Ice/DM
If there's a 'gold standard' for Ice Armor, I'd say that it's to soft-cap S/L/E/NE without EA. It's not hard to do, but most take the Fighting Pool to get Weave in order to accomplish that rather than Maneuvers. Weave has much more defense than Maneuvers at a slightly lower endurance cost, but you do need to take three powers to get it. However, one of those powers, Tough, is also quite useful.
So I'd consider dropping Maneuvers and two other powers to pick up the Fighting Pool. Personally I'd skip at least one of the Soul Mastery powers (the Widow pet, certainly) if not two, or one epic and one other power, like Smite.
Other issues:
Frozen Armor is extremely underslotted; IMO it needs four slots, or three if you want to use a Enzyme Ham-O as one of them. The same goes for GA and Weave if you take it. You want at least 30-40% end reduction in each, currently FA, GA and Maneuvers are all unslotted or underslotted for end reduction.
If possible, add another slot to Shadow Punch so it has sufficient accuracy and damage.
Eradication is a much better choice for Shadow Maul, Soul Drain and Icicles since it provides a nice E/NE def bonus. You just have to add an additional slot or two from another set for end reduction. Currently, Icicles is extremely underslotted for end reduction, it should get at least 60%.
Hoarfrost is underslotted, I'd recommend 5 slots of Doctored Wounds, which also gives a decent recharge bonus.
Siphon Life is a good attack and should be slotted as such rather than as a heal.
Energy Absorption should be slotted for high defense, recharge and end mod. I recommend adding 3 high level End Mod set IOs, heavy on the recharge.
Hibernate is way, way overslotted. It doesn't benefit from recharge so I'd just leave it with a Heal or End Mod common in the base slot. The Regen Tissue is completely wasted there, you'll only get the regen bonus when Hibernate is active. Put it in Health instead.
Dark Consumption can also be slotted with Erad for the E/NE defense bonus, but end red is less of a concern there since DC has a tiny end cost.
I don't have time at the moment, but I'll try to post a redo of your build later.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Fin covered pretty much what needed to be convered.
In order to softcap s/l/e/n on Ice, without EA, this is all you need. FA, GA, Tough, Weave, Permafrost, and CJ. FA, GA, and Weave need to be ED capped when slotting for defense. (roughly 3 common IOs worth). CJ just needs a LotG: rech and Tough needs to be 4 slotted with Reactive armor. Permafrost just needs the Steadfast +3% IO.
All of these things should put you up to ~42.5% defense to s/l/e/n. After that you just need 2 attacks sets (1 kinetic combat and 1 eradication will work) to hit 45%. From 45% you'll be relying on EA in order to hit the 59% incarnate softcap during trials. One saturated application of 10 targets should put you up to ~57%.
That is only if you slot EA well. I recommend a LotG: Recharge, 2 Membranes, Efficacy Adaptor: End/End and End/Rech, and Perf. Shifter: End/Rech.
For Siphon Life, to get the most you want to strive for a mix of damage and healing. On my DM/SR scrapper I have it slotted with 2 Nucleus, Crushing Impact: Dmg/End/Rech, and Numina's: heal/rech, heal/end, and heal/end/rech.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Here is my take on the build. It has a small gap in the MG>SP>SL>SP chain (no Smite, I know), so you'd probably toss Gloom into the chain, too.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-Rchg(9), Dct'dW-Heal(36), Dct'dW-Heal/EndRdx(43)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(7), Acc-I(36)
Level 2: Chilling Embrace -- EndRdx-I(A)
Level 4: Shadow Maul -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(5), Erad-Dmg(5), Erad-Acc/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 10: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(34)
Level 12: Icicles -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(13), M'Strk-Dmg/EndRdx(13), M'Strk-Acc/EndRdx(21)
Level 14: Super Jump -- EndRdx-I(A)
Level 16: Siphon Life -- HO:Nucle(A), HO:Nucle(17), C'ngImp-Dmg/EndRdx/Rchg(17), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(37)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(34)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(23), RctvArm-EndRdx(33)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), GftotA-Def/EndRdx(25), GftotA-Def(34)
Level 26: Energy Absorption -- LkGmblr-Rchg+(A), HO:Membr(27), HO:Membr(27), Efficacy-EndMod/EndRdx(33), Efficacy-EndMod/Rchg(37), P'Shift-EndMod/Rchg(46)
