Stone/DM Build
Looks like a solid build, but I do think skipping Stone Skin and especially Siphon Life is not the best idea.
Having Stone Skin means that you don't have to run Tough for soft-capped S/L resistance in Granite, and Siphon Life is a Superior Damage attack as well as a heal. I think both are particularly useful if you plan to spend much time out of Granite.
I think Hasten is definitely work getting, since even though Granite will slow its recharge, your overall recharge rate will be much, much higher when it's on. Also, you'd get much more benefit out of it if you 2 or 3 slot it for recharge.
I put together my own Stone/DM build a short time ago, and it's fairly similar to yours although a made a few different choices. For instance, took Stone Skin and Siphon Life but skipped Brimstone Armor. My plan is to use Granite on those rare occasions that I run into heavy Fire/Cold damage. I also took more DM powers and just one epic attack--Gloom from Soul Mastery.
Probably the biggest difference between the two builds is that you have higher S/L/E/NE defense in Granite and my build does a lot more to offset the run speed debuffs in Rooted and Granite.
Anyway, here's my build for comparison purposes:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Rock Armor -- GftotA-Run+:40(A), GftotA-Def/EndRdx:40(3), LkGmblr-Rchg+:50(3), LkGmblr-Def/EndRdx:50(5)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(9), KntkC'bat-Dmg/Rchg:30(15), KntkC'bat-Dmg/EndRdx/Rchg:30(15), Mako-Acc/Dmg/EndRdx/Rchg:50(17)
Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal:50(7), Dct'dW-Rchg:50(9)
Level 4: Shadow Maul -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(17), Erad-Acc/Dmg/Rchg:30(19), Sciroc-Dmg/EndRdx:50(19), Sciroc-Acc/Dmg/EndRdx:50(21)
Level 6: Fly -- Winter-ResSlow:50(A)
Level 8: Rooted -- Numna-Heal:50(A), Numna-Heal/EndRdx/Rchg:50(43), Numna-Heal/EndRdx:50(43)
Level 10: Smite -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(11), S'ngH'mkr-Dmg/Rchg:35(11), S'ngH'mkr-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(13)
Level 12: Teleport -- EndRdx-I:50(A)
Level 14: Taunt -- Zinger-Dam%:50(A)
Level 16: Siphon Life -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(29), C'ngImp-Dmg/Rchg:50(29), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Dmg/EndRdx/Rchg:50(31)
Level 18: Crystal Armor -- GftotA-Def/EndRdx:40(A), GftotA-Run+:40(21), LkGmblr-Def/EndRdx:50(23), LkGmblr-Rchg+:50(25)
Level 20: Stone Skin -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(34)
Level 22: Touch of Fear -- Abys-Acc/Rchg:50(A), Abys-Fear/Rng:50(23), Abys-Dam%:50(25), Abys-EndRdx/Fear:50(46), Abys-Acc/EndRdx:50(46)
Level 24: Mud Pots -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(34), Erad-Acc/Dmg/EndRdx/Rchg:30(37), Sciroc-Dmg/EndRdx:50(27), Sciroc-Acc/Dmg/EndRdx:50(27)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
Level 28: Soul Drain -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(33)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Granite Armor -- GftotA-Run+:40(A), LkGmblr-Rchg+:50(34), Aegis-ResDam/Rchg:50(36), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam:50(36)
Level 35: Dark Consumption -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(37), Erad-Acc/Dmg/EndRdx/Rchg:30(39), M'Strk-Acc/Dmg/EndRdx:50(39)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40), Mako-Acc/Dmg/EndRdx/Rchg:50(42)
Level 41: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(42), Aegis-ResDam/EndRdx/Rchg:50(42), S'fstPrt-ResDam/Def+:30(43)
