Dark/Storm Build


BadBad_Girl

 

Posted

My stormie is sitting at level 40 and after DXP weekend, will hopefully be 50 so I've put together a build for him. It seems okay, but I am not 100% confident. Care to tear it apart for me?

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Dark Arcus: Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Gale -- Empty(A)
Level 2: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(9)
Level 4: Snow Storm -- Slow-I(A), Slow-I(11), EndRdx-I(46), EndRdx-I(50)
Level 6: Moonbeam -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(11), Mantic-Acc/ActRdx/Rng(13), Mantic-Dmg/ActRdx/Rchg(13), Mantic-Dmg/EndRdx/Rchg(15)
Level 8: Hover -- LkGmblr-Rchg+(A), EndRdx-I(15)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 12: Tenebrous Tentacles -- GravAnch-Hold%(A), GravAnch-Immob(43), GravAnch-Immob/Rchg(43), GravAnch-Immob/EndRdx(43), GravAnch-Acc/Immob/Rchg(45)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Freezing Rain -- Achilles-ResDeb%(A), LdyGrey-DefDeb/Rchg/EndRdx(36), LdyGrey-DefDeb/EndRdx(42), LdyGrey-DefDeb/Rchg(42)
Level 18: Dark Pit -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(25), Amaze-Acc/Rchg(27), Amaze-EndRdx/Stun(27), Amaze-ToHitDeb%(29)
Level 20: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(25)
Level 22: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-Rchg/EndRdx(36), DarkWD-ToHitdeb/Rchg/EndRdx(36), DarkWD-ToHitDeb/EndRdx(37)
Level 24: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), S'fstPrt-ResKB(50), S'fstPrt-ResDam/Def+(50)
Level 26: Life Drain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(33), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(34), Numna-Heal(34), Numna-Regen/Rcvry+(34)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31)
Level 30: O2 Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal(48)
Level 32: Blackstar -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(42), Oblit-Acc/Dmg/EndRdx/Rchg(48)
Level 35: Tornado -- Dmg-I(A), Dmg-I(46)
Level 38: Lightning Storm -- Dev'n-Hold%(A), Decim-Acc/Dmg(39), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40)
Level 41: Dark Consumption -- RechRdx-I(A)
Level 44: Soul Transfer -- RechRdx-I(A)
Level 47: Maneuvers -- LkGmblr-Rchg+(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 50: Cardiac Total Core Revamp
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Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(19), P'Shift-End%(19), P'Shift-EndMod/Acc(21)


 

Posted

You want to get some Accuracy into Freezing Rain I think. Unless they changed it, the system checks to see if your Achilles proc goes off before the defense debuff of the Rain takes effect.


Arc #40529 : The Furies of the Earth

 

Posted

Thanks for the tip, I can do that pretty easily.

I used Silas's storm summoning guide as a.....guide while working on the build, but I just have a feeling I'm missing something important. This is the first storm build I've made.


 

Posted

Quote:
Originally Posted by Obscure Blade View Post
You want to get some Accuracy into Freezing Rain I think. Unless they changed it, the system checks to see if your Achilles proc goes off before the defense debuff of the Rain takes effect.
I have never placed acc in freezing rain and it works fine... If you are tight on on slots you can easily get by with the proc and couple IO rech and call it a day..


 

Posted

in health you will reap more benefit from the numi proc over the regen tissue proc... Storm is a end hog on the summoning powers. On snow storm I usually place the 2 trip slows end redux/slow/rech and occasionally through in the -rech proc. Hurricane place the +rech from force feedback goes off enough to make worth while. So that be 4 dark watcher's for the 5% plus the proc.
Also life drain you have no acc in it... Me personally I would skip Thunder Clap (it a throwaway anyways)
pick up torrent and slot with kin crash set get 7.5% rech from full set and more pts of kb so you can move somethings around. Also in steamy mist the slotted can be fixed.. Really if you not building for any def the res/def is somewhat of a waste.
Now if you want thunder clap get Oppressive gloom the double stun is wonderful for bosses


 

Posted

Quote:
Originally Posted by BadBad_Girl View Post
in health you will reap more benefit from the numi proc over the regen tissue proc... Storm is a end hog on the summoning powers. On snow storm I usually place the 2 trip slows end redux/slow/rech and occasionally through in the -rech proc. Hurricane place the +rech from force feedback goes off enough to make worth while. So that be 4 dark watcher's for the 5% plus the proc.
Also life drain you have no acc in it... Me personally I would skip Thunder Clap (it a throwaway anyways)
pick up torrent and slot with kin crash set get 7.5% rech from full set and more pts of kb so you can move somethings around. Also in steamy mist the slotted can be fixed.. Really if you not building for any def the res/def is somewhat of a waste.
Now if you want thunder clap get Oppressive gloom the double stun is wonderful for bosses
Looking back at it now, there are a couple places I used more slots than needed to get defense bonuses that are doing very little good. I picked up thunder clap to go with dark pit for the double stun, which as you mentioned is good for bosses.

I will move the numi proc to health, as you suggested. That is definitely something I overlooked. I'll use the free slot to put some accuracy in life drain.


 

Posted

Quote:
Originally Posted by Obscure Blade View Post
You want to get some Accuracy into Freezing Rain I think. Unless they changed it, the system checks to see if your Achilles proc goes off before the defense debuff of the Rain takes effect.
Although, it is true that the proc will check before the debuff takes place, there is also a chance for the proc to fire at the 10 second mark, so all is not lost. It is MUCH more important to have recharge in Freezing Rain, so that you can have it up every fight or even stack it, than it is to have accuracy. I would rework your slots to get as close to the ED cap on recharge as you can to get the most leverage out of FR.


