Ice/Storm Build Critique
Do you realize that the Gladiator's Net sets are PvP sets and will cost several Billion alone?
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
This is actually not a bad build. It could use some tweaking, but I give you credit for setting your sights on a specific build goal and sticking to it.
The first issue is going to be endurance. A few powers aren't slotted to their potential for endurance management. I think that, in general, you will find yourself forced into the Cardiac Alpha tree to compensate.
Local Man is correct about Gladiator's Net. The good news is you don't need it. What you want here are probably 4 pieces from the Basilisk's Gaze set. You probably also want damage here in the last slots because you skipped Chillblain and have only Ice Blast as your single target blast.
Arctic Air is autohit, so you can use that last slot for pure endurance reduction. If you get your endurance under control with Cardiac, you could slot Hami-O: Macrofilament Exposure to increase the run speed debuff on +level enemies.
I would drop Assault. That's extra endurance you probably can't afford to spend. You can pick anything you want to replace it. I would go for a one shot wonder power like Recall Friend.
Same for Tactics. Great power but its pushing the limit on a character with so many toggles and high endurance cost powers.
I would replace Vengeance with Combat Jumping. Or, replace Assault or Tactics above with CJ and keep Vengeance. It's a toggle, but a cheap one. More importantly, it keeps you from being immobilized, and allows to loosen up on your slotting for +defense elsewhere.
It appears you are taking Flash Freeze for the cheap purple slots. IMO thats fine but long term I would consider spending money on a purple stun set for Thunderclap instead. Flash Freeze is a real dog of a power, at least in my experience, but more importantly if you slot damage proc Interface incarnate abilities, Flash Freeze breaks as a power due to its damage component automatically triggering a DoT, which breaks sleep. Thunderclap isn't the best power in the world but much better than Flash Freeze.
The Ice APP is fine but if you find yourself wanting more damage, the Earth APP is a terror for this combo. You can also stack stuns between Fissure and Thunderclap, stunning bosses 50% of the time, and stunning Lieutenants 75% of the time (base mag 2 from TClap plus two 50% chances to stun in Fissure). I'm usually more of a Psi APP guy for the mezz protection, but if you find yourself not wanting that this would be a possible way to go.
Local Man is correct about Gladiator's Net. The good news is you don't need it. What you want here are probably 4 pieces from the Basilisk's Gaze set. You probably also want damage here in the last slots because you skipped Chillblain and have only Ice Blast as your single target blast.
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That said, if you think I need to work damage into those powers, could you suggest some specific slotting combinations?
Arctic Air is autohit, so you can use that last slot for pure endurance reduction. If you get your endurance under control with Cardiac, you could slot Hami-O: Macrofilament Exposure to increase the run speed debuff on +level enemies. |
I would drop Assault. That's extra endurance you probably can't afford to spend. You can pick anything you want to replace it. I would go for a one shot wonder power like Recall Friend. Same for Tactics. Great power but its pushing the limit on a character with so many toggles and high endurance cost powers. I would replace Vengeance with Combat Jumping. Or, replace Assault or Tactics above with CJ and keep Vengeance. It's a toggle, but a cheap one. More importantly, it keeps you from being immobilized, and allows to loosen up on your slotting for +defense elsewhere. It appears you are taking Flash Freeze for the cheap purple slots. IMO thats fine but long term I would consider spending money on a purple stun set for Thunderclap instead. Flash Freeze is a real dog of a power, at least in my experience, but more importantly if you slot damage proc Interface incarnate abilities, Flash Freeze breaks as a power due to its damage component automatically triggering a DoT, which breaks sleep. Thunderclap isn't the best power in the world but much better than Flash Freeze. |
Assuming I dumped Assault, Tactics, and Vengeance, picking up Combat Jumping, Thunderclap, and... something, I'm not sure... O2 maybe? Where would you suggest I look at for slots to pull?
I could put the three from Tactics into Thunderclap and only need one additional slot to pick up the +recharge boost from Absolute Amazement (EDIT: I'm currently thinking I could remove the LOTG def/end/rech from Steamy Mist without it hurting my actual defense enough to matter), and still be able to keep the Fortunata's Hypnosis mule, but that leaves me with a power left over that I'm not sure what I'd do with... is O2 Boost even worth using with only, say, a Golgi in it? Should I consider Shiver? I don't have a power pool left to take Recall Friend as a 'meh' pick (I'm married to Flight for this character's concept).
