L15 currently - if we are in the mood to run a positron I would bring her out and see if the grass is really greener on the other side (of the kheldian fence that is :-).


Globals: @Midnight Mystique/@Magik13

 

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I'll see all of you soon.


 

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Just got home after a near 12 hour work day. Now I have to go lug gear to the studio for the next few hours, so needless to say I will be missing all of the alien-ness that I normally look forward to on a Friday.


 

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Originally Posted by doomrider View Post
Just got home after a near 12 hour work day. Now I have to go lug gear to the studio for the next few hours, so needless to say I will be missing all of the alien-ness that I normally look forward to on a Friday.
Was wondering where you were Rest up, we'll see you next time.

Pictures from this Friday:




Next week, more Freedom Phalanx.


 

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Squid Daemon's costume rules.


 

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Quote:
Originally Posted by Stone Daemon View Post
Afterwards, we did a first for Kheldian Fridays by running the STF! Not only did we run it, we beat the snot out of it! I'm very proud of my fellow kheldians tonight.
Gratz on that, not only a first for Kheldian Fridays but a First in itself, for I have not seen a record of it being done, merely claims without evidence. A bit like knowing someone who has seen a ghost. I had meant to have it done on the exact same night but as always a fail to show happens. It's only Justice or right, that Protector gets to claim this. I am just happy it got done by somebody somewhere as it was left too long afaik.

The Lore pets, the incarnates should I say, temps etc I feel aren't needed but does help to ram home a good time. I do believe that it can be done without them and with less defeats although there would be a greater time taken.

Unless you can find evidence of otherwise ya may as well consider it a first end of story. Gratz once again.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Originally Posted by TwoHeadedBoy View Post
Squid Daemon's costume rules.
Thanks.

I felt his new build and incarnate powers warranted a shiny new costume.


 

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Originally Posted by New Dawn View Post
The Lore pets, the incarnates should I say, temps etc I feel aren't needed but does help to ram home a good time. I do believe that it can be done without them and with less defeats although there would be a greater time taken.

Unless you can find evidence of otherwise ya may as well consider it a first end of story. Gratz once again.
Thanks.

Most of those deaths were from the last mission IIRC, and out of those most of them were figuring out who should tank LR. The plan was for one of the PB's to do it (they can cap their resistances on their own, after all), but that didn't work out too well. Eventually I managed to pull it off with Speedy's help, but next time I imagine we'll have a better plan in mind.


 

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Originally Posted by Stone Daemon View Post
The plan was for one of the PB's to do it (they can cap their resistances on their own, after all), but that didn't work out too well. Eventually I managed to pull it off with Speedy's help, but next time I imagine we'll have a better plan in mind.
It's needless for me to quote but I felt I might as well incase someone posts whilst I am writing, it won't be a follow on post then.

Nova's can get beyond the maximum range of Lord Recluse with slotting. Therefore 8 Novas could of possibly taken out the Gens and AoE'd the maintenence men without the possibility of getting hit from Recluse then followed on to attack Recluse without getting hit nor necessarily causing him to run neither. The speed of it is questionable should everyone of been in Nova but it's also down to how people would of had there Novas.
Also on Inner Circle pulling AVs seperately is kind of easy especially for Novas with the lowest end costing first power, at full range from the side. One AV at a time would of been easier.

Alternatively Dwarf Form has Antagonize which is autohit I believe, so despite PB group fly which does -tohit debuff it would not of missed AVs. In theory, it could of been possible for a grp flied Dwarf to antagonize and by -ranging close enough on Recluse or other AVs where room was available, threat and -range 6 slotted Antagonize would of been good should taunting from a ledge with him jumping and falling be unsustainable. The grp flier could of also been there to Glow Touch for mishaps on any AV. When it comes to aerial kiting AVs other PBs could of been in melee human form simply blapping which has -fly in them limiting flying AVs to the ground. So coming together now, grp fly, antagonize, glowing touch and the blaps aid a dynamic.

Warshades and Gravimetric Snare I would of hoped to aid in ground kiting where possible on tight maps. Kiting can limit what attacks an AV can use especially as -range is in play. Snares quickly stacked could also help a PB Dwarf fall back and be picked up by a grp flier and then fly over for an aerial kite as immobs can be less preferable to -fly and to make sure others aren't effected by the tohit debuffs.

