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BigSung

 

Posted

Here is my first attempt at my tanker build. please tear it apart

Hero Plan by Mids' Hero Designer 1.942
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Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura

  • (A) Obliteration - Damage
  • (3) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Fire Shield
  • (A) Reactive Armor - Resistance
  • (5) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance/Endurance/Recharge
  • (37) Reactive Armor - Endurance
  • (37) Steadfast Protection - Knockback Protection
  • (37) Steadfast Protection - Resistance/+Def 3%
Level 4: Healing Flames
  • (A) Doctored Wounds - Heal/Endurance
  • (5) Doctored Wounds - Endurance/Recharge
  • (21) Doctored Wounds - Heal/Recharge
  • (40) Doctored Wounds - Heal/Endurance/Recharge
  • (42) Doctored Wounds - Heal
Level 6: Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
Level 8: Combat Jumping
  • (A) Shield Wall - Defense
  • (9) Shield Wall - Defense/Endurance
  • (43) Shield Wall - Defense/Recharge
Level 10: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
Level 12: Super Jump
  • (A) Unbounded Leap - Jumping
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (45) Kinetic Combat - Damage/Endurance/Recharge
Level 18: Consume
  • (A) Mocking Beratement - Taunt
  • (19) Mocking Beratement - Taunt/Recharge
  • (19) Mocking Beratement - Taunt/Recharge/Range
  • (46) Mocking Beratement - Accuracy/Recharge
  • (46) Mocking Beratement - Taunt/Range
  • (46) Mocking Beratement - Recharge
Level 20: Tough
  • (A) Reactive Armor - Resistance
  • (21) Reactive Armor - Endurance
  • (31) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Endurance/Recharge
Level 22: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (23) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Plasma Shield
  • (A) Reactive Armor - Resistance
  • (25) Reactive Armor - Endurance
  • (43) Reactive Armor - Resistance/Endurance
  • (43) Reactive Armor - Resistance/Endurance/Recharge
Level 26: Burn
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
Level 30: Fiery Embrace
  • (A) Recharge Reduction IO
Level 32: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
Level 35: Rage
  • (A) Recharge Reduction IO
  • (36) Rectified Reticle - To Hit Buff
  • (36) Rectified Reticle - To Hit Buff/Recharge
Level 38: Foot Stomp
  • (A) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (39) Fury of the Gladiator - Accuracy/Endurance/Recharge
  • (39) Fury of the Gladiator - Damage/Endurance/Recharge
  • (39) Scirocco's Dervish - Damage/Endurance
  • (40) Scirocco's Dervish - Damage/Recharge
  • (40) Fury of the Gladiator - Damage/Recharge
Level 41: Ring of Fire
  • (A) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Endurance
Level 44: Rise of the Phoenix
  • (A) Recharge Reduction IO
Level 47: Melt Armor
  • (A) Exploited Vulnerability - Defense Debuff
  • (48) Exploited Vulnerability - Defense Debuff/Recharge
  • (48) Exploited Vulnerability - Defense Debuff/Recharge/Endurance
Level 49: Fire Ball
  • (A) Javelin Volley - Accuracy/Damage
  • (50) Javelin Volley - Accuracy/Endurance/Recharge
  • (50) Javelin Volley - Damage/Endurance/Recharge
------------
Level 1: Brawl
  • (A) Pounding Slugfest - Accuracy/Damage
  • (45) Pounding Slugfest - Damage/Recharge
Level 1: Gauntlet
Level 1: Sprint
  • (A) Quickfoot - RunSpeed
Level 2: Rest
  • (A) Recharge Reduction IO
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (33) Performance Shifter - EndMod
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 34.3% Defense(Smashing)
  • 34.3% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 25.2% Defense(Melee)
  • 6.13% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 1.8% Max End
  • 4% Enhancement(Heal)
  • 28% Enhancement(Accuracy)
  • 37.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 203.8 HP (10.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -7)
  • Knockup (Mag -7)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 17.1%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.2%
  • 5.5% (0.09 End/sec) Recovery
  • 58% (4.53 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 5% RunSpeed