The Ice APP is fine but if you find yourself wanting more damage, the Earth APP is a terror for this combo. You can also stack stuns between Fissure and Thunderclap, stunning bosses 50% of the time, and stunning Lieutenants 75% of the time (base mag 2 from TClap plus two 50% chances to stun in Fissure). I'm usually more of a Psi APP guy for the mezz protection, but if you find yourself not wanting that this would be a possible way to go. |
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
I hadn't realized it was auto-hit, thank you. Do you think, considering the plethora of slows available to ice/storm(/ice) that enhancing the slow on this (or any other specific) power is going to make much of a difference? I was under the impression that ice/storm could reliably cap movement slow out-of-box with only a few power uses. Is that not really true?
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A lot of people view Ice's slows as redundant, and on paper they are. But the reality is as you push your character to new limits you start to run into more and more situations where "coverage" becomes more important. Since Cardiac puts your endurance reduction with a standard endurance IO in pretty reasonable shape, you can can chance the Hami O. Or you can skip it. I would start with the vanilla end reduction and change the slot to Hami O only if you find your endurance is well under control.
Assuming I dumped Assault, Tactics, and Vengeance, picking up Combat Jumping, Thunderclap, and... something, I'm not sure... O2 maybe? Where would you suggest I look at for slots to pull? |
I could put the three from Tactics into Thunderclap and only need one additional slot to pick up the +recharge boost from Absolute Amazement, and still be able to keep the Fortunata's Hypnosis mule, but that leaves me with a power left over that I'm not sure what I'd do with... is O2 Boost even worth using with only, say, a Golgi in it? Should I consider Shiver? I don't have a power pool left to take Recall Friend as a 'meh' pick (I'm married to Flight for this character's concept).
O2 is a possibility. It also sounds like in October we'll be able to take Aid Self without a prereq.
I actually really love the powers in the Earth APP, but it doesn't conceptually work for this character (an ice elemental/ghost creature, essentially), am I really going to regret Ice Mastery? I was thinking that Ice Storm would have strong synergy with the build. Does it not work out well in practice? |
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
I focused on S/L because I assumed Ice's dependance on being relatively central to combat to utilize Arctic Air would limit how much safety only having ranged defense would provide. Do you find that in practice that isn't actually a concern?
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It sort of depends. Capped S/L is very powerful and useful. Capped Ranged with a S/L resist is also very good. I've never played Storm/Ice specifically, but all of my Ice characters are slotted for Ranged defense with a Resist armor toggle. I find most of the time its guys shooting me from outside AA that are a bigger problem than things coming after me inside it. The Psi APP specifically grants mezz protection and +defense to Psi, which is the main form of ranged attack that tends to ignore Ranged defense (and s/l for that matter). Ranged defense also seems to deflect the Carnie endurance drain ability that sends a lot of characters into the floor. AoE attacks are a crap shoot either way.
It sort of depends. Capped S/L is very powerful and useful. Capped Ranged with a S/L resist is also very good. I've never played Storm/Ice specifically, but all of my Ice characters are slotted for Ranged defense with a Resist armor toggle. I find most of the time its guys shooting me from outside AA that are a bigger problem than things coming after me inside it. The Psi APP specifically grants mezz protection and +defense to Psi, which is the main form of ranged attack that tends to ignore Ranged defense (and s/l for that matter). Ranged defense also seems to deflect the Carnie endurance drain ability that sends a lot of characters into the floor. AoE attacks are a crap shoot either way.
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@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
There was a recent-ish discussion about Ice/Storm for which I posited the build below. It's not perfect but may be a starting point. Be sure Incarnate abilities are turned on when you view it.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(5), Dmg-I(5), HO:Perox(13)
Level 1: Gale -- Acc-I(A)
Level 2: Frostbite -- GravAnch-Immob/Rchg(A), GravAnch-Hold%(15), GravAnch-Acc/Immob/Rchg(43), GravAnch-Immob/EndRdx(43), GravAnch-Acc/Rchg(46)
Level 4: Chilblain -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(17), Thundr-Dmg/EndRdx(19)
Level 6: Arctic Air -- CoPers-Conf(A), CoPers-Conf/EndRdx(7), CoPers-Conf%(7), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(15), RedFtn-Def(19), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(25)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
Level 16: Freezing Rain -- RechRdx-I(A), Achilles-ResDeb%(17)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(21), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-ToHitDeb/Rchg(23)
Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(31)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Glacier -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(27), Lock-%Hold(27), Lock-Acc/Rchg(34), Lock-Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(36)
Level 28: Shiver -- Acc-I(A)
Level 30: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def/EndRdx(43)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-+Res(Pets)(33), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(34)
Level 35: Tornado -- Dmg-I(A), Dmg-I(36)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(40)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42), RechRdx-I(42)
Level 44: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A)
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
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Wow, it's really impressive that you can manage ranged+psi capped and still have near-perma hasten, without using Spiritual even. I do have a few questions though.