Level 44: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Run+:40(46), LkGmblr-Rchg+:50(48), LkGmblr-Def/EndRdx:50(48)
Level 47: Gloom -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(48), Decim-Dmg/Rchg:40(50), Decim-Acc/Dmg/Rchg:40(50), Decim-Acc/EndRdx/Rchg:40(50)
Level 49: Minerals -- LkGmblr-Rchg+:40(A)
Level 50: Musculature Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A), Run-I:50(45)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(37), EndMod-I:50(39)
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 12.4% Defense(Smashing)
- 12.4% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 12.4% Defense(Energy)
- 12.4% Defense(Negative)
- 3% Defense(Psionic)
- 7.69% Defense(Melee)
- 7.69% Defense(Ranged)
- 6.13% Defense(AoE)
- 7.65% Max End
- 2.75% Enhancement(Terrorized)
- 25% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 65% Enhancement(RechargeTime)
- 5% FlySpeed
- 189.7 HP (10.1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 12.7%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 6% (0.1 End/sec) Recovery
- 62% (4.84 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 50% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1376;673;1346;HEX;| |78DA65935953134114857B3283C910903504C29A0081800C49C1BBA5A2552A9140D| |0D718630B9138434D867279F237F882CB4F63717BB214F5C98D25DEB9A70D58994A| |E6EB3A7DE6DEBEB7BBB34F165A84787E51682D572AC56AB5B05AB437A41BCA6E794| |5AFECD822288488412C2CC807D2AE4A2BEF39B62C5C721F396E544D6565454A6BA1| |E86E60D871DD5E97AEB43DEBDF209C739C8A75AD525E5BF73A79BC4AC64DC745A26| |696F29B52DE6F85D33796EDB5E8D5CD72C9BAEC6E79B29077B62A856CB1EA49F769| |2F2D2C49FF1D935E1AFD454D17260D2644C00022848C30DA193F7C1F3F3543E4088| |322B4CC38BF02E419ED0F856FDF335554B26B37116891712E0B2C314239C62FB2EB| |CAAE7F0A70A0CF8CCE2FC0630EDBFD8C11A6B636C12E9AFA755F7A4B11829002C1D| |B1C746A155866FC2483A952988B848468CE02B7182D4B000A98A0606195221C67E9| |377DDEAAA4D66AC097FE90D4A682B6DD65D74011B8C7182A0192F19EEC1DAAD91DE| |872377ADE832EF7A2E7BBE4EB824FEB9A67299E661CD24C44258CECB0D4B38F4FDF| |316676813DC63ED9A3086444D1D7381A3A76C088A1AF31F4354145F7C11EE89B66E| |9C27F38A278FD9AC6F1FA0FB90543478C9163E004A831B4A09F031D1B8C71848F14| |615815308CDAE3287A3403A0D051947D6CFA7BC209F5044EC4180A48A280A4C7614| |FC837AEC28EE778232796811520CF486177755AD8A4DA8849644A216F6A0E87C6EF| |DAA030C837AD7CD3D8B0192C7A168B9EC5BE95E80C5A2ABDB52DD8F092917905BC0| |15E333ED06AD3082BD2118E3760D4EF17FDE81129A37E336B530DB3E90625D3A0CC| |3528F30DCAE25945E75DCB19F5BB2B343699EDF5EB593B68A6597536B5191C0EE0D| |BE98CD0EE705FBE9E9526D9F5FD540A682F38E1D8362339C2861B5DFE1BC9FE02A3| |6AE155| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
By the way, currently you have Granite Armor slotted very poorly for resistance. I'd recommend the following:
LotG: +Recharge, Def/End, Defense
Imperv Armor: Res/End, Res/Rchg, Resistance
If you want a little more end reduction, replace the Res/Rchg with a Res/End/Rchg, though I don't think it's necessary.
Endurance use is likely to be more of a problem out of Granite than in it, so I'd try to scrounge up another slot each for Weave and Crystal Armor. You're well past the soft-cap with your current slotting of Minerals, so I suggest slotting it +Recharge, Def/End, Def/End/Rchg. That'll keep you above the soft-cap and slot it sufficiently for end reduction as well.
Tough is also underslotted for resistance and doesn't need that much end reduction; drop the RA End for a Res/Rchg.
