Ela/Dm Build review?
Also What are the pros and cons of Ela/Dm and if it is better on Brute or Scrapper
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Scrappers and Brutes are difficult to determine which one will do more damage. As a general rule, sets with permanent (or able to be made permanent with recharge bonus) damage buffs benefit Scrappers more than Brutes and likely do more damage on the Scrapper. Dark Melee is one of those sets that performs better on a Scrapper than Brute if you can invest enough into it.
I would rate the posted build as mediocre. Your defenses shouldn't be S/L and melee. It should be S/L and E/N, or melee + ranged + AoE. Most melee attacks have S/L in them and the game only checks your highest applicable category. Try to slot something other than Obliteration if you want to go for S/L and E/N.
If you choose the Cardiac Alpha, Electric Armor can be made almost as tough as a Stone Tanker in most content. Reaching 90% S/L resistance is possible, and energy is the next most common damage type in the game. Stacking enough defense to soft-cap with team buffs or one small inspiration can make you feel invincible on the Electric Tanker.
I made this based on an Elec/BA build I made (a future tank for when Freedom launches). It unfortunately doesn't hit 32.5% defense like my Elec/BA build does because it doesn't have a full Guassian's set in it and I didn't want to sacrifice other parts of the build to get it. Basically with a small luck you'll be just shy of the softcap. If you go Cardiac you'll have better enduse and 85% s/l resists on top of your obviously capped energy resist. However, you could also go for Spiritual to get hasten/energize recharge down even more and settle with ~76% s/l resists.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(7), Aegis-ResDam(23)
Level 1: Shadow Punch -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(34), Mako-Dam%(40)
Level 2: Conductive Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(7), Aegis-ResDam(23)
Level 4: Shadow Maul -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(5), Oblit-Acc/Dmg/Rchg(5), Oblit-Dmg(21), Oblit-Dmg/Rchg(34), Oblit-%Dam(43)
Level 6: Static Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam(25)
Level 8: Grounded -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
Level 10: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(11), Sciroc-Dmg/EndRdx(11)
Level 12: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Rchg(13), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx(33)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 16: Siphon Life -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(34), Mako-Dam%(37)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(31)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(31), Aegis-ResDam/Rchg(46), Aegis-Psi/Status(48)
Level 26: Power Sink -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Rchg(27), P'Shift-EndMod/Rchg(27), RechRdx-I(48)
Level 28: Soul Drain -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Dmg(31), Oblit-Dmg/Rchg(37), Oblit-%Dam(43)
Level 30: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(48)
Level 32: Power Surge -- Aegis-ResDam/Rchg(A), Aegis-EndRdx/Rchg(33), Aegis-ResDam/EndRdx/Rchg(33)
Level 35: Dark Consumption -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg(36), Oblit-Dmg/Rchg(37), Oblit-%Dam(43)
Level 38: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(40), Mako-Dam%(40)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Mrcl-Rcvry+(46), Mrcl-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9), EndMod-I(46)
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
What are you wanting to do with your character? Do you want to tank, or do you want to do more damage than most people? Tanker is the obvious choice for anyone wanting to tank as it is the easiest to make tough enough to survive anything the game can throw at it.
Scrappers and Brutes are difficult to determine which one will do more damage. As a general rule, sets with permanent (or able to be made permanent with recharge bonus) damage buffs benefit Scrappers more than Brutes and likely do more damage on the Scrapper. Dark Melee is one of those sets that performs better on a Scrapper than Brute if you can invest enough into it. I would rate the posted build as mediocre. Your defenses shouldn't be S/L and melee. It should be S/L and E/N, or melee + ranged + AoE. Most melee attacks have S/L in them and the game only checks your highest applicable category. Try to slot something other than Obliteration if you want to go for S/L and E/N. If you choose the Cardiac Alpha, Electric Armor can be made almost as tough as a Stone Tanker in most content. Reaching 90% S/L resistance is possible, and energy is the next most common damage type in the game. Stacking enough defense to soft-cap with team buffs or one small inspiration can make you feel invincible on the Electric Tanker. |
I wanna be able to take a pounding so im gonna go with tank
I think my build has good potential to fit your goal then. It achieves 32.5% defense to all positions and has 88.8% resistance to S/L. It does not use purples or PvP sets and most of the expensive IOs (LOTGs) are optional. Recharge bonus helps, but not as much as defense.
At 32.5% defense, one small inspiration can put you at 45% for one minute. Buy a tray full of them before you start a TF or trial and that should last you most of the time you need it. Many fights won't be tough enough to really need an inspiration. If you happen to run low, you can combine to make more inspirations. There are also macros and keybinds to allow you to combine faster or by simply pressing movement keys.
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Ok so heres my build Electric Armor is one of my favorite armors so I thought I would pair it up with Dm my favorite melee set.
Here is my build
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Man'O'War 29: Level 50 Mutation Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(34)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 2: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(15)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(50)
Level 6: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam/EndRdx(25)
Level 8: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 10: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 12: Energize -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Rchg(29), Dct'dW-Heal/EndRdx(33)
Level 14: Boxing -- P'ngS'Fest-Dmg/Rchg(A), P'ngS'Fest-Acc/Dmg(36)
Level 16: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/Rchg(40)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(34)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Super Jump -- Winter-ResSlow(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 30: Power Sink -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod(33), P'Shift-EndMod/Acc(37), P'Shift-End%(37)
Level 32: Weave -- LkGmblr-Rchg+(A), EndRdx-I(42)
Level 35: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(50)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Dmg/Rchg(50)
Level 41: Gloom -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(42), Entrpc-Dmg/Rchg(42), Entrpc-Dmg/EndRdx/Rchg(45), Entrpc-Heal%(45)
Level 44: Darkest Night -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(45), DisWord-ToHitDeb/Rchg/EndRdx(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(48)
Level 49: Touch of Fear -- Abys-Acc/Rchg(A)
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Level 1: Brawl -- P'ngS'Fest-Stun%(A)
Level 1: Gauntlet
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(19), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(19)
Level 4: Ninja Run
And is Weave a must get? If not I might replace it with Smite
Thanks