A few questions regarding Thugs/Traps
I have no idea what most players do.
In BG mode I'm fairly certain pets will respond to any pet getting attacked. That was once upon a time a problem, but I'm pretty sure it was fixed many moons ago.
I have no reliable information on set damage bonuses and pets. I've been told both yes and no, depending on source. If it's of importance to you, I'd say check Paragon wiki as well.
I expect it would be difficult to get your cake and eat it too, in any build. Sacrifices have to be made. However, here is an unfinished build you can start with and modify, if you like.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Code:
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Quote:
1) In my opinion, on thugs especially, tankermind is one of various approaches. I have a Thugs/Dark and a Thugs/poison. I tend to approach groups using different methods depending on the situation. Thugs are flexible.
1) Do most players go with the tankermind approach (softcapped def and BG) or do they let the bruiser tank their battles?
2) In BG mode using thugs and enforcers, if I send the bruiser (goto/aggressive) to the target and he gets attacked... Would the BG pets respond or stay still until I get attacked? 3) Does damage buff from IO set bonuses affects pets? 4) Is it possible to IO out your character to include all the following benefits (in order of importance): softcapped defense for pets, softcapped defense for MM, perma-hasten, and build will come with aid other/aid self? |
2) The mastermind pets are intended to defend other pets when attacked. Occasionally there are delays and glitches - not as bad as before. I DO know if you are in aggressive stance and something like a nemesis sniper is attacking from max range on you or a pet, if it is outside the pets aggro range they will NOT return fire. If you are in defensive mode, they will.
3) As far as I know (which does exclude the incarnate buffs beyond alpha ), all set bonuses, all power bonuses such as siphon power from a teammate or accelerated metabolism, and the musculature bonus from the alpha slot (all alpha slot powers can affect a pet if the pet power can be slotted for that enhancement bonus; except no pets can have their recharge buffed.) do benefit the pets.
4) I am nearly positive you can attain all the goals you desire except for maybe perma-hasten. I can check that out. The ability to permahasten is based on variety of powers and attacks and availabe defense powers to utilize the Luck of the Gambler 7.5% bonuses.
Even without permahasten - capped defense mastermind and thugs with traps would be extremely formidable.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
1) Do most players go with the tankermind approach (softcapped def and BG) or do they let the bruiser tank their battles?
2) In BG mode using thugs and enforcers, if I send the bruiser (goto/aggressive) to the target and he gets attacked... Would the BG pets respond or stay still until I get attacked?
3) Does damage buff from IO set bonuses affects pets?
4) Is it possible to IO out your character to include all the following benefits (in order of importance): softcapped defense for pets, softcapped defense for MM, perma-hasten, and build will come with aid other/aid self?