Please pick apart my Tri-Form Peacebringer Build
If you are planning on staying in human form a lot then you really won't need 5 slots in White Dwarf and you should probably put at least a couple more slots in Solar Flare as it's a very useful attack.
I plan on "kindamostly" staying within human form, but flipping to Nova or Dwarf when needed within any group I am in.
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I don't have time to load it into mids right now, but here's some items at first glance:
IF you're planning on being in human form a large portion of the time:
Slot stamina. You'll need it.
Take all three shields and SLOT them.
The only two attacks you've slotted in human form are RS and IS. Your dps is going to be sucktastic regardless of how much recharge you build in. Luminous Detonation and Gleaming Blast are actually not completely horrible when slotted. Might I suggest dropping Pulsar and Conserve energy, taking those two powers and putting the purple sets from your nova attacks in them (along with the slots?) Those purple sets have good bonuses, but they also have good enhancement values that are being wasted in two attacks that you don't intend to use that often.
Same with the Hecatomb in White Dwarf Strike. If you're not intending to use White Dwarf Strike very often, then why on earth wouldn't you swap those enhancements out with the five Crushing Impacts in Radiant Strike? (no offense, Crushing Impact, but you're just not as good a set as Hecatomb)
I'd also rather see you move those Armageddons from Dawn Strike to Solar Flare, where you'll get much more use out of them. Dawn Strike is situational, at best.
To find the slots for that, do this:
Pull that entropic chaos from Glinting Eye and toss it! You've got a dull pain clone and two heals with high recharge! Put that slot in Solar Flare.
Pull that third level 50 IO slot from Hasten and put that in Solar Flare as well. Two level 50 recharge IO's will put you at the ed cap, so the third is largely wasted.
Pull that Performance Shifter out of White Dwarf and save yourself some inf - if you're not going to be in that form much then you won't need it. Put that slot in Solar Flare as well.
Pull that extra Hami out of Pulsar and put that slot in Solar Flare as well. Pulsar's long animation time and low mag are of limited usefulness, and I've already recommended you drop the power altogether in favor of a ranged human blast.
There you go: five slots in Solar Flare for that Armageddon set, plus room in Dawn Strike for the set of your choice. And don't limit yourself to PBAoE sets. Four slots from Kinetic Crash will slot well for damage and accuracy, and will give you three more points of kb protection, with a slot left over for a generic IO to compensate for whatever aspect is lacking. Find a sixth slot for it and you've got another 7.5% recharge (If you've got five 7.5% bonuses, then you can drop one of your LoTG mules for something useful, like maybe Luminous Detonation or Gleaming Blast.
..... So that's my quick advice: start with these changes and fill in the gaps from there, but only
*IF*
you're going to stick to your strategy of staying in human form most of the time.
*IF*
on the other hand, you're willing to swap out your strategy and spend most of your time in forms, then I say go on with your bad self as is. Good build at a glance, and I say run with it.
But only IF you're willing to stay out of human form as much as possible.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
Thanks for the excellent advice! Here is a redux of my build. I am leaning far heavier into being a dual form... keeping mostly in human with the ability to flip into Dwarf form as needed, then take Nova form only if I feel like picking off a runner or something.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
White Caduceus Tri Form: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leaping
Hero Profile:
Level 1: Glinting Eye -- Dev'n-Hold%(A)
Level 1: Incandescence -- Aegis-Psi/Status(A), ResDam-I(5), ResDam-I(15)
Level 2: Shining Shield -- ImpArm-ResPsi(A), ResDam-I(9), ResDam-I(15)