For me between all the powers available to both PBs and WSs there looks to be nothing else truly needed and that's why I believe that no temps, no lore pets, don't even have to be incarnate, don't even have to have anyone IO'd for loads of defense if you have enough insps for getting dynamics in place and its all still possible. Both types of Khelds can do disorient there could be extreme stacking of that so not much defense is needed for the most part.

On the very same day you did it I was going to do it but with less temps or even without temps and a means to low death count through team dynamics as above and that, but it was the grp flier/glow touch PB that went to someones Birthday party that night. I think 2 others were missing as well. Can't really rely on people to keep to dates planned. Now that you've done it, I don't feel the need to do it especially as I am tired of people dropping their names in global channel and then not showing. I don't feel the need to play my Khelds. People give up alot of powers to be all human form but from what I mentioned above those powers often given up are there for some reason and that is probably to allow a all kheld team even with SOs to be reasonably non fail on all pre incarnate content.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Quote:
Originally Posted by New Dawn View Post
Nova's can get beyond the maximum range of Lord Recluse with slotting. Therefore 8 Novas could of possibly taken out the Gens and AoE'd the maintenence men without the possibility of getting hit from Recluse then followed on to attack Recluse without getting hit nor necessarily causing him to run neither. The speed of it is questionable should everyone of been in Nova but it's also down to how people would of had there Novas.
Also on Inner Circle pulling AVs seperately is kind of easy especially for Novas with the lowest end costing first power, at full range from the side. One AV at a time would of been easier.

Alternatively Dwarf Form has Antagonize which is autohit I believe, so despite PB group fly which does -tohit debuff it would not of missed AVs. In theory, it could of been possible for a grp flied Dwarf to antagonize and by -ranging close enough on Recluse or other AVs where room was available, threat and -range 6 slotted Antagonize would of been good should taunting from a ledge with him jumping and falling be unsustainable. The grp flier could of also been there to Glow Touch for mishaps on any AV. When it comes to aerial kiting AVs other PBs could of been in melee human form simply blapping which has -fly in them limiting flying AVs to the ground. So coming together now, grp fly, antagonize, glowing touch and the blaps aid a dynamic.
The problem I see with these two ideas (and there is nothing wrong with the ideas themselves, they sound feasible and interesting) is that it would require people to have very specific builds, or take powers that a lot of players wouldn't necessarily take. If one of the members happen to had said build, I would be more than happy to try that tactic, but I wouldn't request that anyone respec just to try it out.


Quote:
Originally Posted by New Dawn View Post
Warshades and Gravimetric Snare I would of hoped to aid in ground kiting where possible on tight maps. Kiting can limit what attacks an AV can use especially as -range is in play. Snares quickly stacked could also help a PB Dwarf fall back and be picked up by a grp flier and then fly over for an aerial kite as immobs can be less preferable to -fly and to make sure others aren't effected by the tohit debuffs.
And the problem with this one--at least as it applies to Recluse--is that until you get the defense towers down, I find it hard to believe you'd be able to stack it reliably. For the inner circle AV's (and the rest of them throughout the tf, of course) all the above tactics were actually unnecessary, as we managed to beat them all down with little trouble. We actually took on the inner circle two at a time, I think we had maybe one death. I don't even think anyone on the team used Lore until Recluse, though I could be wrong.


 

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I completely forgot I even had lore until I saw people bring them out during the recluse fight, so I think you're right about no one using them before that.



