Camera like WoW?


cartag81

 

Posted

Is there any way to set up the camera system in CoH to work like WoW's does?

L Click + drag = free camera look independent of character movement
R Click + drag = move camera with player turning as well


 

Posted

Pretty sure Right Mouse works that way by default, and free camera is Middle mouse (clicking the wheel) by default...

At any rate... [menu] > [Options] > [Keymapping] > under the "View" heading:
On Demand Mouse Look ("move camera with player turning as well")
Rotate Camera (" free camera look independent of character movement")

also options to orient character to camera, or camera to character, I usually just toggle 3rd person view with B... Or zoom all the way in then back out.


"My inner mind has become a reality-cracking overgod. He torments me! Help!"

 

Posted

Unfortunately this game as nothing near WoW as Camera options goes. None of the options will give you what you are looking for. Its all very basic and very limited camera options.


"Jumping from a plane while telling yourself "Gravity doesn't exist!" is the same as ignoring Karmic laws, the awakening will be brutal."
- L.K.

 

Posted

Quote:
Originally Posted by Remorseless View Post
Unfortunately this game as nothing near WoW as Camera options goes. None of the options will give you what you are looking for. Its all very basic and very limited camera options.
*shrug* the camera does what I need it to - nothing more, nothing less. And there were a few options in there that I didn't even know we had. Only option that I can think of that is missing is the ability to 'lock' the camera onto the targeted enemy (so that strafing circles the target)... And considering 99.99% of the time we're dealing with flunkies that often drop faster than some of my AoEs animate... I don't see that being a problem.


"My inner mind has become a reality-cracking overgod. He torments me! Help!"

 

Posted

Rclick drag should already work like that

There's no way to get Lclick to work the same way without headaches, but there are some workarounds

Go to options --> Keymapping --> View and there's a setting for Rotate Camera. It's bound to insert (I think) and middle mouse button by default, but I feel more comfortable with it on mouse button 4.

Then go to the controls tab and enable Free Camera Movement if you don't want the camera to face whatever enemy you just attacked.