Level 28: Soul Drain -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29), Sciroc-Dmg/Rchg(31), AdjTgt-EndRdx/Rchg(37), GSFC-Rchg/EndRdx(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Hibernate -- Heal-I(A)
Level 35: Taunt -- Range-I(A)
Level 38: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42), Decim-Dmg/EndRdx(42), Decim-Build%(43)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitDeb(45)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Mrcl-Rcvry+(40), Mrcl-Heal(43), RgnTis-Regen+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), P'Shift-EndMod/Acc(40), P'Shift-EndMod/Rchg(46)
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Hey, wanted to run a Ice/Dm tank. I know sound like a unique combo, but can anyone offer me any advice/tips about them. also here is my build.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Frozen Armor
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
Level 1: Shadow Punch- (A) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Smite- (A) Crushing Impact - Accuracy/Damage/Endurance
- (9) Crushing Impact - Accuracy/Damage
- (15) Crushing Impact - Damage/Endurance
- (15) Crushing Impact - Damage/Recharge
- (43) Crushing Impact - Accuracy/Damage/Recharge
Level 4: Chilling Embrace- (A) Tempered Readiness - Endurance/Recharge/Slow
- (5) Tempered Readiness - Range/Slow
Level 6: Shadow Maul- (A) Scirocco's Dervish - Accuracy/Damage
- (7) Scirocco's Dervish - Damage/Endurance
- (7) Scirocco's Dervish - Damage/Recharge
- (9) Scirocco's Dervish - Accuracy/Damage/Endurance
- (46) Scirocco's Dervish - Chance of Damage(Lethal)
Level 8: Wet Ice- (A) Endurance Reduction IO
Level 10: Hoarfrost- (A) Miracle - Heal/Recharge
- (11) Steadfast Protection - Resistance/+Def 3%
- (11) Numina's Convalescence - Heal/Recharge
- (40) Doctored Wounds - Heal/Recharge
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (13) Kismet - Accuracy +6%
Level 14: Super Jump- (A) Empty
Level 16: Siphon Life- (A) Touch of the Nictus - Accuracy/Endurance/Recharge
- (17) Touch of the Nictus - Healing
- (17) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (40) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 18: Glacial Armor- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
Level 20: Icicles- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (21) Obliteration - Damage
- (21) Obliteration - Accuracy/Recharge
- (29) Obliteration - Chance for Smashing Damage
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
Level 22: Taunt- (A) Mocking Beratement - Recharge
- (23) Mocking Beratement - Taunt/Range
- (23) Mocking Beratement - Taunt
- (25) Mocking Beratement - Taunt/Recharge
- (36) Mocking Beratement - Taunt/Recharge/Range
- (37) Mocking Beratement - Accuracy/Recharge
Level 24: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
Level 26: Energy Absorption- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
Level 28: Soul Drain- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
Level 30: Hasten- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
Level 32: Hibernate- (A) Regenerative Tissue - +Regeneration
- (33) Regenerative Tissue - Heal/Endurance
- (33) Regenerative Tissue - Endurance/Recharge
- (33) Regenerative Tissue - Heal/Recharge
- (34) Regenerative Tissue - Heal/Endurance/Recharge
Level 35: Dark Consumption- (A) Accuracy IO
- (36) Performance Shifter - EndMod/Accuracy
- (36) Recharge Reduction IO
Level 38: Midnight Grasp- (A) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (39) Crushing Impact - Damage/Endurance
- (39) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Recharge
Level 41: Gloom- (A) Thunderstrike - Accuracy/Damage/Endurance
- (42) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Endurance
- (42) Thunderstrike - Damage/Recharge
Level 44: Darkest Night- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (45) Dark Watcher's Despair - To Hit Debuff
- (45) Dark Watcher's Despair - To Hit Debuff/Recharge
- (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 47: Dark Obliteration- (A) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Endurance
Level 49: Summon Widow- (A) Expedient Reinforcement - Accuracy/Recharge
- (50) Expedient Reinforcement - Accuracy/Damage
- (50) Expedient Reinforcement - Accuracy/Damage/Recharge
- (50) Expedient Reinforcement - Endurance/Damage/Recharge
------------Level 1: Brawl
- (A) Empty
Level 1: GauntletLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - Heal/Endurance/Recharge
Level 2: Hurdle- (A) Empty
Level 2: Stamina