Level 4: Essence Boost -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(9)
Level 6: Bright Nova -- GSFC-Build%(A)
Level 8: Gleaming Blast -- Apoc-Dam%(A), Apoc-Dmg/Rchg(11), Apoc-Acc/Dmg/Rchg(11), Apoc-Dmg/EndRdx(46), Apoc-Dmg(46)
Level 10: Radiant Strike -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(13), Hectmb-Dmg(13), Hectmb-Dmg/Rchg(17), Hectmb-Acc/Dmg/Rchg(17)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 16: Super Speed -- Zephyr-ResKB(A)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 20: White Dwarf -- ImpArm-ResDam/EndRdx(A), ImpArm-ResPsi(33), ImpArm-ResDam(33)
Level 22: Reform Essence -- Dct'dW-Rchg(A), Dct'dW-Heal(36), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
Level 24: Luminous Detonation -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(34), Ragnrk-Dmg(34), Ragnrk-Dmg/Rchg(34), Ragnrk-Acc/Dmg/Rchg(36)
Level 26: Solar Flare -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(42), Armgdn-Dmg(43), Armgdn-Dmg/Rchg(45), Armgdn-Acc/Dmg/Rchg(48)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
Level 30: Quantum Shield -- ImpArm-ResPsi(A), ResDam-I(45), ResDam-I(48)
Level 32: Dawn Strike -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Rechg/EndRdx(40), KinCrsh-Rchg/KB(40), KinCrsh-Acc/KB(42), KinCrsh-Dmg/KB(50)
Level 35: Restore Essence -- Mrcl-Rcvry+(A)
Level 38: Light Form -- ImpSkn-Status(A), ImpSkn-ResDam/Rchg(43), ImpSkn-ResDam/EndRdx(45), ImpSkn-EndRdx/Rchg(46)
Level 41: Photon Seekers -- S'bndAl-Build%(A), S'bndAl-Dmg(42), S'bndAl-Dmg/Rchg(48), S'bndAl-Dmg/EndRdx(50)
Level 44: Proton Scatter -- Posi-Dam%(A)
Level 47: Whirlwind -- FrcFbk-Rechg%(A)
Level 49: Quantum Flight -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Zephyr-ResKB(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), P'Shift-EndMod(3)
------------
Level 6: Bright Nova Blast -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(7)
Level 6: Bright Nova Bolt -- HO:Nucle(A)
Level 6: Bright Nova Detonation -- HO:Nucle(A)
Level 6: Bright Nova Scatter -- ShldBrk-%Dam(A), ShldBrk-DefDeb(7)
Level 20: White Dwarf Antagonize -- RechRdx-I(A)
Level 20: White Dwarf Flare -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-Dmg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25)
Level 20: White Dwarf Smite -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Acc/Dmg(27), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(39)
Level 20: White Dwarf Step -- Zephyr-ResKB(A)
Level 20: White Dwarf Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Acc/Dmg(31), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(33)
Level 20: White Dwarf Sublimation -- Dct'dW-Rchg(A), Dct'dW-Heal(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx(21)
I know I am probably doing a lot of things wrong with this build. I am trying to put together an a**-kicking PB Tri-form that I can bring into the Incarnate trials without any shame.
I plan on "kindamostly" staying within human form, but flipping to Nova or Dwarf when needed within any group I am in.
Here is what I have so far:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Tri-Form 01 Trial: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leaping
Hero Profile:
Level 1: Glinting Eye
- (A) Devastation - Chance of Hold: Level 50
- (43) Entropic Chaos - Chance of Heal Self: Level 35
Level 1: Incandescence- (A) Aegis - Psionic/Status Resistance: Level 50
Level 2: Shining Shield- (A) Impervium Armor - Psionic Resistance: Level 40
Level 4: Essence Boost- (A) Doctored Wounds - Recharge: Level 50
- (34) Doctored Wounds - Heal: Level 50
- (34) Doctored Wounds - Heal/Endurance: Level 50
- (34) Doctored Wounds - Heal/Recharge: Level 50
- (36) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 6: Bright Nova- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 8: Grant Invisibility- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 10: Radiant Strike- (A) Crushing Impact - Accuracy/Damage: Level 35
- (39) Crushing Impact - Damage/Endurance: Level 50
- (43) Crushing Impact - Damage/Recharge: Level 35
- (48) Crushing Impact - Damage/Endurance/Recharge: Level 35
