Mids' Designer - Dark Watcher's Despair Bug
Post this on the mids forum - but it sounds like DW is applying to you.
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I'm not sure if I'm completely missing something, but it seems that when I add Dark Watcher's Despair to my build, it *increases* the recharge time of my powers. If you toggle between Radiation Infection being 4-slotted to having no slots, and watch the "Advanced Totals" window, the Haste enhancement increases when I don't have DWD slotted. This isn't a Rule of 5 issue, as I don't have more than five +5% recharge set bonuses, so is this just a glitch or am I missing something?
Hero Plan by Mids' Hero Designer 1.942
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Mind 'n Matter: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-Acc/Rchg(7), BasGaze-EndRdx/Rchg/Hold(7), Lock-Acc/Hold(17), Lock-Rchg/Hold(27)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(34), Dct'dW-Rchg(34)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(17)
Level 4: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(33), DarkWD-Rchg/EndRdx(43), DarkWD-Slow%(50)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(11), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(50)
Level 8: Air Superiority -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(9), Mako-Dmg/EndRdx(27), Mako-Dam%(46)
Level 10: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(15), CoPers-Conf%(31)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(31), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(46), RedFtn-Def/Rchg(50)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Build%(23)
Level 20: Enervating Field -- EndRdx-I(A)
Level 22: Lingering Radiation -- Acc-I(A)
Level 24: Mutation -- RechRdx-I(A)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(40), U'spkT-Fear/Rng(48), U'spkT-Acc/Fear/Rchg(48), U'spkT-Stun%(48)
Level 28: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), G'Wdw-Acc/Hold/Rchg(40)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-EndRdx/Dmg/Rchg(37)
Level 35: Maneuvers -- LkGmblr-Rchg+(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42), Decim-Dmg/EndRdx(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Hover -- LkGmblr-Rchg+(A)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 50: Musculature Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Task Force Commander
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Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29), Numna-Heal(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25), P'Shift-EndMod/Acc/Rchg(25)
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Set Bonus Totals:
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