------------
Set Bonuses:
Obliteration
(Blazing Aura)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Kinetic Combat
(Jab)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Fire Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Fire Shield)
  • 1.5% (0.03 End/sec) Recovery
  • Knockback (Mag -4), Knockup (Mag -4)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Doctored Wounds
(Healing Flames)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Kinetic Combat
(Punch)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Shield Wall
(Combat Jumping)
  • 10% (0.78 HP/sec) Regeneration
  • 2.5% (0.04 End/sec) Recovery
Kinetic Combat
(Haymaker)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Mocking Beratement
(Consume)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Knockout Blow)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Plasma Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Obliteration
(Burn)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Rectified Reticle
(Rage)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Fury of the Gladiator
(Foot Stomp)
  • 1.89% Resistance(Fire,Cold)
  • 10% ResEffect(RunSpeed), 10% ResEffect(RechargeTime), 10% ResEffect(FlySpeed)
  • Knockback,Knockup protection (Mag 3)
Scirocco's Dervish
(Foot Stomp)
  • 10% (0.78 HP/sec) Regeneration
Thunderstrike
(Ring of Fire)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
Exploited Vulnerability
(Melt Armor)
  • 3% Enhancement(Accuracy)
  • 1.25% Defense(Melee), 0.63% Defense(Lethal), 0.63% Defense(Smashing)
Javelin Volley
(Fire Ball)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(Range)
Pounding Slugfest
(Brawl)
  • 8% (0.62 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed




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Posted

I'm not even going to load it up into Mids. For a first build it looks good but..ideally your knockback protection is above 8, ideally 10 or more.

Ideally your end recovery would be a certain amount higher than your end loss with toggles on. That certain amount would then be the end per second of your attack chain factoring in Consume.

A power would be looked at for what it does, and then the enhancements would buff it sufficiently in all ways noticeably helpful without over spending. Bonuses are simply that. You should aim to get the type of bonuses really useful to the build.

You would take powers at suitable levels. There is no point being someone who compels enemies to not attack others who is held at level 20 when exemped or leveling up.

Look at a power and what it is essentially offering you and ask yourself would you get more bang for buck/effect per end/effect over time with a alternative power that is essentially the same thing.

These are just things to think about to see what you can come up with, because once you do a really convincing build you'd do them easily for other archetypes, have a better understanding of how teamed characters support eachother.

One day I'll get there.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

ok id get rid of punch, its generally not needed with your other attacks. if im not mistaken plasma shield is your immob protection you really want that before level 24 if you ever plan on exemping down. ill stick it in mids later if i get a chance to really look at it a bit more but those two things id change asap.


 

Posted

Few things I notice:
1. Blazing Aura is end heavy power and Obliteration does not offer good end red. I prefer to use Multi-Strikes which offers good or better numbers, except for -def and +recharge set bonuses.
2. Punch is not needed. If you really want that 4 kinetics for bonus, then I would 4 slot Brawl, especially since you have it 2 slotted already. This will save you slots that you can use in other places.
3. You need -KB, at minimum 8pts (2 KB ios), ideally 12pts (3 KB ios). I usually put them on CJ, SJ/SS, and one of the shields usually Fire Shield like you have it slotted
4. Footstomp is one of the best powers, and slotting with FF +recharge works wonders on that power. I usually slot 5 Obliteration and 1 FF +rech.
5. Fireball is the another AoE attack that you should slot more into, I would go 6 slots on it, 5 posi and 1 recharge

Hope that helps.


 

Posted

Ok first thing is what is it you want to do with this toon? Besides what Big said i would switch out the IO you have in your health to Numa ++, and 1 of the ones in your rage for the perception. You also need more acc in your melee attacks although KC is a great one to put in there you still need some ACC in there, I usually go for the quad mako. I would of taken BA a little bit latter then first level. It is your taunt aura and it dose no good if you taunt stuff before you have any def. You also have to remember unless you already have it the PvP IOs are expensive.