Lingering PBAoE buffs


Carnifax_NA

 

Posted

This was just kind of an "out there" idea I had. When someone uses a PBAoE buff like Accelerated Metabolism, Recovery Aura, or World of Pain, you need to be in range at the moment of activation to get the benefit. Thing is, a lot of times you can be just out of range of the power and miss the benefit, but then these powers always seem to have long activation FX and animations, and it looks like you should be able to just run towards the caster and still get the benefit. For example, Barrier: when it's used, it throws up a big bubble and you, having experience with Dispersion Bubble, say "Hey! If I go in that bubble, I'll get defense!"* But no, by the time that bubble appears you've long since missed the chance to get buffed.

But then I thought, why couldn't the powers work like that? Instead of having the buff originate from the caster, have the caster summon an invisible pseudopet that emanates the buff constantly for the same duration as the activation time, and once you get it on you once, it sticks on you for the normal duration. Stick an "effect does not stack from same caster" flag on the powers and now they're much more lenient about where you need to be to get the benefit.

*Yes, I know in practice the powers don't usually last long enough for you to see them happening without you and consciously decide to move into range. Usually.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
This was just kind of an "out there" idea I had. When someone uses a PBAoE buff like Accelerated Metabolism, Recovery Aura, or World of Pain, you need to be in range at the moment of activation to get the benefit. Thing is, a lot of times you can be just out of range of the power and miss the benefit, but then these powers always seem to have long activation FX and animations, and it looks like you should be able to just run towards the caster and still get the benefit. For example, Barrier: when it's used, it throws up a big bubble and you, having experience with Dispersion Bubble, say "Hey! If I go in that bubble, I'll get defense!"* But no, by the time that bubble appears you've long since missed the chance to get buffed.

But then I thought, why couldn't the powers work like that? Instead of having the buff originate from the caster, have the caster summon an invisible pseudopet that emanates the buff constantly for the same duration as the activation time. Stick an "effect does not stack from same caster" flag on the powers and now they're much more lenient about where you need to be to get the benefit.

*Yes, I know in practice the powers don't usually last long enough for you to see them happening without you and consciously decide to move into range. Usually.
That'd mean you'd have to stay within the AOE to continue to get the buff. I'm not sure Masterminds with Melee pets (ie all of them nowadays until that bug is fixed) would appreciate the need to keep their pets close in order to maintain their WoP buff.

My Plant/Emp wouldn't really like to have to stay close to everyone in order to maintain their buff either.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
That'd mean you'd have to stay within the AOE to continue to get the buff. I'm not sure Masterminds with Melee pets (ie all of them nowadays until that bug is fixed) would appreciate the need to keep their pets close in order to maintain their WoP buff.

My Plant/Emp wouldn't really like to have to stay close to everyone in order to maintain their buff either.
Er, that's not what I meant. The buff would stick for its normal duration once it's applied. Like Freezing Rain, or Glue Arrow.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

He means as long as someone touches the buff radius within the Buff's duration, they would get the buff, depending on how much longer the original buff would have lasted..

So let's say a Rad casts AM. (and lets just say it lasts for 2 minutes, don't have the numbers in front of me.)

Mister Brute might have missed the original cast, because he was off Bruting and missed the call. He then realizes it gets close to the Rad Player 30 seconds after the Rad initially casted the buff.

The brute now gets AM, but since the Rad casted it 30 seconds ago, his buff duration is 90 seconds.



I envision it kind of like the buff is constantly radiating from the caster, and other player's have to "Tap it" in order to get the buff. Interesting system, which I wouldn't mind seeing implemented.

He was not suggesting it worked like the Big Bubbles, more like if the Big Bubbles gave you a buff that also worked outside their radius, whos' duration was dependant on how long ago the buff was "emanated"

Or correct me if I'm mistaken xD


 

Posted

No, it wouldn't be a long-lasting thing like that. It would last like 2-3 seconds, only as long as the activation VFX play. So for example, Accelerated Metabolism emits those circles around the caster for a few seconds after use, but they're just cosmetic; you have to be next to the caster when he first activated the power to actually get AM.

With my suggestion you could move near the caster as long as the rings are still appearing around him to get AM. After they stop appearing though, you're out of luck.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.