Ice/Ice/Arctic Tanker build, thoughts?
Going to answer your questions and then come back with suggestions for your build.
Depending on your overall build, Hibernate could be skippable. However, it is a great emergency power. Not just because it phases you and boosts your regen/recov. It is essentially a 30s time out. Ice armor only gets about 52% defense debuff resistance. If you get slapped with a hefty amount of debuffs and catch it before you faceplant, Hibernate can let you, well, sleep the debuffs off and rejoin the fight fresh.
Build Up is a 'to taste' power. Ice/Ice, with enough recharge, can have fluid ST and AoE attack chains (the aoe chain actually has ST attacks mixed in and the ST chain needs an epic attack to complete). BU does have its merits since you can make those attack chains more damaging for a time (I can fit either chain into the duration of BU - I'll go over them later).
Frozen Aura is useable at all altitudes! Additionally, you can slot in Call of the Sandman: Chance to Heal to have a potentially decent heal (ok so more reliably in patching up minor cuts and bruises, but still fun).
For your Incarnate slots:
Alpha: Make them all! I typically use Cardiac so I never have to worry about endurance and Frost/Taunt get ridiculous range. I also have Spiritual for farming purpose and I also have Nerve because I was experimenting with the +def for the iTrials (with it slotted, I could top 60% with 1 saturated EA).
Judgement: To taste. If you want Cryonic, go for it! I personally use Void Radial for the -dmg.
Interface: Diamagnetic to stack -dmg with CE if you want to stay clear of Reactive for more damage.
Destiny: Rebirth Radial. Now you'll have 2 heals for those fights where the dice hate you!
Lore: To taste.
Now a note about my attack chains that I mentioned earlier. I use Soul Mastery so you would substitute your Ice Blast where my Gloom shows up.
ST: FF > FT > IS > Gloom > IS
AoE: FA > Frost > FT > IS > Gloom (I do this while targetting a bosses. ST whittles down boss while the AoE shreds the lower ranks).
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Ok here is my take on your build. A couple things stuck out for me:
No Permafrost - this isn't a HUGE deal but without it you're only 80% resistant to slows and with it you're 100% (read: immune) to slows.
EA is underslotted - It needs a nice balance of def/rech/endmod to get the most out of it. While you're fighting groups, the base end it gives you is fine, but once you fight fewer targets like AVs you're going to be hurting for end you won't be getting decent returns without slotting for endmod.
No IS - After looking at it, I suppose you could have a chain comprised of FF, FT, BoI, and IB. Or potentially tossing in Frost in a ST chain.
Low Regen - This is a bigger issue for me. On defense builds (esp. those without consistant heals) your regen is going to be your life saver when hits get by your defense. The more you have, the better off you'll be. I always try to shoot for at least 1% hp/sec.
So what I did was dropped SS for Permafrost and then shuffled everything around and reslotted it.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Rchg(7), Dct'dW-Heal(17), Dct'dW-Heal/EndRdx(37)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(17), Acc-I(34)
Level 2: Chilling Embrace -- EndRdx-I(A), Taunt-I(50)
Level 4: Frost -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dam%(15), Posi-Dmg/Rng(34), Range-I(37)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(37)
Level 10: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(21)
Level 12: Icicles -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(13), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Acc/Dmg(15), EndRdx-I(43)
Level 14: Super Jump -- EndRdx-I(A)
Level 16: Kick -- Acc-I(A)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(21)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(23), RctvArm-EndRdx(33)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), GftotA-Def/EndRdx(25), GftotA-Def(33)
Level 26: Energy Absorption -- LkGmblr-Rchg+(A), HO:Membr(27), HO:Membr(27), Efficacy-EndMod/EndRdx(33), Efficacy-EndMod/Rchg(36), P'Shift-EndMod/Rchg(40)
Level 28: Freezing Touch -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Acc/EndRdx/Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31), Dmg-I(34), Dmg-I(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Hibernate -- Heal-I(A)
Level 35: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(46)
Level 38: Frozen Aura -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Dmg(39), Oblit-Dmg/Rchg(40), CSndmn-Heal%(40)
Level 41: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-Rchg/Hold(42)
Level 44: Ice Blast -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45), Decim-Dmg/EndRdx(45), Decim-Build%(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
Level 49: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(9), Mrcl-Rcvry+(36), Mrcl-Heal(43), RgnTis-Regen+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9), EndMod-I(36)
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Is there a significant difference between 80% and 100% resistance to slows? Of course, 100% is immunity, but isn't 80% more than enough? Perhaps I just haven't experienced it yet, but I'm not seeing much of an impact from slows, even at 60% resistance (haven't bought the Winter's Gift yet, and didn't take Permafrost while I was leveling).
As for EA, Mid's got me confused, in that I don't think it requires any accuracy (as I haven't seen it miss... I think), but it still shows an accuracy value. I'm guessing the most logical assumption is that Mid's just has an accuracy value for some reason but EA doesn't actually use any to-hit or whatnot.
Speaking of accuracy, what number should I aim for (in Mid's)? I know there's a cap (95% I think?), and that it isn't hard to reach, but the values in Mid's are somewhat.. confusing, I'd say (I do tend to step on minor details that bug me >.>).