- (50) Crushing Impact - Accuracy/Damage/Recharge: Level 35
Level 12: Build Up- (A) Recharge Reduction IO: Level 50
Level 14: Hasten- (A) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
- (42) Recharge Reduction IO: Level 50
Level 16: Super Speed- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 18: Incandescent Strike- (A) Crushing Impact - Accuracy/Damage: Level 35
- (39) Crushing Impact - Damage/Endurance: Level 35
- (39) Crushing Impact - Damage/Recharge: Level 50
- (43) Crushing Impact - Accuracy/Damage/Recharge: Level 35
- (50) Crushing Impact - Damage/Endurance/Recharge: Level 35
Level 20: White Dwarf- (A) Performance Shifter - Chance for +End: Level 50
- (33) Impervium Armor - Psionic Resistance: Level 40
- (33) Impervium Armor - Resistance: Level 40
- (45) Impervium Armor - Resistance/Recharge: Level 40
- (45) Impervium Armor - Resistance/Endurance: Level 40
Level 22: Reform Essence- (A) Doctored Wounds - Recharge: Level 50
- (36) Doctored Wounds - Heal: Level 50
- (36) Doctored Wounds - Heal/Endurance: Level 50
- (37) Doctored Wounds - Heal/Recharge: Level 50
- (37) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 24: Conserve Energy- (A) Recharge Reduction IO: Level 50
Level 26: Solar Flare- (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 28: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 30: Quantum Shield- (A) Impervium Armor - Psionic Resistance: Level 40
Level 32: Dawn Strike- (A) Armageddon - Chance for Fire Damage: Level 50
- (40) Armageddon - Damage/Endurance: Level 50
- (40) Armageddon - Damage: Level 50
- (40) Armageddon - Damage/Recharge: Level 50
- (42) Armageddon - Accuracy/Damage/Recharge: Level 50
Level 35: Restore Essence- (A) Miracle - +Recovery: Level 40
Level 38: Light Form- (A) Impervious Skin - Status Resistance: Level 30
- (45) Impervious Skin - Resistance/Endurance: Level 30
- (46) Impervious Skin - Endurance/Recharge: Level 30
- (46) Impervious Skin - Resistance/Recharge: Level 30
- (46) Impervious Skin - Resistance/Endurance/Recharge: Level 30
Level 41: Photon Seekers- (A) Soulbound Allegiance - Chance for Build Up: Level 50
- (42) Soulbound Allegiance - Damage: Level 50
- (48) Soulbound Allegiance - Damage/Recharge: Level 50
- (50) Soulbound Allegiance - Damage/Endurance: Level 50
Level 44: Pulsar- (A) HamiO:Endoplasm Exposure
- (48) HamiO:Endoplasm Exposure
Level 47: Stealth- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 49: Quantum Flight- (A) Endurance Reduction IO: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Cosmic BalanceLevel 1: Energy Flight
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 1: Sprint- (A) Celerity - +Stealth: Level 50
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 10: Combat Flight
- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 2: Swift- (A) Flight Speed IO: Level 50
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 2: Hurdle- (A) Jumping IO: Level 50
Level 2: Stamina- (A) Performance Shifter - Chance for +End: Level 50
------------Level 6: Bright Nova Blast
- (A) Decimation - Chance of Build Up: Level 40
- (7) Decimation - Accuracy/Damage/Recharge: Level 40
- (7) Decimation - Accuracy/Endurance/Recharge: Level 40
- (9) Decimation - Damage/Recharge: Level 40
- (9) Decimation - Accuracy/Damage: Level 40
Level 6: Bright Nova Bolt- (A) Apocalypse - Chance of Damage(Negative): Level 50
- (3) Apocalypse - Damage: Level 50
- (3) Apocalypse - Damage/Recharge: Level 50
- (5) Apocalypse - Damage/Endurance: Level 50
- (5) Apocalypse - Accuracy/Damage/Recharge: Level 50
Level 6: Bright Nova Detonation- (A) Ragnarok - Chance for Knockdown: Level 50
- (15) Ragnarok - Damage/Endurance: Level 50
- (15) Ragnarok - Damage: Level 50
- (17) Ragnarok - Damage/Recharge: Level 50
- (17) Ragnarok - Accuracy/Damage/Recharge: Level 50
Level 6: Bright Nova Scatter- (A) Positron's Blast - Damage/Range: Level 50
- (11) Positron's Blast - Accuracy/Damage: Level 50
- (11) Positron's Blast - Chance of Damage(Energy): Level 50
- (13) Positron's Blast - Damage/Endurance: Level 50
- (13) Positron's Blast - Damage/Recharge: Level 50
Level 20: White Dwarf Antagonize- (A) Accuracy IO: Level 50