P.S. Shadow Maul and Mud Pots are also underslotted for end reduction, which is particularly a problem for Mud Pots considering it's a high-end toggle. I'd adjust the slotting for more end reduction and more damage--I think you're giving up too much damage for the sake of recharge in both of them.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Thank you for the input. Already made several changes based on your suggestions, and am now trying to find a way to get Siphon Life into the mix. Would you swap Dark Consumption out to add Siphon Life in?
Thank you for the input. Already made several changes based on your suggestions, and am now trying to find a way to get Siphon Life into the mix. Would you swap Dark Consumption out to add Siphon Life in?
|
Before you do that, there are some other options. As I mentioned in my first post, I'm skipping Brimstone Armor on my tank. Without it my Stone tank has comparable mitigation numbers to Ice Armor outside of Granite, but without the capped Cold resistance and with a heck of lot more Psi defense. Fire and Cold are rare enough that Granite should be a more than adequate backup for those times when I'm facing those damage types.
I'm also not a big fan of Assault, the bonus isn't that great given its high endurance cost. However, it's a single slot power and if you want Siphon Life you'll need to find slots for it.
Another possibility is dropping one of your epic attacks; unless there's a specific upper tier attack like Fireball that you really want, two should probably be enough.
But it's really dependent on your preferences and priorities. I have many characters that don't have any epic powers, for instance, so reducing the number is pretty painless for me.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
OK, I'm gonna give a Stone Tank a try, since it's the only tank set I've not ever given a real try before.
And, it occurs to me that the are a bit different than most others in build plan, in that you have a granite and a non-granite version. So sorta like multi-form Khelds. And, it also occurs to me that I think pretty bad at multi-form build plans. I did give it my best initial stab, but I need some advice to improve.
First, my basic goals, and they may be unrealistic; if so, feel free to free me from my delusions.
1) I want a s/l/e/n def capped granite form, with capped s/l resists. I mean, why else make a stone tank if you don't at least get that. If possible, I'd like to push the def even higher so it's getting closer to the if not all the way to the iTrial softcap. But I'll not be disappointed with just the regular softcap.
2) I want to try and offset as much of granites -recharge as possible. Through global recharge, and heavy recharge slotting on the individual powers.
3) I want a non-granite build for the times I want more mobility and damage, and for psy opponents. And I'd like this build capped to s/l/e/n and maybe even psy. It seems getting to the psy cap should be easy though.
4) Since I have no clue how much I'll enjoy this powerset, I don't want to plan to use any of the high end purps. A Fortunata Hypnosis or 2 is nothing, but a 6 slotted Hecatomb is more than I want to think about spending at this point for an alt that may mostly sit on the shelf. Same goes for the 1/2 billion cost Hami-s etc.
My rough plan is to let Soul Drain make for the -damage as much as possible and thus not stress over a lot of +Damage global set bonuses.
Now, some specific questions...
Hasten will be down, a lot, especially in Granite form, it looks like. So, is it still worth a power slot?
Is end going to even be an issue? Should I lose consume?
I ended up losing Siphon Life. Smart, stupid, or just unavoidable in a tight build?
Are there any key powers from Pools that I should make sure to try to include?
How about Stone Skin? I skipped it as it seemed less potent than tough, even though I realize it's an auto power and that made me very desirous of it, I thought I could only fit one of the 2 in. Was that a bad idea?
Lastly, I'm not 100% sold on Earth Mastery. Soul also appealed to me a fair amount. Energy has Phys Perfection for more regen, and even Mu had some appeal. But the 2 I liekd the best were earth and Soul. Earth seemed to have a bit more synergy, and also seemed like more could be done with those powers with the few enhancement slots I had left at that point.
