Elec/Elec/Psy Dom


Airhammer

 

Posted

I've been toying around with a dom build and have come up with a rather expensive, but effective I believe, perma dom build with Elec/Elec/Psy. Input would be very much appreciated.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Cale Jonas: Level 50 Technology Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Tesla Cage

  • (A) Lockdown - Accuracy/Hold
  • (3) Lockdown - Accuracy/Recharge
  • (3) Lockdown - Recharge/Hold
  • (5) Lockdown - Endurance/Recharge/Hold
  • (5) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (7) Lockdown - Chance for +2 Mag Hold
Level 1: Charged Bolts
  • (A) Performance Shifter - Chance for +End
Level 2: Chain Fences
  • (A) Gravitational Anchor - Immobilize
  • (7) Gravitational Anchor - Immobilize/Recharge
  • (9) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (9) Gravitational Anchor - Accuracy/Recharge
  • (11) Gravitational Anchor - Immobilize/Endurance
  • (11) Gravitational Anchor - Chance for Hold
Level 4: Lightning Bolt
  • (A) Performance Shifter - Chance for +End
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 8: Jolting Chain
  • (A) Performance Shifter - EndMod/Accuracy
Level 10: Conductive Aura
  • (A) Numina's Convalescence - Heal
  • (15) Numina's Convalescence - Heal/Endurance
  • (15) Numina's Convalescence - Heal/Recharge
  • (17) Efficacy Adaptor - EndMod
  • (17) Efficacy Adaptor - EndMod/Accuracy
  • (19) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
Level 14: Static Field
  • (A) Fortunata Hypnosis - Sleep
  • (21) Fortunata Hypnosis - Sleep/Recharge
  • (21) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (23) Fortunata Hypnosis - Accuracy/Recharge
  • (23) Fortunata Hypnosis - Sleep/Endurance
  • (25) Call of the Sandman - Chance of Heal Self
Level 16: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance
Level 18: Paralyzing Blast
  • (A) Unbreakable Constraint - Hold
  • (29) Unbreakable Constraint - Hold/Recharge
  • (31) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (31) Unbreakable Constraint - Accuracy/Recharge
  • (31) Unbreakable Constraint - Endurance/Hold
  • (33) Unbreakable Constraint - Chance for Smashing Damage
Level 20: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance
Level 22: Zapp
  • (A) Sting of the Manticore - Damage/Interrupt/Recharge
Level 24: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
Level 26: Synaptic Overload
  • (A) Coercive Persuasion - Confused
  • (33) Coercive Persuasion - Confused/Recharge
  • (34) Coercive Persuasion - Accuracy/Confused/Recharge
  • (34) Coercive Persuasion - Accuracy/Recharge
  • (34) Coercive Persuasion - Confused/Endurance
  • (36) Coercive Persuasion - Contagious Confusion
Level 28: Static Discharge
  • (A) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Damage/Endurance
Level 30: Fly
  • (A) Winter's Gift - Slow Resistance (20%)
Level 32: Gremlins
  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (36) Expedient Reinforcement - Accuracy/Recharge
  • (36) Expedient Reinforcement - Accuracy/Damage
  • (37) Expedient Reinforcement - Damage/Endurance
  • (37) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (37) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (40) Adjusted Targeting - To Hit Buff/Recharge
  • (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (45) Adjusted Targeting - Endurance/Recharge
  • (46) Adjusted Targeting - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 38: Voltaic Sentinel
  • (A) Soulbound Allegiance - Damage
  • (39) Soulbound Allegiance - Damage/Recharge
  • (39) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (39) Soulbound Allegiance - Accuracy/Recharge
  • (40) Soulbound Allegiance - Damage/Endurance
  • (40) Soulbound Allegiance - Chance for Build Up
Level 41: Link Minds
  • (A) Red Fortune - Defense
  • (42) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Recharge
  • (42) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Endurance/Recharge
  • (43) Luck of the Gambler - Defense/Recharge
Level 44: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense
Level 47: World of Confusion
  • (A) Armageddon - Damage
  • (48) Armageddon - Damage/Recharge
  • (48) Armageddon - Accuracy/Damage/Recharge
  • (48) Armageddon - Damage/Endurance
  • (50) Armageddon - Chance for Fire Damage
Level 49: Psionic Tornado
  • (A) Force Feedback - Chance for +Recharge
  • (50) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Damage/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (25) Numina's Convalescence - Heal
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (27) Performance Shifter - EndMod


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My circle is more like an egg. . .a handicapped egg. - A math professor

 

Posted

Are you locked into taking the psi APP? I would expect Mu to be a much better choice for elec/elec as you would become a very effective sapper.

What are your goals for the build, aside from attaining Perma-Dom? Range defense?


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

The goal for this build is to have as good of a locking down ability as possible. I wouldn't need to bother with the Mu set as Elec/Elec alone is already highly effective at sapping endurance, without the need for more. The psi was more or less to diversify my damage abit more, though if there's a better set, I'm all for it.