Level 20: White Dwarf Flare- (A) Obliteration - Chance for Smashing Damage: Level 50
- (23) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (23) Obliteration - Damage: Level 50
- (25) Obliteration - Damage/Recharge: Level 50
- (25) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 20: White Dwarf Smite- (A) Hecatomb - Chance of Damage(Negative): Level 50
- (27) Hecatomb - Damage/Endurance: Level 50
- (27) Hecatomb - Damage: Level 50
- (29) Hecatomb - Damage/Recharge: Level 50
- (29) Hecatomb - Accuracy/Damage/Recharge: Level 50
Level 20: White Dwarf Step- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 20: White Dwarf Strike- (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (31) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (31) Crushing Impact - Accuracy/Damage: Level 50
- (31) Crushing Impact - Damage/Endurance: Level 50
- (33) Crushing Impact - Damage/Recharge: Level 50
Level 20: White Dwarf Sublimation- (A) Doctored Wounds - Recharge: Level 50
- (19) Doctored Wounds - Heal: Level 50
- (19) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (21) Doctored Wounds - Heal/Recharge: Level 50
- (21) Doctored Wounds - Heal/Endurance: Level 50
------------Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 1.88% Defense(Psionic)
- 4.5% Max End
- 84% Enhancement(Accuracy)
- 12% Enhancement(Heal)
- 107.5% Enhancement(RechargeTime)
- 128.5 HP (12%) HitPoints
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 16.9%
- MezResist(Sleep) 9.7%
- MezResist(Stun) 9.7%
- MezResist(Terrorized) 14.1%
- 17% (0.28 End/sec) Recovery
- 32% (1.43 HP/sec) Regeneration
- 12.9% Resistance(Fire)
- 12.9% Resistance(Cold)
- 12% Resistance(Psionic)
- 2% XPDebtProtection
------------Set Bonuses:
Aegis
(Incandescence)
- 3% Resistance(Psionic)
Impervium Armor(Shining Shield)
- 3% Resistance(Psionic)
Doctored Wounds(Essence Boost)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Grant Invisibility)
- 7.5% Enhancement(RechargeTime)
Crushing Impact(Radiant Strike)
- MezResist(Immobilize) 2.2%
- 12 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Blessing of the Zephyr(Super Speed)
- Knockback (Mag -4), Knockup (Mag -4)
Crushing Impact(Incandescent Strike)
- MezResist(Immobilize) 2.2%
- 12 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Impervium Armor(White Dwarf)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- 3% Resistance(Psionic)
Doctored Wounds(Reform Essence)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Impervium Armor(Quantum Shield)
- 3% Resistance(Psionic)
Armageddon(Dawn Strike)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Impervious Skin(Light Form)
- MezResist(Sleep) 2.2%
- 16.1 HP (1.5%) HitPoints
- 2% XPDebtProtection
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
Soulbound Allegiance(Photon Seekers)
- 16% (0.71 HP/sec) Regeneration
- 32.1 HP (3%) HitPoints
- 4% DamageBuff(All)
Luck of the Gambler(Stealth)
- 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr(Energy Flight)
- Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler(Combat Flight)
- 7.5% Enhancement(RechargeTime)
Decimation(Bright Nova Blast)
- MezResist(Immobilize) 2.75%
- 12 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Apocalypse(Bright Nova Bolt)
- 16% (0.71 HP/sec) Regeneration
- 32.1 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
Ragnarok(Bright Nova Detonation)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Positron's Blast(Bright Nova Scatter)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Obliteration(White Dwarf Flare)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
Hecatomb(White Dwarf Smite)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Blessing of the Zephyr(White Dwarf Step)
- Knockback (Mag -4), Knockup (Mag -4)
Crushing Impact(White Dwarf Strike)
- MezResist(Immobilize) 2.2%
- 12 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
Doctored Wounds(White Dwarf Sublimation)
Also, this build is a created with a very high cost in mind. I have had so many alts running so many missions for so long that Influence is no object.
So please pick this build apart and let me know what I am doing wrong