OK, so any and all critique very much appreciated.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dark Melee
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+:33(A), LkGmblr-Def/EndRdx:33(3), LkGmblr-Def:33(3), LkGmblr-Def/EndRdx/Rchg:33(5)
Level 1: Shadow Punch -- C'ngImp-Acc/Dmg:33(A), C'ngImp-Dmg/Rchg:33(5), C'ngImp-Acc/Dmg/Rchg:33(7), C'ngImp-Acc/Dmg/EndRdx:33(7), C'ngImp-Dmg/EndRdx/Rchg:33(9)
Level 2: Earth's Embrace -- Dct'dW-Rchg:33(A), Dct'dW-Heal/EndRdx:33(9), Dct'dW-EndRdx/Rchg:33(15), Dct'dW-Heal/Rchg:33(17), Dct'dW-Heal/EndRdx/Rchg:33(17)
Level 4: Shadow Maul -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(19), Erad-Acc/Dmg/Rchg:30(19), Erad-%Dam:30(27), Sciroc-Acc/Dmg/EndRdx:33(29), Sciroc-Dmg/Rchg:33(29)
Level 6: Mud Pots -- C'ngBlow-Acc/Dmg:33(A), C'ngBlow-Dmg/EndRdx:33(46), C'ngBlow-Dmg/Rchg:33(46), Sciroc-Acc/Dmg/EndRdx:33(46), Sciroc-Dam%:33(48)
Level 8: Rooted -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(42), Numna-Heal/EndRdx/Rchg:50(43)
Level 10: Taunt -- Mocking-Taunt:33(A), Mocking-Taunt/Rchg:33(11), Mocking-Taunt/Rchg/Rng:33(11), Mocking-Acc/Rchg:33(13), Mocking-Taunt/Rng:33(13), Mocking-Rchg:33(15)
Level 12: Recall Friend -- Winter-ResSlow:33(A)
Level 14: Teleport -- Zephyr-Travel/EndRdx:50(A)
Level 16: Hasten -- RechRdx-I:50(A)
Level 18: Crystal Armor -- LkGmblr-Rchg+:33(A), LkGmblr-Def/EndRdx:33(42), LkGmblr-Def:33(42)
Level 20: Brimstone Armor -- S'fstPrt-ResDam/Def+:30(A), RctvArm-ResDam/EndRdx:33(21), RctvArm-EndRdx:33(21), RctvArm-ResDam/EndRdx/Rchg:33(23), RctvArm-ResDam:33(23)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:33(A), RctvArm-ResDam/EndRdx/Rchg:33(25), RctvArm-EndRdx:33(25), RctvArm-ResDam:33(27)
Level 26: Minerals -- LkGmblr-Rchg+:33(A), LkGmblr-Def/EndRdx:33(40), LkGmblr-Def:33(40)
Level 28: Soul Drain -- Oblit-Dmg:33(A), Oblit-Acc/Rchg:33(31), Oblit-Dmg/Rchg:33(34), Oblit-Acc/Dmg/Rchg:33(37), Oblit-Acc/Dmg/EndRdx/Rchg:33(37), Oblit-%Dam:33(37)
Level 30: Weave -- LkGmblr-Rchg+:33(A), LkGmblr-Def/EndRdx:33(31), LkGmblr-Def:33(31)
Level 32: Granite Armor -- LkGmblr-Rchg+:25(A), LkGmblr-Def:33(33), LkGmblr-Def/Rchg:33(33), ImpArm-ResDam/EndRdx/Rchg:33(33), ImpArm-ResDam/EndRdx:33(34), ImpArm-ResDam/Rchg:33(34)
Level 35: Dark Consumption -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(36), Erad-Dmg/Rchg:30(36)
Level 38: Midnight Grasp -- KntkC'bat-Dmg/EndRdx:35(A), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43), KntkC'bat-Knock%:35(45), HO:Nucle(45), Mako-Acc/EndRdx/Rchg:50(45)
Level 41: Salt Crystals -- LgcRps-Acc/Rchg:50(A), LgcRps-Acc/Sleep/Rchg:50(48), LgcRps-Acc/EndRdx:50(48)
Level 44: Quick Sand -- ImpSwft-Dam%:30(A)
Level 47: Stalagmites -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(50), Det'tn-Dmg/Rchg:50(50), HO:Nucle(50)
Level 49: Assault -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(39), Numna-Heal:50(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-End%:50(39), P'Shift-EndMod:50(39)