Quote:
Originally Posted by BadBad_Girl View Post
in health you will reap more benefit from the numi proc over the regen tissue proc... Storm is a end hog on the summoning powers. On snow storm I usually place the 2 trip slows end redux/slow/rech and occasionally through in the -rech proc. Hurricane place the +rech from force feedback goes off enough to make worth while. So that be 4 dark watcher's for the 5% plus the proc.
I would disagree with both of those proc placements. With Just Freezing Rain and Snow Storm you will have enemies below the recharge floor so I would not waste a slot on the -recharge proc. (The numbers in my guides are for Defenders, but Corruptor numbers are similar (100-85% effective generally depending on the power). With FR and SS on a corruptor you're at 90% -recharge and the cap is -75%. That means even against +2's your still close to flooring their recharge.

In terms of Hurricane, whether the forcefeedback proc is worthwhile is highly dependent on playstyle. If you tend to herd and pin a LOT with hurricane, it might be worthwhile, but for most people it isn't (details are in the guide).

Other Thoughts:

Depending on your playstyle, I would take slots from Snow Storm (Again, FR plus SS will floor run speed on even level enemies) and stick them in Tornado, but that's a playstyle choice, personally I love Tornado (not all the time, but against AVs, it's excellent).

I'm also skeptical of the Life Drain slotting. For me at least, you aren't close enough to the soft cap to warrant moving the Numina Proc out of stamina for the defense bonus, but then I don't want to have to worry about losing the bonus if I don't need Life Drain for 2 minutes, put I see you are already making this change.

Also did I miss a 6.25% recharge bonus, because I'm only counting 4 which makes me wonder, why the devastation in Gloom?


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Quote:
Originally Posted by Draggynn View Post
Although, it is true that the proc will check before the debuff takes place, there is also a chance for the proc to fire at the 10 second mark, so all is not lost. It is MUCH more important to have recharge in Freezing Rain, so that you can have it up every fight or even stack it, than it is to have accuracy. I would rework your slots to get as close to the ED cap on recharge as you can to get the most leverage out of FR.
I suppose I felt that with the amount of global recharge I have, pushing rech on FR to ED cap wasn't as important. Think I should reconsider that?



Quote:
I would disagree with both of those proc placements. With Just Freezing Rain and Snow Storm you will have enemies below the recharge floor so I would not waste a slot on the -recharge proc. (The numbers in my guides are for Defenders, but Corruptor numbers are similar (100-85% effective generally depending on the power). With FR and SS on a corruptor you're at 90% -recharge and the cap is -75%. That means even against +2's your still close to flooring their recharge.

In terms of Hurricane, whether the forcefeedback proc is worthwhile is highly dependent on playstyle. If you tend to herd and pin a LOT with hurricane, it might be worthwhile, but for most people it isn't (details are in the guide).
Yeah, I agree with you on these, and didn't bother with either of those procs. The force feedback proc in hurricane sounds good in theory, but the way I use hurricane, I just don't think it is worth using a slot.

Quote:
Other Thoughts:

Depending on your playstyle, I would take slots from Snow Storm (Again, FR plus SS will floor run speed on even level enemies) and stick them in Tornado, but that's a playstyle choice, personally I love Tornado (not all the time, but against AVs, it's excellent).
Good call. I play a lot solo and throw tornado out as much as possible for maximum chaos.


Quote:
Also did I miss a 6.25% recharge bonus, because I'm only counting 4 which makes me wonder, why the devastation in Gloom?
Three sets of Decimation, one set of Stupefy, and one set of Positron's Blast.

Thanks for all the tips, I'm still tweaking the build, and will try to post the final draft before my respec at 50. As the build suggests, I'm not really concerned with getting a ton of defense. I can carry a tray full of purples to cover me on that front.


 

Posted

I like Dark Blast a lot but I never like Blackstar. Without Aim, I just don't think the damage is worth it. Sure, it debuffs a lot of tohit but so is your Hurrican.

As a Corruptor, I've always hated the endurance crash especially when I don't finish off mobs. Blackstar without Aim is really "meh".

But it's just my opinion. You do put a good set mule into it.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Irish Fury View Post
I suppose I felt that with the amount of global recharge I have, pushing rech on FR to ED cap wasn't as important. Think I should reconsider that?
On your current build with hasten up FR will recharge in 19 seconds. With 2 recharge IOs you're looking at 17 seconds. Going from 19 to 17 seconds is a 10% reduction in recharge, and for me at least is worth it. With 3 recharge IOs you go from 17 to 16.4 seconds, at that point, I would say the improvement is not worthwhile. But 2 seconds off of FR, sign me up.

Quote:
Three sets of Decimation, one set of Stupefy, and one set of Positron's Blast.
Then your total is only 4 as well. I suspect that the build you're looking at has decimations in gloom while the one you posted has devastations, because only DB and LS have decimations in the most recent build you posted.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Quote:
Originally Posted by Draggynn View Post
Then your total is only 4 as well. I suspect that the build you're looking at has decimations in gloom while the one you posted has devastations, because only DB and LS have decimations in the most recent build you posted.
Indeed, I do have decimation in gloom. Thought I changed that before I posted the build. My mistake.

Last night I tinkered with it a bit and took the two slows out of snow storm as suggested. I moved those two slots to tornado and frakenslotted it for damage, recharge, and end reduction.