CoH: Freedom and PvP
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The point that I made earlier that you and others continue to miss is that, yes they introduced things and spent considerable effort putting pvp content in--but then they did not support it. After the arena was introduced, there was a community that did frequent arena-based events. Then the arena broke and was not fixed for a considerable span of time. Thus that community dwindled. There were people that were passionate about base raids, but there were problems..so they took the entire functionality out and shelved it.The devs have a pretty good record in delivering the features the game's players asked for. That's the bottom line. You can pick nits about "king of the hill this" and "carry the flag that," but the devs delivered many of the features people wanted for PvP. |
The first week I ran the BAF it would spit my league out into somebody's farm mission. Imagine if none of those bugs were fixed--I would assume that it would affect the popularity of that game content. Go to an arena terminal and check out all the tournaments listed--they have never worked since day one. Why are they still there?
I'm assuming you don't really get the call for a capture the flag option. It's not a nitpick. People have been telling them for years that dedicated pve-ers are not going to ever become acclimated to the current pvp system which is essentially "player killing player." However, there has been feedback that pvers would be more willing to try goal oriented pvp, where your team has a pve objective to accomplish but has to compete against anhother team of players in the process. Victory is defined by accomplishing the goal, not by farming other people. This would be something that would get more casual people involved and serve as a bridge to the current pvp games, but its fallen on deaf ears for years.
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The devs have put a large effort into PvP -- fact. The devs have seen little return for their effort -- fact. The devs have delivered, broadly, on many of the features people have asked for -- fact. |
www.battlewraith.deviantart.com
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Howdy,
The point that I made earlier that you and others continue to miss is that, yes they introduced things and spent considerable effort putting pvp content in--but then they did not support it.
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Sorry for the late reply -- didn't see your post.
If you go through my post history, you will indeed find me taking the devs to task for not supporting PvP. Worse, Posi actually promised on-going PvP support during I13's beta and didn't deliver (yup, I've mentioned that one also).
http://boards.cityofheroes.com/showt...si#post3436163
http://boards.cityofheroes.com/showt...si#post3414267
http://boards.cityofheroes.com/showt...si#post3207160
I'm sure I've missed some others.
Posi's broken promise about on-going support for PvP, IME, stands out as the worst broken promise from a dev in the game's history.
And who are you to say this?
As for my credentials? Meh. I read a lot, and have a solid memory for what I've read. Been around off and on (but mostly on) since day 2 or 3.
Mini-games: Were planned as part of the zones. No new ones, in arena or zone, were ever floated.
Rewards: Are the only thing that HAS changed since the introduction of PVP, with the introduction of PVP IOs (and regular drops.)
So that's one out of three. And you forgot there's one LESS place to PVP, with the removal of base raids from the game. Name one other area that has had that big of a chunk of content removed. Bonus points if it was removed and presented as a "gift" for someone else (Base raids being shut down = no need to worry about pathing, base builders, put stuff wherever you want! And I'm not saying that to put down base builders.)
Dude? Seriously.
I've been around this game for a long time. I remember the cries for PvP. I remember the cries for zones and lewt and mini-games. The players asked for them, and the devs delivered them. Whether or not the devs had these on their white board from alpha is irrelevant.
I have absolutely no idea what your point is.
The devs have a pretty good record in delivering the features the game's players asked for. That's the bottom line. You can pick nits about "king of the hill this" and "carry the flag that," but the devs delivered many of the features people wanted for PvP.
I'm guessing relatively few, less than 20%. That's still indifference, and is certainly not widespread activity.
A handful people certainly did get mad over PvP. But the I13 changes caused not much more than a ripple in the larger population (BaB famously said that the number of people leaving and coming back around I13 wasn't all that different from the numbers seen in previous issues).
Not sure what the vandalism thing's about. Indifference, to me, has something to do more with a low rate of acceptance and less to do with acting out.
The devs have seen little return for their effort -- fact.
The devs have delivered, broadly, on many of the features people have asked for -- fact.
What, precisely, are you disagreeing with?
Edit: I should add that there's little reason to assume that reverting PvP to i12 rules would cause a massive influx of people to PvP, and there's even less reason to assume that further dev time spent on tweaking the current PvP rules would generate better RoI than working on PvE content. Argue all you want, but I think it's pretty safe to say that the devs made that business decision some time during I13's beta. Unfortunately, the devs lack the stones to come out 'n' say PvP's development has been shelved for the foreseeable future.