Do you feel like, in a build like that, you get good enough performance out of Freezing Rain, Tornado, and Jack?
Does the gap in Hasten bother you or is it minimal enough that you don't notice?
Do you have trouble dealing with melee-heavy groups, especially ones like the Cimerorans who shrug off control effects much better than normal mobs, or the iTrial mobs who are effectively unphased by Ice Slick?
Do you think there's merit in using dual builds for ones this expensive or should I just finalize one that I like and go with it?
The S/L capped/recharge heavy build I was working on is now looking like this:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Block of Ice
- (A) Gladiator's Net - Accuracy/Hold
- (9) Gladiator's Net - Accuracy/Recharge
- (11) Gladiator's Net - Recharge/Hold
- (11) Gladiator's Net - Endurance/Recharge/Hold
- (13) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
- (A) Accuracy IO
- (A) Enfeebled Operation - Accuracy/Recharge
- (3) Enfeebled Operation - Endurance/Immobilize
- (3) Enfeebled Operation - Accuracy/Endurance
- (5) Enfeebled Operation - Immobilize/Range
- (5) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (9) Enfeebled Operation - Accuracy/Immobilize
- (A) Curtail Speed - Accuracy/Endurance
- (7) Curtail Speed - Endurance/Recharge/Slow
- (7) Curtail Speed - Accuracy/Slow
- (13) Curtail Speed - Range/Slow
- (A) Luck of the Gambler - Recharge Speed
- (A) Freebird - +Stealth
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (43) Steadfast Protection - Resistance/+Def 3%
- (43) Steadfast Protection - Knockback Protection
- (A) Recharge Reduction IO
- (A) Coercive Persuasion - Confused/Recharge
- (15) Coercive Persuasion - Accuracy/Confused/Recharge
- (15) Coercive Persuasion - Accuracy/Recharge
- (17) Coercive Persuasion - Confused/Endurance
- (17) Coercive Persuasion - Contagious Confusion
- (23) Endurance Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (23) Positron's Blast - Damage/Endurance
- (25) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (31) Positron's Blast - Chance of Damage(Energy)
- (31) Achilles' Heel - Chance for Res Debuff
- (A) Fortunata Hypnosis - Sleep
- (19) Fortunata Hypnosis - Sleep/Recharge
- (19) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (21) Fortunata Hypnosis - Accuracy/Recharge
- (21) Fortunata Hypnosis - Sleep/Endurance
- (A) Discouraging Words - To Hit Debuff
- (40) Discouraging Words - To Hit Debuff/Recharge
- (43) Discouraging Words - To Hit Debuff/Recharge/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Gladiator's Net - Accuracy/Hold
- (27) Gladiator's Net - Accuracy/Recharge
- (27) Gladiator's Net - Recharge/Hold
- (29) Gladiator's Net - Endurance/Recharge/Hold
- (29) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
- (A) Absolute Amazement - Stun
- (37) Absolute Amazement - Stun/Recharge
- (40) Absolute Amazement - Accuracy/Stun/Recharge
- (46) Absolute Amazement - Accuracy/Recharge
- (46) Absolute Amazement - Endurance/Stun
- (A) Luck of the Gambler - Recharge Speed
- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (34) HamiO:Nucleolus Exposure
- (A) Expedient Reinforcement - Accuracy/Damage
- (36) Expedient Reinforcement - Accuracy/Damage/Recharge
- (36) Expedient Reinforcement - Endurance/Damage/Recharge
- (36) Expedient Reinforcement - Accuracy/Recharge
- (37) Soulbound Allegiance - Accuracy/Damage/Recharge
- (A) Decimation - Accuracy/Damage
- (39) Decimation - Damage/Endurance
- (39) Decimation - Damage/Recharge
- (39) Decimation - Accuracy/Endurance/Recharge
- (40) Decimation - Accuracy/Damage/Recharge
- (A) Devastation - Accuracy/Damage
- (42) Devastation - Damage/Endurance
- (42) Devastation - Accuracy/Damage/Recharge
- (42) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) HamiO:Golgi Exposure
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Core Paragon
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Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
- (A) Endurance Modification IO
- (50) Performance Shifter - EndMod
- (50) Performance Shifter - Chance for +End
Set Bonus Totals:
- 18% DamageBuff(Smashing)
- 18% DamageBuff(Lethal)
- 18% DamageBuff(Fire)
- 18% DamageBuff(Cold)
- 18% DamageBuff(Energy)
- 18% DamageBuff(Negative)
- 18% DamageBuff(Toxic)
- 18% DamageBuff(Psionic)