 

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Quote:
Originally Posted by Stone Daemon View Post
The problem I see with these two ideas (and there is nothing wrong with the ideas themselves, they sound feasible and interesting) is that it would require people to have very specific builds, or take powers that a lot of players wouldn't necessarily take. If one of the members happen to had said build, I would be more than happy to try that tactic, but I wouldn't request that anyone respec just to try it out.
Oh I wouldn't either, it's just a way to get the defeats down and in a way it's going into how things could of been done before everyone got incarnated and IO setted. My Khelds do have some powers for the simple fact most other peoples don't and should I of filled a team of random people who showed up, without the guarantees of them being 50+1,2,3 or 4 with all the extras that offer an advantage I would of been able to help create the dynamics that the often skipped powers within the sets, allow. As it was my PB had a proper Antagonize and a mate of mine had np with doing a quick second build for barely anything or anytime. It's just a case of using what was on offer before all the mod cons make it a damn sight easier for those who like to run in and spank. The powers are there for a reason, to make things doable and I doubt many have used them in conjunction with eachother. I do know previous all Kheld teams failed before incarnates came out, the dynamics were on offer because the powers were on offer and other reasons for failure was turnout.




Quote:
Originally Posted by Stone Daemon View Post
And the problem with this one--at least as it applies to Recluse--is that until you get the defense towers down, I find it hard to believe you'd be able to stack it reliably. For the inner circle AV's (and the rest of them throughout the tf, of course) all the above tactics were actually unnecessary, as we managed to beat them all down with little trouble. We actually took on the inner circle two at a time, I think we had maybe one death. I don't even think anyone on the team used Lore until Recluse, though I could be wrong.
No actual need to Snare Recluse, you tank him near where he is, snaring is more when you have a low ceiling and a tough time tanking an AV. It could aide to get started on Scirocco and Ghost Widow a bit better. Black Scorpion and Mako are basically grounded AVs and so limited by their travel powers and so a straight aerial kite about an apex is all that's required. You should be able to beat them down with less trouble nowadays compared to when the sets were designed.

Pets can include:

Amy(5 off), Warwolf(5 off), Shivan (5 off), Snowbeast, Lore Pets, Signature Boss pet (5 off) which you can get from being a veteran. Nukes from Warburg, Lore Pets. It's almost as if you could of sat back and twiddled thumbs whilst they got on with it nowadays.

For me, I planned for a PuG of whoever I can get which might not have all that, or any of that, to make lighter work of everything. 6 people with builds of whatever and me with a build that has what they don't have is what I looked to do, a friend who I did say went to a birthday party that night, knocked up an inexpensive build to act as a duct tape trick archer practised with me on Tanking them AVs using a Dwarf with just him as support and that was that.

If you did come across people with those powers, it maybe worth testing things on future trials, for it maybe worth trying to get the All Kheld Mo done and any luck reliant methods can be ruled out for more sure fire methods.

I am pretty confident, when I led the first all Scrappy one (to avoid an all tanky one cos I don't tank with other tanks normally), no one had special builds, no one used temps, incarnates weren't about. I had the theory and the theory worked. We did it with as little as 5 defeats which on a first attempt was reasonable and let us know that even without all the mod cons a Mo is feasible. Other attempts made by people have included several pets, nukes and a good 40 defeats.

So tactics are here as a suggestion, which aren't always straight forward to pull off anyway should you ever go for an Mo, even if not or you do things another way, no biggy. All I know is I got little reason to play or even to look into Khelds now myself now and so may as well be open with my ideas (which I had been doing off and on subtlety anyhow.)

All powers are there for a reason from the looks of things, it just depends on a persons aspirations as to what they feel they might need to achieve them.

10:1 taunt:rechg ratio. 10:1 Immob:Rechg ratio.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Tonight was something new for us--the PB's outnumbered the Shades! We opened up with a Citadel:



...and closed with a Drowning in Blood trial. It was interesting, and quite a bit more challenging than it's predecessor.



Glad to see some new faces to Kheld Fridays...Until next week, fellow khelds!


 

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First of all, happy double xp weekend guys! Anyhow...

So tonight we did the Sister Psyche TF...it's so much easier when you're not dealing with the super stunners and blasting them from range.



Afterwards, I took a couple of our members for a non kheld related activity--namely, the Moonfire so we could get our lowbies some nice xp. I wasn't going to take a picture for this part of the night, but something happened at the end that amused me. Take a gander:



Until next Friday guys! And remember, next Saturday is the Freedom all kheld Keyes trial.


 

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Were you talking about our six person level ding. Thanks for a fun Moonfire!


@tiggy

Beware the attack cat

 

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Specifically, I was referring to the part of the picture I circled. Glad you had fun!