CoH: Freedom and PvP


Amy_Amp

 

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Originally Posted by Memphis_Bill View Post
Before or after i13?

And who are you to say this?
From day 1 through to about i7, the dev line (per Jack, during a speech at a conference) was that bases were the single most expensive piece of tech added to the game. Bases were originally PvP-driven (CoP / base raids) -- that is, any way you slice it, a pretty fair amount of coin. RV, by i7, was the most technologically advanced zone released (ability to change the appearance of the zone based on in-game conditions was huge). Throw in The Arena, the PvP zones, and the dev-time required for Issue 13, and I feel I'm on solid ground saying that PvP has seen an awful lot of time and money thrown at it.

As for my credentials? Meh. I read a lot, and have a solid memory for what I've read. Been around off and on (but mostly on) since day 2 or 3.

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Zones: Were planned from the beginning, as they were introduced with COV.
Mini-games: Were planned as part of the zones. No new ones, in arena or zone, were ever floated.
Rewards: Are the only thing that HAS changed since the introduction of PVP, with the introduction of PVP IOs (and regular drops.)

So that's one out of three. And you forgot there's one LESS place to PVP, with the removal of base raids from the game. Name one other area that has had that big of a chunk of content removed. Bonus points if it was removed and presented as a "gift" for someone else (Base raids being shut down = no need to worry about pathing, base builders, put stuff wherever you want! And I'm not saying that to put down base builders.)
Uhhhhh ...

Dude? Seriously.

I've been around this game for a long time. I remember the cries for PvP. I remember the cries for zones and lewt and mini-games. The players asked for them, and the devs delivered them. Whether or not the devs had these on their white board from alpha is irrelevant.

I have absolutely no idea what your point is.

The devs have a pretty good record in delivering the features the game's players asked for. That's the bottom line. You can pick nits about "king of the hill this" and "carry the flag that," but the devs delivered many of the features people wanted for PvP.

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PVP IOs led primarily to farming as they were introduced after I13. And then there's I13 itself... which was certainly not met with indifference, any more than coming out to your car with the tires stolen, windows smashed and graffiti sprayed everywhere on it would. They've had plenty of time to see how badly I13 screwed things up.
How many people farmed PvP IOs. Hands up!

I'm guessing relatively few, less than 20%. That's still indifference, and is certainly not widespread activity.

A handful people certainly did get mad over PvP. But the I13 changes caused not much more than a ripple in the larger population (BaB famously said that the number of people leaving and coming back around I13 wasn't all that different from the numbers seen in previous issues).

Not sure what the vandalism thing's about. Indifference, to me, has something to do more with a low rate of acceptance and less to do with acting out.

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You're welcome to your opinion, but I strongly question the basis on which you've formed it.
The devs have put a large effort into PvP -- fact.

The devs have seen little return for their effort -- fact.

The devs have delivered, broadly, on many of the features people have asked for -- fact.

What, precisely, are you disagreeing with?

Edit: I should add that there's little reason to assume that reverting PvP to i12 rules would cause a massive influx of people to PvP, and there's even less reason to assume that further dev time spent on tweaking the current PvP rules would generate better RoI than working on PvE content. Argue all you want, but I think it's pretty safe to say that the devs made that business decision some time during I13's beta. Unfortunately, the devs lack the stones to come out 'n' say PvP's development has been shelved for the foreseeable future.


 

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The devs have a pretty good record in delivering the features the game's players asked for. That's the bottom line. You can pick nits about "king of the hill this" and "carry the flag that," but the devs delivered many of the features people wanted for PvP.
The point that I made earlier that you and others continue to miss is that, yes they introduced things and spent considerable effort putting pvp content in--but then they did not support it. After the arena was introduced, there was a community that did frequent arena-based events. Then the arena broke and was not fixed for a considerable span of time. Thus that community dwindled. There were people that were passionate about base raids, but there were problems..so they took the entire functionality out and shelved it.

The first week I ran the BAF it would spit my league out into somebody's farm mission. Imagine if none of those bugs were fixed--I would assume that it would affect the popularity of that game content. Go to an arena terminal and check out all the tournaments listed--they have never worked since day one. Why are they still there?

I'm assuming you don't really get the call for a capture the flag option. It's not a nitpick. People have been telling them for years that dedicated pve-ers are not going to ever become acclimated to the current pvp system which is essentially "player killing player." However, there has been feedback that pvers would be more willing to try goal oriented pvp, where your team has a pve objective to accomplish but has to compete against anhother team of players in the process. Victory is defined by accomplishing the goal, not by farming other people. This would be something that would get more casual people involved and serve as a bridge to the current pvp games, but its fallen on deaf ears for years.


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The devs have put a large effort into PvP -- fact.

The devs have seen little return for their effort -- fact.

The devs have delivered, broadly, on many of the features people have asked for -- fact.
Yup, three facts taken out of context to paint a distorted picture of the pvp development of this game. I could do something similar and, for example, look at the population of this MMO since launch. Since it has decreased, I could could make some bogus evaluation that the game has gotten worse as evidenced by the overall number of subscriptions getting smaller.


www.battlewraith.deviantart.com

 

Posted

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Originally Posted by BattleWraith View Post
The point that I made earlier that you and others continue to miss is that, yes they introduced things and spent considerable effort putting pvp content in--but then they did not support it.
Howdy,

Sorry for the late reply -- didn't see your post.

If you go through my post history, you will indeed find me taking the devs to task for not supporting PvP. Worse, Posi actually promised on-going PvP support during I13's beta and didn't deliver (yup, I've mentioned that one also).

http://boards.cityofheroes.com/showt...si#post3436163
http://boards.cityofheroes.com/showt...si#post3414267
http://boards.cityofheroes.com/showt...si#post3207160

I'm sure I've missed some others.

Posi's broken promise about on-going support for PvP, IME, stands out as the worst broken promise from a dev in the game's history.