I'll look into putting Ice Sword in the build, but I don't really see it being all that useful. Especially if I were to go the Spiritual Alpha route and get more recharge on everything.
I kind of like the build posted, but it also feels kind of weird; I'll have to try and tweak things around on both builds and see what I like and don't.
Thanks for the answer, by the way.
Is there a significant difference between 80% and 100% resistance to slows? Of course, 100% is immunity, but isn't 80% more than enough? Perhaps I just haven't experienced it yet, but I'm not seeing much of an impact from slows, even at 60% resistance (haven't bought the Winter's Gift yet, and didn't take Permafrost while I was leveling).
As for EA, Mid's got me confused, in that I don't think it requires any accuracy (as I haven't seen it miss... I think), but it still shows an accuracy value. I'm guessing the most logical assumption is that Mid's just has an accuracy value for some reason but EA doesn't actually use any to-hit or whatnot. Speaking of accuracy, what number should I aim for (in Mid's)? I know there's a cap (95% I think?), and that it isn't hard to reach, but the values in Mid's are somewhat.. confusing, I'd say (I do tend to step on minor details that bug me >.>). I'll look into putting Ice Sword in the build, but I don't really see it being all that useful. Especially if I were to go the Spiritual Alpha route and get more recharge on everything. I kind of like the build posted, but it also feels kind of weird; I'll have to try and tweak things around on both builds and see what I like and don't. Thanks for the answer, by the way. |
100% resistance to slows probably isn't necessary. However, without it you're going to feel every slow effect (even though they'll mostly be small effects). It is also easier to use this than to waste a slot just to use Winter's Gift and Permafrost only requires one slot. Perfect for the steadfast +3% def IO. Also, this gives you some extra fire resistance, which is pretty useful. You don't really need to take it while leveling.
General acc - the forumites shoot for 95% against +4s. I always forget the formula to figure it out, but I think the acc in my build is sufficient.
Finally, for IS and your attack chain. Roughly calculating it out you'll basically just be spamming IB and FF between your other attacks, even if you don't use BoI in it. I don't make builds for my use with travel powers, so I could easily fit IS into the build then probably strip BoI and CE of their extra slots in order to slot IS with crushing impacts.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
As Regen has been brought up I think I am right in saying that +HP is +Regen so instead of going for +Regen when you could of gone for +HP I'd of got the +HP and killed 2 birds with one stone so to speak. The very first power skips the opportunity for +hp for +regen in the very first build. Infini's take has put this right but not in weave if what I am saying is true. I myself do this type of character Ice/Ice/Arctic but with a lot more Fire Def. I kind of skipped some of the possible +rechg available that would of been excess to my practical needs but still remained perma hoarfrosted.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Heya fellow forum readers
Out of my few new level 50s, I've grown to enjoy my Ice/Ice/Arctic Tanker more than the rest and, as such, have been trying to figure out a build that would suit my playstyle well.
With that said, this is actually my first Tanker that made it past the low twenties, so while I do like what I've come up with, I may very well be far off from what I should be building for.
So, I have a few concerns that I hope will fade off from existence;
- The end recovery is probably my biggest concern. I do not want to take Cardiac as my Alpha, especially since I can see any of the others doing more than what Cardiac would do. Namely, I've been looking at Spiritual for perma-Hasten goodness; but also at Musculature for an increase in damage (which could also solve this low end recovery thing, but I've never tried Musculature before, so I don't know how much of an impact the end mod increase would make) and even Nerve! Yes, Nerve, the Alpha that I never thought of taking suddenly became somewhat attractive. With its increase in hold, defense buff and taunt, Nerve Alpha has kept itself in my sight for longer than I could imagine.
- Hibernate, and somewhat in link with the end recovery concern; is it worth taking? I've barely used it, and when I actually did, it was mostly because I was out of inspirations and the group needed some time NIAO while a group or two were beating on me. Now that I'm 50, and have a bigger inspiration tray, these situations have pretty much disappeared.
- I don't like Build-Up, and it doesn't like me either. We've never been close buddies, I'd always forget about him and then it'd go all crazy and not be there when I wanted him to be. Should I consider a reconciliation?
- Is Frozen Aura useable while flying ?
- I didn't bother with the 45% softcap to S/L and E/N, since I found it easy to surpass, I just went ahead and tried to do a build that looked 'fun' to me and tweak it a little afterwards. Did I went overboard with the defenses? With 10 foes in range and Energy Absorption always active, I'm 2% short of the incarnate softcap for S/L, while E/N is sitting on it with 59% (or is the isoftcap 60%?).
- I haven't really looked much at incarnate powers for this character, but I'm already pretty much sold on Cryonic Judgement. As for the Interface, Paralytic seems like it could work pretty well for Ice/. On Destiny, the debuff resistance of Ageless is very tempting, but so is Rebirth. Any thoughts on any of this?
In any case, I'd like to say thanks in advance. But sadly, the forums have no way to transfer voice over. So you'll all have to settle for a written version: Thanks in advance!
And here's the build, hope some of you feel, at the very least, inspired to nitpick something!
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!