My circle is more like an egg. . .a handicapped egg. - A math professor

 

Posted

I'll tinker with it a little bit later, but I'm thinking Soul Mastery Might be a good fit. Most of the Epic pool attacks have DoT of some sort, which is counterproductive to Static Field. Soul's attacks are all frontloaded, so it wouldn't be as bad. However, if you want to stick with Psi, at least swap WoC and Psi' Nado and give the latter 5 slots with Ragnarok.

Overall, I take it you want a straight up recharge build since you didn't mention anything about getting any significant defense. Very easy to accomplish and get you some slots in your other attacks. A lot of your powers are unnecessarily slotted with full sets - namely the purple sets.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Tinker away! This was a preliminary build made by a person who has little experience building Dominators (me!). So any help in this will be much appreciated.


My circle is more like an egg. . .a handicapped egg. - A math professor

 

Posted

Basically what I see here is a build that is way underslotted for damage, I wouldnt take the Psi pool. I would take Elec which I think blends better.

You skipped two very good melee assault powers in Charged Brawl and Havoc Punch.

You picked Lockdown for Tesla Cage which IMO is far inferior to Basiliks Gaze if you want recharge.

Your three main ranged attacks you basically gave them crap.. very little chance to hit and no damage

You are way overslotted on a a few things IMO and way underslotted on others.

You dont need Zapp especially if you arent even going to give it barely any damage.

Way too many slots on build up IMO..

You dont need every purple set on the planet and as many LotG +recharge you can get to achieve Permadom..

Ill post my Elec/Elec/Elec build when I get to a PC that I have my Mids on later. It not anywhere near as expensive as this one is and it works very very well now...


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

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Here's an Elec/Elec/Soul build that focuses on extreme recharge. Enough to have perma-Dom without using Hasten. However, the way it is built aims to fight at melee range, which Elec/ should make pretty safe.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Here ya go.. he is permadom but I do have to admit occasionally with bad lag I can lose the perma if I am not watching it.. I could probably squeeze in a little more recharge but I like the way he plays now..

Attacks well slotted. Holds well slotted.. Can Sap end like crazy..

One thing it seems that people have forgotten about.. Hami-O's. They can be utilized to reduce slots. I use them in builds quite a bit.


Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

AMP'ED Re: Level 50 Technology Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(11), BasGaze-Acc/EndRdx/Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(19)
Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(3), Decim-Acc/Dmg/Rchg(5), Decim-Dmg/Rchg(5)
Level 2: Chain Fences -- GravAnch-Immob(A), GravAnch-Hold%(7), GravAnch-Acc/Immob/Rchg(9), GravAnch-Acc/Rchg(9), GravAnch-Immob/EndRdx(11)
Level 4: Charged Brawl -- HO:Nucle(A), HO:Nucle(13), HO:Nucle(13)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(17), Dev'n-Hold%(31)
Level 8: Conductive Aura -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(19), Efficacy-EndMod/Rchg(21), Efficacy-EndMod(21), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(23)
Level 10: Lightning Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(46)
Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(25), FtnHyp-Sleep/EndRdx(25), FtnHyp-Acc/Sleep/Rchg(27), FtnHyp-Acc/Rchg(27)
Level 14: Havoc Punch -- HO:Nucle(A), HO:Nucle(29), HO:Nucle(31)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Rchg/Hold(37), HO:Endo(43), RechRdx-I(50)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(34)
Level 22: Build Up -- RechRdx-I(A)
Level 24: Assault -- EndRdx-I(A)
Level 26: Synaptic Overload -- CoPers-Acc/Rchg(A), CoPers-Conf(34), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Conf/EndRdx(36)
Level 28: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(39)
Level 30: Super Jump -- Jump-I(A)
Level 32: Gremlins -- HO:Nucle(A), HO:Nucle(40), HO:Nucle(42)
Level 35: Tactics -- EndRdx-I(A)
Level 38: Voltaic Sentinel -- Dmg-I(A), Dmg-I(43), Dmg-I(50)
Level 41: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(45), Efficacy-EndMod/EndRdx(50)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 47: Charged Armor -- EndRdx-I(A), ResDam-I(48), ResDam-I(48), ResDam-I(48)
Level 49: Recall Friend -- Range-I(A)
Level 50: Reactive Total Core Conversion
Level 50: Ion Total Core Judgement
Level 50: Musculature Total Radial Revamp
Level 50: Barrier Total Core Invocation
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(34)
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 2.5% Defense(Ranged)
  • 6.75% Max End
  • 4% Enhancement(Confused)
  • 48% Enhancement(Accuracy)
  • 93.8% Enhancement(RechargeTime)
  • 57.2 HP (5.63%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 8.25%
  • 24% (0.4 End/sec) Recovery
  • 20% (0.85 HP/sec) Regeneration
  • 8.19% Resistance(Fire)
  • 8.19% Resistance(Cold)



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The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-