- 9.56% Defense(Smashing)
- 9.56% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 8.63% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 6.75% Max End
- 117.5% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 3% Enhancement(Immobilize)
- 5% Enhancement(Held)
- 57% Enhancement(Accuracy)
- 2% Enhancement(RunSpeed)
- 2% Enhancement(JumpSpeed)
- 2% Enhancement(JumpHeight)
- 2% Enhancement(FlySpeed)
- 5% FlySpeed
- 68.7 HP (6.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 6.65%
- MezResist(Held) 5%
- MezResist(Immobilize) 8.85%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 5%
- 18.5% (0.31 End/sec) Recovery
- 42% (1.78 HP/sec) Regeneration
- 8.19% Resistance(Fire)
- 8.19% Resistance(Cold)
- 1.88% Resistance(Negative)
- 5% RunSpeed
Set Bonuses:
Gladiator's Net
(Block of Ice)
- 2.5% Enhancement(Held)
- Status Resistance 5%
- 2.25% Max End
- 10% Enhancement(Range)
(Frostbite)
- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Snow Storm)
- MezResist(Immobilize) 1.1%
- 2% Enhancement(Slow)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Hover)
- 7.5% Enhancement(RechargeTime)
(Steamy Mist)
- 10% (0.42 HP/sec) Regeneration
- 11.4 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Steamy Mist)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Arctic Air)
- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Freezing Rain)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Flash Freeze)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Hurricane)
- MezResist(Confused) 1.65%
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Maneuvers)
- 10% (0.42 HP/sec) Regeneration
- 11.4 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Glacier)
- 2.5% Enhancement(Held)
- Status Resistance 5%
- 2.25% Max End
- 10% Enhancement(Range)
(Thunder Clap)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Jack Frost)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Tornado)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Lightning Storm)
- MezResist(Immobilize) 2.75%
- 11.4 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Ice Blast)
- 12% (0.51 HP/sec) Regeneration
- 22.9 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Frozen Armor)
- 10% (0.42 HP/sec) Regeneration
- 11.4 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Ice Storm)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Couple of assorted replies. Main thing to keep in mind though is that your build to this point has only considered the Alpha slot and not Destiny. One Destiny path gives you a huge recharge and endurance boost, another one good defenses and at the highest mark perma +5 defense to all. Or you can go neither of those paths and chase something else.
Do you feel like, in a build like that, you get good enough performance out of Freezing Rain, Tornado, and Jack? |
Tornado - Maybe. If you're a big Tornado-chucker you could slot it more.
Freezing Rain - Mostly. You might increase its recharge rate by 1.5 seconds or so if you want by moving a slot there. It's not usually worth slotting it for damage or defense debuff.
Does the gap in Hasten bother you or is it minimal enough that you don't notice? |
Do you have trouble dealing with melee-heavy groups, especially ones like the Cimerorans who shrug off control effects much better than normal mobs, or the iTrial mobs who are effectively unphased by Ice Slick? |
Enemies in iTrials are hard for everyone. Victorias, do annoying things like Placate you, hide, run up and one shot you. It really sucks. I don't know whether Ice's slows work on hidden Vickies or not, but in theory, Arctic Air has a -Stealth component. I may have to test it.
Do you think there's merit in using dual builds for ones this expensive or should I just finalize one that I like and go with it? |
Up to you and your finances. I usually prefer to select a "generalist" build rather than stick to one extreme or another.
Hello folks of the Controller forum.
For the upcoming double EXP weekend, I am planning on dusting off an old alt, an Ice/Storm Controller, and hopefully getting her to 50. With that in mind I've been working on a build for her, and I think what I've got is looking good, but I've never had a level capped Controller before, so I'd greatly appreciate some more experienced eyes taking a look at it.
