Looking for feed back


Christopher Edge

 

Posted

So I started with one idea, and whatever that original idea was I have no idea. It's long gone now. But somewhere I started working on a piece of line of Positron's head. Well his helmet anyway. Anyway. I started experimenting with textures and blending effects. I've never had formal training in art and never pursued any. I've read a couple tutorials out of curiosity or out of need to complete and effect I was trying for, but that's about the extent of my photoshop training and indeed any artistic training what so ever. But I figured I'd post it up and get some feed back. Basically I was trying for a bit of battle damage. Like parts of the helmet had been damaged while other parts have been replaced due to prior damage. Hence by the scar passed under the visor as opposed to through it. Anyway, what do you all think? Any suggestions or advice are welcome of course.




 

Posted

I like it. The only thing that catches my attention are the two antennas or w/e they are. The left one seems to further from the helmet, then the right one. Also, both antennas seem to be leaning toward the left, like a wind is blowing them, while the helmet is straight forward.

Other then that, I like it, and thing you did pretty damn good for no experience. Keep up the good work.


"Dein Gl�ck, ist nicht mein Gl�ck... ist mein Ungl�ck." - Feuer Frei!, Rammstein.
Characters:
Christopher Edge - 50+3 DB/SR Stalker
Qlimax - 50+3 DB/FA Brute

 

Posted

The thing that grabs me most is the flatness of the whole thing contrasted by the depth of the rivets over the mouthpiece. I would look at some shading tutorials. CR will probably help you with that.

I think you did a really good job with the textures and using it to apply a "used" look to the helmet. As you get the shading going don't forget to keep the textures in line with the curves of the helmet.


Roxy On DA...Finally!

 

Posted

Quote:
Originally Posted by the_fox_Rox View Post
The thing that grabs me most is the flatness of the whole thing contrasted by the depth of the rivets over the mouthpiece. I would look at some shading tutorials. CR will probably help you with that.

I think you did a really good job with the textures and using it to apply a "used" look to the helmet. As you get the shading going don't forget to keep the textures in line with the curves of the helmet.
thanks for the feed back. Just one question. CR?




 

Posted

Quote:
Originally Posted by Henri View Post
Christopher Robin, His thread's here http://boards.cityofheroes.com//showthread.php?t=191333

He's a very accomplished artist in more than a few areas but most he's very generous and honest in his advice. Good guy
hehe, the funny part is I took my nephew to see the new Winnie the Pooh movie last week so I've had Winnie the pooh on my mind. And when they said CR I immediately started thinking Christopher Robin from Winnie the Pooh.




 

Posted

Quote:
Originally Posted by Torroes_Prime View Post
hehe, the funny part is I took my nephew to see the new Winnie the Pooh movie last week so I've had Winnie the pooh on my mind. And when they said CR I immediately started thinking Christopher Robin from Winnie the Pooh.
Hey there Prime, who's this Winnie you speak of?

Yeah I've gotten lots of good feedback over the last two years so I've been doing my best to return
the favor with critique's, paint-overs and collabs with other artists whenever I can.

Unfortunately the timing is bad as I'm severely cutting back on my typing/computer time to give my arms some time
to heal (was putting in too many hours a day in front of the pc and started to get twinges in my shoulders).

There are however several examples in my thread where I worked over the top of another artists colors to punch up the
contrast and shading to help make things more 3-D looking. Some of them are even animated (like this and this)
so you can read what I changed/added and then watch the loop to see it happen. I know the thread
is long but start from the last page and work backwards and hopefully that will help.

Best tip I could give you is always keep in mind where your light source is
(even draw little arrows on a separate layer that you can turn on/off) when coloring.

Quote:
Originally Posted by Henri View Post
Christopher Robin, His thread's here http://boards.cityofheroes.com//showthread.php?t=191333
He's a very accomplished artist in more than a few areas but most he's very generous and honest in his advice. Good guy
Thanks Henri, glad I could help.
Cheers Fox.



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