Question about power (returning to game after 2 years away).
If it's showing two, then the base number would be pre-enhancement.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
The blue number is % improvement- white number is the improved number.
To give a simple example, if it's an attack that normally does 100 points of damage and you slot for 50% damage improvement, it would look something like Base Value 100, Value 150 (50%) . <- 50% should be blue
IO's- there are several 'levels' of improvement.
1) Replace all SO's with generic IO's. Gets you maybe a few percent improvement at level 35 or higher, but the main advantage is they never decay with time. You can go from 35 to 39 and they won't turn red.
2) "frankenslot" - one property of IO's is that a multi-part IO (acc/dam for instance) gets you more than "one IO" of total power. So you can scrape up all sorts of different cheap IO's of all sorts of different levels, generally with 30 being a practical minimum, and get the equivalent of 7 SO's or so in a 5-slotted power. As an advantage, because you're using unloved sets like Focused Smite, it can be really cheap. As a disadvantage, because you're using unloved sets like Focused Smite, it can take several days of having bids up on four different levels before someone actually sells you something.
3) You can go all sorts of minimax by using set bonuses. If you slot [for instance] Crushing Impact and you slot five, you get a bunch of bonuses: a meaningless mez reduction, more hit points, more accuracy in every power you own, AND more recharge in every power you own. You can combine multiple sets to create a really expensive character that has an entirely new playstyle- a stone tank that moves and hits about as fast as a normal one, or a Blaster with super reflexes-level ranged defense, or a Brute that pretty much never runs out of endurance. There are a lot of pitfalls and traps in this.
For extremely simple Frankenslotting math, about up there with "don't slot more than three SO's":
* Anything level 30 or better is about as good as an SO.
* A dual (like acc/dam) is slightly more than half an SO- three acc/dams from different sets would give you about two SO's of acc, two SO's of damage. But you can count it as about half an SO of each.
* A triple is half an SO of each type.
Add halves till you get what you like. Personally I go for about one and a half SO's of accuracy. I also like to have one set which gives a global acc bonus. Some people like more.
Also, you don't have to go to Wents and keep raising your bid till you get it right now. You can leave bids overnight and get stuff much cheaper.
I recommend working on two powers at a time, so you can pretty much hold all the IO's in your tray before you reslot. (Nothing sucks like half-reslotting a power and realizing you only have half an Accuracy.)
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I've been searching the guides and boards and have not found the answer I'm looking for. I know this is noob question, but I've been away from the game awhile.
When I look at the detailed numbers for a power, there is a base number and a Value. The Value has a white number and a (blue) number. What is the difference between the two? Also, I'm a casual gamer and don't spend a lot of time number crunching to min/max everything. Is there a simple guide for getting the most out of your powers with IOs?
Thanks for your help.