The two most influential build goals were:
I tried to aim for super-high recharge while still maintaining the S/L defense cap, because faceplanting isn't fun , but lots of tornados and lightning storms and freezing rain are !
I tried avoiding any set that has enhancements that cost 100m+ apiece. I am capable of some amount of farming for a build, but usually find that I burn out too quickly to stomach aiming for 500-700 mil/enhance sets like Apocalypse and, to a (slightly) lesser extent, Unbreakable Constraint and Gravitational Anchor.
Also, I would like to have some soloing capacity - being totally inept alone sucks - but I usually focus on team play.
So without further babbling, here it is.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Block of Ice
- (A) Gladiator's Net - Accuracy/Hold
- (9) Gladiator's Net - Accuracy/Recharge
- (11) Gladiator's Net - Recharge/Hold
- (11) Gladiator's Net - Endurance/Recharge/Hold
- (13) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
Level 1: Gale- (A) Accuracy IO
Level 2: Frostbite- (A) Enfeebled Operation - Accuracy/Recharge
- (3) Enfeebled Operation - Endurance/Immobilize
- (3) Enfeebled Operation - Accuracy/Endurance
- (5) Enfeebled Operation - Immobilize/Range
- (5) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (9) Enfeebled Operation - Accuracy/Immobilize
Level 4: Snow Storm- (A) Curtail Speed - Accuracy/Endurance
- (7) Curtail Speed - Endurance/Recharge/Slow
- (7) Curtail Speed - Accuracy/Slow
- (13) Curtail Speed - Range/Slow
Level 6: Hover- (A) Luck of the Gambler - Recharge Speed
Level 8: Fly- (A) Freebird - +Stealth
Level 10: Steamy Mist- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Steadfast Protection - Resistance/+Def 3%
- (43) Steadfast Protection - Knockback Protection
Level 12: Ice Slick- (A) Recharge Reduction IO
Level 14: Arctic Air- (A) Coercive Persuasion - Confused/Recharge
- (15) Coercive Persuasion - Accuracy/Confused/Recharge
- (15) Coercive Persuasion - Accuracy/Recharge
- (17) Coercive Persuasion - Confused/Endurance
- (17) Coercive Persuasion - Contagious Confusion
- (23) Malaise's Illusions - Accuracy/Endurance
Level 16: Freezing Rain- (A) Positron's Blast - Accuracy/Damage
- (23) Positron's Blast - Damage/Endurance
- (25) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (31) Positron's Blast - Chance of Damage(Energy)
- (31) Achilles' Heel - Chance for Res Debuff
Level 18: Flash Freeze- (A) Fortunata Hypnosis - Sleep
- (19) Fortunata Hypnosis - Sleep/Recharge
- (19) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (21) Fortunata Hypnosis - Accuracy/Recharge
- (21) Fortunata Hypnosis - Sleep/Endurance
Level 20: Hurricane- (A) Discouraging Words - To Hit Debuff
- (40) Discouraging Words - To Hit Debuff/Recharge
- (43) Discouraging Words - To Hit Debuff/Recharge/Endurance
Level 22: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
Level 24: Hasten- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
Level 26: Glacier- (A) Gladiator's Net - Accuracy/Hold
- (27) Gladiator's Net - Accuracy/Recharge
- (27) Gladiator's Net - Recharge/Hold
- (29) Gladiator's Net - Endurance/Recharge/Hold
- (29) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
Level 28: Tactics- (A) Rectified Reticle - To Hit Buff
- (37) Rectified Reticle - To Hit Buff/Recharge
- (46) HamiO:Cytoskeleton Exposure
- (46) HamiO:Cytoskeleton Exposure
Level 30: Vengeance- (A) Luck of the Gambler - Recharge Speed
Level 32: Jack Frost- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (34) Blood Mandate - Accuracy/Damage
Level 35: Tornado- (A) Expedient Reinforcement - Accuracy/Damage
- (36) Expedient Reinforcement - Accuracy/Damage/Recharge
- (36) Expedient Reinforcement - Endurance/Damage/Recharge
- (36) Expedient Reinforcement - Accuracy/Recharge
- (37) Soulbound Allegiance - Accuracy/Damage/Recharge
Level 38: Lightning Storm- (A) Decimation - Accuracy/Damage
- (39) Decimation - Damage/Endurance
- (39) Decimation - Damage/Recharge
- (39) Decimation - Accuracy/Endurance/Recharge
- (40) Decimation - Accuracy/Damage/Recharge
Level 41: Ice Blast- (A) Devastation - Accuracy/Damage
- (42) Devastation - Damage/Endurance
- (42) Devastation - Accuracy/Damage/Recharge
