Help! i accidently ruined my Spine/WP :(


Amy_Amp

 

Posted

So i came back after about a year break and wanted to play my Spine/WP. For some reason i chosed to repsecc since stamina was inherent now and such.

Its a mess, didnt know where to put sets or anything so one thing lead to another and i for some reason i accidently respecced and deleted all set :O i know its stupid

I really tried to find an updated build for Spine/WP but cant find any, so i hope some kind person could put a build together even tho i cant link what i got now... since thats... nothing.

Got about 300mil i belive
So a cheap build with good survival and dmg would be nice if possible.

Pleas help me

Thanks


 

Posted

First, you should realize that you can afford any build you like. Purple sets and PvP sets are probably beyond the effort you want to put into an inexpensive character, but anything else is in your reach. Any character 25 or over can purchase Luck of the Gambler global recharge recipes for two alignment merits, which sold for over 100 million crafted last time I checked. Obtaining tips goes fast if you can kill level 25ish bosses in Terra Volta. If not, level 20ish mobs can be found in Dark Astoria in fairly large packs, but the bosses that drop tips more often are fairly rare. If you have enough stealth, or a durable character like a Tanker that can run past things, you can run through 5 tip missions in 15 minutes. Do that on a few characters a day and you'll be rolling in billions of INF in a couple weeks.

Next, search for Willpower builds. Ignore the primary set in your search. The primary sets are fairly easy to swap out while retaining the same set bonuses, and they generally don't differ in function by more than a couple powers.

Once you find a build that you think you like, post it in this thread if you want help improving it or converting it to Spines. Try to remember to post your goals for the build, too. If you want to be more survivable, or able to do more damage, that can change how the build is made.


 

Posted

Why don't you first try customer support. Explain how you screwed up and ask if the character can be restored to an earlier copy, if that's even possible.

They might not be able to do anything, but it's worth a shot.


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

Thanks for the replies so far i looked at some willpower set and came up with this, but i recon it needs some love from some of the pro's out there

I usally duo with my friend and mostly act like somewhat of a tank, not that it what i aim for but im usally always having all aggro because of the regen aura i belive.

Im looking for Good AOE dmg with high survivability, my goal is incarnate stuff even tho i have very little knowledge about it so far.

Please look at my build, tear it apart, rebuild, comment, change etc. Anything is apriciated, really need some help

Hero Plan by Mids' Hero Designer 1,942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(7), S'fstPrt-ResKB(7), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9), Numna-Heal(11)
Level 2: Spine Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(15), Sciroc-Dam%(15)
Level 4: Mind Over Body -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-ResDam/Rchg(17), ImpArm-ResDam/EndRdx(19)
Level 6: Build Up -- Rec'dRet-ToHit/Rchg(A), RechRdx-I(19), RechRdx-I(21)
Level 8: Impale -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Hold%(21), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Dev'n-Dmg/Rchg(23), Dev'n-Dmg/EndRdx(25), Dev'n-Acc/Dmg(25)
Level 10: Indomitable Will -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(27), LkGmblr-Def/EndRdx/Rchg(29)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- ULeap-Stlth(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(29), Numna-Heal(31)
Level 18: Fast Healing -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31), Numna-Heal(31)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33)
Level 22: Quills -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dam%(36)
Level 24: Boxing -- Dmg-I(A)
Level 26: Ripper -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(39)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(39), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(40)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(40), ImpArm-ResDam/Rchg(40), ImpArm-ResDam/EndRdx/Rchg(42)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 38: Strength of Will -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(46), ImpArm-ResDam/EndRdx/Rchg(46), ImpArm-EndRdx/Rchg(46)
Level 41: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48)
Level 44: Physical Perfection -- Heal-I(A)
Level 47: Resurgence -- RechRdx-I(A)
Level 49: Maneuvers -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Heal/Rchg(50), Mrcl-Heal/EndRdx(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/EndRdx(50)



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Posted

Just FYI, I'm no expert in Spines or WP, so I can't exactly give advice on how to slot them in the most effective manner. However, here are some things that jump out to me:

1. You are severely lacking in S/L defense. For the endgame content, you will also need less F/C def and more E/N def.
2. You are wasting several slots on bonuses you don't need. I'm mainly talking about the 6th Scirocco, Devastation, and Posi's Blast sets. You don't need any of their 6th bonuses, really. You could move those slots elsewhere for better bonuses.
3. There are too many Impervium Armor sets going on. That endurance bonus isn't going to help very much, and you can get better bonuses from other def sets.
4. Maneuvers is under-slotted.
5. The Steadfast Protection KB protection IO is completely unnecessary, as Indomitable Will already covers that. If anything, you only really need the SP +3% def(all) in HPT. I would personally skip the other two SP enhancements and go for Damage Resistance IOs instead.
6. You are losing one 10% regen set bonus, two 9% acc set bonuses, and one 2.5% recovery bonus because you have passed the rule of fives cap on all three of them.
7. This is just a personal nitpick, but I would throw the Performance Shifter proc in all three of your end recovery powers. Just a habit of mine.

Hope this helps!


 

Posted

I'll just point out that if your budget is 300mil, the LotG: def/recharge will make it a no go unless you are loading up on merits/A-merits.


 

Posted

At the minimum, you should have 32.5% S/L and E/N defenses if you want a good balance between survivability and DPS. Some builds achieve 45% on a Willpower Scrapper, but those can get expensive. Fire and cold attacks are fairly rare, especially at 50. In addition, many of them have a S/L component to them.

If you hover your mouse over a power in Mids you can see how much you enhanced specific attributes. Health has 85% healing enhancement while Fast Healing only has 42% because you slotted the uniques in it. Fast Healing's base (before enhancements) regeneration is higher than Health's, so it should have the higher enhancement value for a higher overall total.

Steadfast Protection is not a good set to slot because it has very low enhancement value. You only need the 3% defense unique invention somewhere in your build.

Psionic defense is not important. It is another uncommon damage type and you have enough of it just by slotting your powers. If someone told you that psionic damage is dangerous, it is because they fought Rikti on a character that doesn't have any mitigation against psionic damage. Most armor sets do not have protection against it. Scirocco's is not a good set to use because it gives AoE defense and you need S/L or E/N.

Impervium Armor is not the best choice for your resistance toggles. I suggest 4 Reactive Armors so you can focus on S/L and E/N defenses.

Rectified Reticle is a good set if you get exactly two of them. In many cases, only taking one invention out of a set is worse than slotting a Hamidon invention. Frankenslotting works, but usually requires level 40 or 50 invention sets, and more than one.

Devastation is not a good set. Again, you slotted psionic defense when you don't need it.

Gaussian's is a good set to use for positional defense users. Willpower is a typed defense set, so avoid slotting Gaussian's.

Maneuvers is a decent defensive toggle but you left it with only the base slot. Slotting toggles generally saves on the set bonuses needed to reach your defense goals, which means you can slot more recharge set bonuses and do more damage.


Try again, but focus the build on S/L and E/N defense until you reach 32.5%. That puts you one small inspiration away from the soft-cap. If you don't understand what that means, Paragon Wiki should have a decent article on it. The other bonus you should try to get is recharge. That will help you do more damage by making your best attacks recharge faster.

Before you slot a set, consider how much S/L or E/N defense, or recharge bonus you gain per slot expended. You don't have to do the math, but at least avoid slotting something like 6 Touch of Deaths for 1.88% S/L defense when you could be slotting 4 Kinetic Combats for 3.75% S/L defense.


 

Posted

thanks for the replies, really helps