WS Build Tweaked and Imporved


Dechs Kaison

 

Posted

OK so I made some key changes in my build that allow for better performance as I level/exemplar (such as moving up LOtG powers for lower level +recharge). I really want to thank Microcosm and Dechs for the advice/inspiration they've given me.

This build has almost no purples, but I'll transition to them in time. Influence isn't that hard to come by, but I'd like to play trials and such and slot up some incarnate powers before I make decisions on the purples.

Feel free to critique if you see anything obviously wrong in the build or if you see opportunities that I'm not.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

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Warshade Build: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Leaping

Hero Profile:
Level 1: Shadow Bolt -- Acc-I(A)
Level 1: Absorption -- S'fstPrt-ResDam/Def+(A)
Level 2: Gravimetric Snare -- Acc-I(A)
Level 4: Orbiting Death -- EndRdx-I(A)
Level 6: Dark Nova -- P'Shift-End%(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 10: Maneuvers -- LkGmblr-Rchg+(A)
Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 18: Gravity Well -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(21), Dmg-I(42), Dmg-I(43)
Level 20: Black Dwarf -- ResDam-I(A), ResDam-I(40), P'Shift-End%(42)
Level 22: Stygian Circle -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(23), Efficacy-EndMod/Rchg(23), Efficacy-EndMod(25)
Level 24: Nebulous Form -- Zephyr-ResKB(A)
Level 26: Gravitic Emanation -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(34), Stpfy-Acc/Stun/Rchg(50), Stpfy-Stun/Rng(50)
Level 28: Unchain Essence -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(43)
Level 30: Inky Aspect -- Rope-Acc/Stun(A)
Level 32: Dark Extraction -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Rchg(46), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), S'bndAl-Dmg/Rchg(48), S'bndAl-Build%(50)
Level 35: Quasar -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 38: Eclipse -- ImpArm-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(39), Acc-I(39), Aegis-ResDam/Rchg(43), RctvArm-ResDam/Rchg(45)
Level 41: Stygian Return -- RechRdx-I(A)
Level 44: Assault -- EndRdx-I(A)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Jnt-EndRdx/Rng(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Jnt-Rng(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
------------
Level 6: Dark Nova Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31)
Level 6: Dark Nova Bolt -- Decim-Acc/Dmg(A)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/EndRdx(9), Posi-Dmg/Rng(9)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17)
Level 20: Black Dwarf Antagonize -- Zinger-Taunt/Rchg(A)
Level 20: Black Dwarf Drain -- Dct'dW-Heal(A), Nictus-Heal(15), C'ngImp-Acc/Dmg(15), Mako-Dmg/EndRdx(25), Mako-Acc/Dmg(27), C'ngImp-Acc/Dmg/Rchg(27)
Level 20: Black Dwarf Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5), EndRdx-I(45)
Level 20: Black Dwarf Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37)
Level 20: Black Dwarf Step -- Jnt-EndRdx/Rng(A)
Level 20: Black Dwarf Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 3% Enhancement(Stun)
  • 59% Enhancement(Accuracy)
  • 101.3% Enhancement(RechargeTime)
  • 68.3 HP (6.37%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 15.2%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 9.1%
  • MezResist(Terrorized) 4.7%
  • 12% (0.2 End/sec) Recovery
  • 16% (0.71 HP/sec) Regeneration
  • 4.73% Resistance(Fire)
  • 4.73% Resistance(Cold)



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Thanks


Champion Server
Hiruko --Scrapper lvl 50-- katana/regen
Dream Demon--Up and coming MFWarshade

 

Posted

Quote:
Originally Posted by nicoliy View Post
(such as moving up LOtG powers for lower level +recharge).
I can't really say anything about your build right now (I'm at work, no Mids'), but I want to call attention to this, as it may be my fault you've been mislead.

LotG is a global bonus, not a proc, so it doesn't matter what power it is slotted in or whether you have that power available to you or not. If you exemplar more than three levels below the level of the IO, you will lose the bonus. An LotG in a level 41 power can still give you a bonus at level 22 as long as the IO is level 25.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

For LotG I buy all lvl 25. I'm level 25 or 26 right now, and my current build only has one power to put it in. Once I respec I'll have 3 powers running it. I also have two of my Nova powers running the +recharge bonus right now (posit's I think) and hasten. My idea is to shoot for the recharge/other bonuses now and then update to higher level versions of the IO's when I am higher in level. I can say that the global recharge I have now is noticeable, especially for Mires and Circle.

Speaking of IO levels, would you think it wiser to stick with level 30ish IOs when level 50 for times when I exemplar, or stick to the 50 IO's for better performance "end game", in particular trials/TF. I don't exemplar much, but also don't want to find myself entirely "gimped" when I do.

I'm not worried about the cost of replacing later as I tend to make about a billion a week when I try, half a bil when I'm more "casual" about it.


Champion Server
Hiruko --Scrapper lvl 50-- katana/regen
Dream Demon--Up and coming MFWarshade

 

Posted

Once you get purples, stick with those as their bonuses don't go away even when exemped. I weigh IO level by how much I intend to exemplar and how much my lvl 50 performance takes a hit by using the lower enhancements. As I play almost exclusively in the 45+ game, I personally don't go with the lower enhancements. I know other people that never slot anything above level 30 except for purples though.


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