- (42) Devastation - Accuracy/Damage/Endurance/Recharge
Level 44: Frozen Armor- (A) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Recharge Speed
Level 47: Ice Storm- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Assault- (A) Endurance Reduction IO
Level 50: Spiritual Core ParagonLevel 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl
- (A) Empty
Level 1: ContainmentLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Flight Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Endurance Modification IO
- (50) Performance Shifter - EndMod
- (50) Performance Shifter - Chance for +End
------------Set Bonus Totals:
- 18% DamageBuff(Smashing)
- 18% DamageBuff(Lethal)
- 18% DamageBuff(Fire)
- 18% DamageBuff(Cold)
- 18% DamageBuff(Energy)
- 18% DamageBuff(Negative)
- 18% DamageBuff(Toxic)
- 18% DamageBuff(Psionic)
- 11.4% Defense(Smashing)
- 11.4% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 9.56% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 6.75% Max End
- 51% Enhancement(Accuracy)
- 2% Enhancement(RunSpeed)
- 3% Enhancement(Immobilize)
- 5% Enhancement(Held)
- 107.5% Enhancement(RechargeTime)
- 2% Enhancement(FlySpeed)
- 4% Enhancement(Confused)
- 2% Enhancement(JumpSpeed)
- 2% Enhancement(JumpHeight)
- 5% FlySpeed
- 68.7 HP (6.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 6.65%
- MezResist(Held) 5%
- MezResist(Immobilize) 8.85%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 5%
- 14.5% (0.24 End/sec) Recovery
- 42% (1.78 HP/sec) Regeneration
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 1.88% Resistance(Negative)
- 5% RunSpeed
------------Set Bonuses:
Gladiator's Net
(Block of Ice)
- 2.5% Enhancement(Held)
- Status Resistance 5%
- 2.25% Max End
- 10% Enhancement(Range)
Enfeebled Operation(Frostbite)
- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Curtail Speed(Snow Storm)
- MezResist(Immobilize) 1.1%
- 2% Enhancement(Slow)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler(Hover)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Steamy Mist)
- 10% (0.42 HP/sec) Regeneration
- 11.4 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Steadfast Protection(Steamy Mist)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
Coercive Persuasion(Arctic Air)
- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
Positron's Blast(Freezing Rain)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Fortunata Hypnosis(Flash Freeze)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Discouraging Words(Hurricane)
- MezResist(Confused) 1.65%
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler(Maneuvers)
- 10% (0.42 HP/sec) Regeneration
- 11.4 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Gladiator's Net(Glacier)
- 2.5% Enhancement(Held)
- Status Resistance 5%
- 2.25% Max End
- 10% Enhancement(Range)
Rectified Reticle(Tactics)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Luck of the Gambler(Vengeance)
- 7.5% Enhancement(RechargeTime)
Expedient Reinforcement(Jack Frost)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
Expedient Reinforcement(Tornado)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
Decimation(Lightning Storm)
- MezResist(Immobilize) 2.75%
- 11.4 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Devastation(Ice Blast)
- 12% (0.51 HP/sec) Regeneration
- 22.9 HP (2.25%) HitPoints
- 3% DamageBuff(All)
Luck of the Gambler(Frozen Armor)
- 10% (0.42 HP/sec) Regeneration
- 11.4 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Positron's Blast(Ice Storm)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Performance Shifter(Stamina)
Any helpful advice is greatly appreciated. Also, I'd love some suggestions on Incarnate power picks (post-Alpha, I can't really see anything but Spiritual Core being suitable for this set combo). I'm sort of thinking Reactive, Ionic, Barrier or Ageless, Polar Lights or Storm Elementals, but am more than open to opinions in that area as well.
Thanks,
Draeth
Edit: Also, I just noticed that the Gladiator's Net sets show the wrong PVE set bonuses on this printout, the PVE set bonuses are actually:
(2) 2.5% Hold Enhancement
(3) 2.25% Max End
(4) 2.5% Damage
(5) 7.5% Recharge
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]