Lore pet for my ill/rad/ice perma PA build


EmperorSteele

 

Posted

my ill/rad/ice has a recharge heavy build with 221.25% global recharge, T4 spiritual core alpha, T3 Diamagnetic radial conversion interface, T3 partial core invocation clarion
so i am not sure which lore pet will benefit my playstyle most
now i am fighting more or less often with T3 attack IDF but not sure if other pets would be better for me
the toon is to solo GMs and other tough targets and doing the high lvl TFs

thx for help


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

Hmm...

I'd say go for T4 Boss and LT attackers. You already have a good amount of buffs and debuffs in */Rad and Ice mastery. And the difference between T3 and T4 Attackers is significant. I have T4 Phantoms on my Mind/Kin and I am literally melting everything. AVs, Pylons, and I'm thinking of going after a few Giant Monsters and soloing some TFs next.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

do you think its better going for T4 ranged than cimoran as these do much more STdamage


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

Well, here's the thing: your buffs are all PBAoE, right? So you want your guys to stay near you, probably at range from the enemy so you can dish out heals if you need to. If they go running off into melee without you, you'll have to run into melee to make sure they stay alive, which puts you in direct danger... though hopefully you'll have PA to draw agro.

Either way, each pet has both melee AND ranged attacks, and it's a bit of a chore to keep them at range. Also, the damage ought to be normalized between groups, so that's not much of a consideration. (Cimmies might do more s/l damage, but almost everything in the late game resists S/L, which means they end up doing less damage anyway)


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)