Away since I18
Nothing really stands out to me. Most of the new Incarnate powers are more build specific than AT specific.
Interface - Choose Reactive if you want more offense. Choose Diamagnetic for more mitigation. Choose Paralytic for mitigation vs. AVs. Choose Gravitic never (OK, maybe if you are a sapper and feel comfortable you can make it to tier 4).
Judgemenet - Choose by flavor. I normally take a version that has a side effect (mez or -Damage), but the ones with extra damage are strong as well.
Destiny - It is hard to pass up Clarion and nigh-perma mez protection. That said, Rebirth is a very strong choice if you do not get mezzed much.
Lore is generally choose the flavor you prefer. This has the widest variety now, so something that fits most concepts can be found.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Stratonexus summed up Incarnate powers nicely, except for Alpha, but that goes along with what he said. Choose your power based on your build, whatever suits you best.
Also, just as a heads up, blasters have some new stuff coming once Issue 21 and CoH Freedom launch, including (but not limited to):
- Dark Blast (free with i21)
- Dark Manipulation (free with i21)
- Beam Rifle (New purchasable primary power set coming with Freedom)
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
Thanks for the info! I'll have to check the options out in game.
As far as new powersets go, I think right now I'm going to focus on getting current characters some Incarnate love, but they certainly look fun...
I've been gone since before Incarnates hit. I've been keeping up with the game, so I have a decent idea how the system works generally. My main is a lvl 50 blaster though, so... anything Blaster specific I should know about Incarnate powers and Blasters?